Revision [2282]
This is an old revision of SpyStash3an made by Mousy1 on 2008-09-18 16:04:41.
The Spy Stash, level 3
Last edited by Mousy1:
cleaned up
Thu, 18 Sep 2008 16:04 UTC
cleaned up
Thu, 18 Sep 2008 16:04 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, kin
Recommended ships: Huginn, Drake
No hostiles at the initial gate
Pocket 1:
Shooting the Light Missile Batteries aggroes all groupsGate not locked @ 30km
Group 1 (automatic aggro)
(11km)2x Destroyers (Gistior Defiler)
Group 2 (automatic aggro)
(60-80km)3x Angel Light Missile Battery
Group 3
(40-70km)5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
Group 4
(100km)2x Elite Frigates (Arch Gistii Nomad/Ruffian) Web/Scramble
3x Cruisers (Gistum Centurion/Phalanx)
Structures have no loot
Pocket 2
Attacking Group 1 aggroes Group 2 as wellKilling Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Group 1 (automatic aggro)
2x Angel Sentry Gun2x Angel Heavy Missile Battery
Group 2
(40km)2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher)
2x Battlecruisers (Gistatis Tribuni)
Structures
No lootSome have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn