Revision [3565]
This is an old revision of RogueEradication5 made by JohnnyNeumonnic on 2009-02-03 06:51:29.
Rogue Eradication, Level 5
Part 3 of 3
(Part 1 covered here: RogueSpy5 Rogue Spy)(Part 2 covered here: RogueHunt5 Rogue Hunt)
Faction: Drones
Mission type: Deadspace
Web/Scramble: none
Extras: (2) Energy Neutralizer Sentry IIIs per pocket
Damage dealt: All Kinds (Therm: 41%, Expl: 31% Kin: 18%, EM: 10%)
Recommended damage dealing: EM/Thermal (Kin/Thermal for batteries/sentries)
Recommended ships: Can be completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters, but recommend more support, especially for mission invaders.
Acceleration Gate into Deadspace.
First Pocket
At gate's destination, NPCs await your ship in two clusters: One behind you, and one to your left. All ships, missile batteries, and sentries are between 20 – 25km away. Full Room aggro upon warp-in.
2 x Frigates (Strain Raider Alvi) orbits at 7 km
2 x Cruisers (Strain Atomizer Alvum) orbits at 19 km
12 x Battleships
(8 x Matriarch Alvus) orbits at 39 km
(4 x Alvus Ruler) orbits at 31 km
4 x Drone Cruise Missile Batteries2 x Drone Heavy Missile Batteries
2 x Drone Energy Neutralizer Sentry IIIs
Second Pocket
Acceleration Gate dangerously lands your ship on top of a Drone Bunker and several Wall structures that can entangle your ship. Landing spots vary slightly per gate activation so entanglement is chance based. All NPCs surround you between 1 – 9 km away, and retreat to their respective orbits. Full Room aggro upon warp-in.
14 x Battleships
(7 x Matriarch Alvus) orbits at 39 km
(7 x Alvus Queen) orbits at 36 km
6 x Drone Cruise Missile Batteries4 x Tower Sentry Drone IIIs
2 x Drone Energy Neutralizer Sentry IIIs
Structures:
Drone Bunkers: Dropped no loot in both pockets
Tips:
- Plan your tank's resistances and repair for up to 2010 hp/s of damage from initial agro. Dealt as:
Pocket 1 - 1,728 hp/s (Therm: 46%, Expl: 26%, Kin: 22%, EM: 6%)
Pocket 2 - 2,010 hp/s (Therm: 36%, Expl: 35%, Kin: 15%, EM: 14%)
- Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
- Mission is flagged complete when all ships are destroyed