Revision [3631]
This is an old revision of WorldsCollide4bran made by AenderWiggin on 2009-02-14 09:56:35.
Worlds Collide, level 4
Last edited by AenderWiggin
Sat, 14 Feb 2009 09:56 UTC
Sat, 14 Feb 2009 09:56 UTC
Faction: Blood Raiders and Angel Cartel (Blood Raiders in the last pocket)
Mission type: Encounter
Spacetype: Deadspace, with guards at the warp in.
Damage dealt: Em/Therm (very little Kin) from Bloods; All kinds, but heavy EXP/Kin from Angels
Web/scramblers: Elite Frigs, Blood Spy
Extras: NOS (Priest/Dark Priest)
Recommended damage dealing: EM, therm for the bloods, Exp, kin for the angels.
Recommended ships: Dominix, Sacriliege, Maelstrom
Warp in "Warzone stage"
You arrive in the middle of two large groups (135km to the nearest rat) and two gates (40km to each gate approx). One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
Group 1 (Blood Raiders)
3x Battleship (Oracle/Prophet)3x Elite Frigate (Follower/Herald)
2x Elite Cruiser (Dark Priest/Shadow Sage)
* 400-450dps (EM 51%/TH 49%)
Group 2 (Angel Cartel)
3x Elite Frigate (Outlaw/Thug)4x Battleship (Malakim/Throne)
3x Elite Cruiser (Crusher/Smasher)
* ~600dps (EM 1%/EX 78%/KN 18%/TH 2%)
Tip
- If you can't build a strong enough omni-tank based on the information provided, I'd suggest tanking EM/TH first and take the mission to completion, and then come back with your Angel Cartel tank before turning the mission in.
Bloodraider Pocket
2x Blood Spy (Frigate)
5x Destroyer (Friar)
2x Battlecruiser (Fanatic)
10x Battleship (Apostle/Oracle)
* Full-aggro is 1100-1200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the BS's.
Tip:
- {Shooting the spies with your own guns/missiles will not aggro anything else. Drones and anyone else will. (Also true for different factions) }-- confirm?
- Drones can be safely used to kill the auto-aggro group. Just make sure they don't shoot spy.
- One can slowboat to the next gate. No additional aggro. You will be at around 5 km to the gate when the gate group aggros you.
- Wait for the 1st group to target you, and take them all out. Fire on another ship, it's group will target you, and take that group out. Feel free to take out the Blood Spy's, once the 2nd group is gone, to trigger the last group.
Angel Cartel Pocket
Tank: Exp / Kin
Aggro at warp in: Yes (Might web)
10x Battleships (Gist Seraphim/Malakim/Throne) (Dealing EM)
7x Cruiser / Battlecruisers
3x Frigates
5x Interceptors (web/scramble)
You get aggro from two frigs that might web. Get some distance from the groups before shooting at anything. Shooting at the two Spies, will aggro everything.
3rd Pocket (Blood Raiders)
The pocket looks like a single group. But it's actually 3. Use the same technique suggested for the Blood Raider pocket.
4x Elite Frigate (Herald)
3x Elite Cruiser (Dark Priest/Shadow Sage)
3x Battlecruiser (Fanatic/Phantom)
6x Battleship (Apostle/Oracle/Prophet)
* Full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the BS's.
Tip:
- Only need to blow up the auto-aggro group to get the ship crew.
- On ocassion, you might - even without drones or partners - agro all of the groups(some of which can work scramble). I sugest you put some distance fast between u and the groups you haven't yet agroed.
- Keep drones on Passive to prevent any unwanted aggro