Revision history for WorldsCollide4bran


Revision [13977]

Last edited on 2012-07-29 10:38:29 by DesmontMcCallock
Additions:
4x Elite Frigates (Elder Corpii Herald / Dark Corpii Upholder) **(Web/Scramble)**
Deletions:
4x Elite Frigates (Elder Corpii Herald / Dark Corpii Upholder) **(Web)**


Revision [13976]

Edited on 2012-07-29 10:36:25 by DesmontMcCallock
Additions:
3x Elite Battlecruisers (Elder Corpum Dark Priest / Elder Corpum Shadow Sage)
2x Battleships (Corpus Apostle / Corpus Oracle / Coprus Prophet)
4x Elite Frigates (Elder Corpii Herald / Dark Corpii Upholder) **(Web)**
2x Battleship (Coprus Apostle / Coprus Oracle)
3x Battlecruiser (Corpatis Fanatic / Corpatis Phantom)
2x Battleship (Coprus Apostle / Coprus Oracle / Coprus Prophet)
Deletions:
3x Elite Battlecruisers (Dark Priest/Shadow Sage)
2x Battleships (Apostle/Oracle/Prophet)
4x Elite Frigates (Herald/Upholder) **(Web)**
2x Battleship (Apostle/Oracle)
3x Battlecruiser (Fanatic/Phantom)
2x Battleship (Apostle/Oracle/Prophet)


Revision [13974]

Edited on 2012-07-29 10:32:44 by DesmontMcCallock
Additions:
2x Frigates (Angel Spy) **(Web/Scramble)**
4x Frigates (Gist Viper) **(Web)**
4x Elite Frigates (Herald/Upholder) **(Web)**
Deletions:
2x Frigates (Angel Spy) possible web/scramble
4x Frigates (Gist Viper) webbing
4x Elite Frigates (Herald/Upholder) web


Revision [13970]

Edited on 2012-07-29 10:21:46 by DesmontMcCallock
Additions:
5x Battleships (Corpus Apostle / Corpus Oracle)
Deletions:
4x Battleships (Corpus Apostle / Corpus Oracle)


Revision [13969]

Edited on 2012-07-29 10:19:17 by DesmontMcCallock
Additions:
3x Battleships (Corpus Apostle / Corpus Oracle)
2x Battlecruiser (Corpatis Fanatic)
2x Battleships (Corpus Apostle / Corpus Oracle)
5x Destroyers (Corpior Friar)
4x Battleships (Corpus Apostle / Corpus Oracle)
Deletions:
2x Battlecruiser (Blood Fanatic)
2x Battleships (Apostle/Oracle)
5x Destroyers (Blood Friars)
4x Battleships (Apostle/Oracle)


Revision [13967]

Edited on 2012-07-29 10:13:56 by DesmontMcCallock
Additions:
4x Battleships (Apostle/Oracle)
==Group 4: 7km==
1x Battleship (Blood Rider Supervisor)
Deletions:
5x Battleships (Apostle/Oracle)


Revision [13964]

Edited on 2012-07-29 10:10:29 by DesmontMcCallock
Additions:
3x Battleship (Corpus Prophet / Corpus Oracle) **Gate Unlock Trigger**
4x Battleship (Gist Malakim / Gist Throne) **Gate Unlock Trigger**
Deletions:
3x Battleship (Corpus Prophet / Corpus Oracle)
4x Battleship (Gist Malakim / Gist Throne)


Revision [13963]

Edited on 2012-07-29 10:09:20 by DesmontMcCallock
Additions:
3x Battleship (Corpus Prophet / Corpus Oracle)
4x Battleship (Gist Malakim / Gist Throne)
----
CategoryMissions
Deletions:
3x Battleship (Corpus Prophet / Corpus Oracle) **Gate Unlock Trigger (Corpus Oracle)**
4x Battleship (Gist Malakim / Gist Throne) **Gate Unlock Trigger (Gist Throne)**


Revision [13960]

Edited on 2012-07-29 10:01:51 by DesmontMcCallock
Additions:
3x Elite Frigate (Elder Corpii Follower / Elder Corpii Herald / Elder Corpii Worshiper / Dark Corpii Upholder)
2x Elite Cruiser (Elder Corpum Dark Priest / Elder Corpum Shadow Sage)
3x Battleship (Corpus Prophet / Corpus Oracle) **Gate Unlock Trigger (Corpus Oracle)**
3x Elite Frigate (Arch Gistii Thug / Arch Gistii Outlaw)
3x Elite Cruiser (Gistum Domination Crusher / Gistum Domination Smasher)
4x Battleship (Gist Malakim / Gist Throne) **Gate Unlock Trigger (Gist Throne)**
Again, if you do everything wrong [use drones, etc.]
Deletions:
3x Battleship (Oracle/Prophet)
3x Elite Frigate (Follower/Herald)
2x Elite Cruiser (Dark Priest/Shadow Sage)
3x Elite Frigate (Outlaw/Thug)
4x Battleship (Malakim/Throne)
3x Elite Cruiser (Crusher/Smasher)
Again, if you do everything wrong [use drones, etc.] ==>


Revision [9750]

Edited on 2012-03-24 15:02:57 by ValthyrRockwell
Additions:
- Arch Gistum Centurion is fast and will close the range to under 20km, so kill before the Saints.
Deletions:
- Warlord battleship is fast and will close the range to under 20km, so kill before the Saints.


Revision [8583]

Edited on 2011-05-21 15:12:40 by CypheredS [Cleanup]
Additions:
==Group 1 (Blood Raiders)==
135 km from warp in
==Group 2 (Angel Cartel)==
135 km from warp in
5x Battleships (Apostle/Oracle)
Deletions:
==Group 1 (Blood Raiders)== at 135 km from warp in
==Group 2 (Angel Cartel)== at 135 km from warp in
5x Battleships (Apostle/Oracle) ... save for the last.


Revision [8418]

Edited on 2011-04-21 04:13:05 by EreColliseru [Updated formatting and some km values]
Additions:
==Group 1 (Blood Raiders)== at 135 km from warp in
==Group 2 (Angel Cartel)== at 135 km from warp in
==Group 1: 7km==
Aggro at warp in
2x Frigates (Blood Spy)
3x Battleships (Apostle/Oracle)
==Group 2: 23km==
2x Battlecruiser (Blood Fanatic)
2x Battleships (Apostle/Oracle)
can be attacked seperately
==Group 3: 24km==
5x Destroyers (Blood Friars)
5x Battleships (Apostle/Oracle) ... save for the last.
Four apparent groups as of April 2011.
==Group 1: 7km==
Aggro at warp in
2x Frigates (Angel Spy) possible web/scramble
3x Battleships (Apostle/Oracle)
==Group 2: 20km==
4x Frigates (Gist Viper) webbing
2x Cruiser (Gist Primus)
3x Battleships (Gist Saint)
==Group 3: 35km==
3x Elite Frigates (Arch Gist Hunter/Impaler)
1x Elite Battlecruiser (Arch Gist Centurion)
4x Battleships (Saint/Warlord)
==Group 4: 50km==
5x Battleships (Gist Throne/Cherubim)
- Using drones on the Spies causes the whole room to aggro.
- The Saints throw Bane torpedoes and can hit at 55km or more.
- Warlord battleship is fast and will close the range to under 20km, so kill before the Saints.
- Cherubim throw Havoc cruise missiles to at least 80km. Thrones are shorter range.
- Chance of spawning a Gist Overlord [543k battleship] as well. Chance increases with every ship that enters the room. Overlord waits to be attacked, and attacking it caused the remainder of the room to aggro.
==Group 1: 5km==
Aggro at warp in
3x Elite Battlecruisers (Dark Priest/Shadow Sage)
2x Battleships (Apostle/Oracle/Prophet)
They won't move very fast, so you can get some range on them if you can find a direction to go that doesn't come close to other groups.
==Group 2: 10km==
4x Elite Frigates (Herald/Upholder) web
2x Battleship (Apostle/Oracle)
can be attacked seperately
==Group 3: 10km==
3x Battlecruiser (Fanatic/Phantom)
2x Battleship (Apostle/Oracle/Prophet)
Deletions:
===Group 1 (Blood Raiders)===
===Group 2 (Angel Cartel)===
First group will aggro shortly after you enter {2x Blood Spy (Frigate) and 3X Battleship (Apostle/Oracle)}.
Second group {2x Blood Fanatic (Battlecruiser) and 2x Battleship (Apostle/Oracle)} can be attacked separately.
Third group {5 Blood Friars (Destroyers) and 5 Battleships (more Apostles/Oracles)} ... save for last.
Four apparent groups as of October 2009.
Group One auto-aggroes on warp-in -- 2x Angel Spies (Frigates). Range 6km. Possible web/scramble.
Using drones on the Spies causes the whole room to aggro.
Group Two -- range about 20km. Waited until attacked. 4x Gist Viper [webbing frigates], 2x Gist Primus [cruiser], and 3x Gist Saint [battleships]. The Saints throw Bane torpedoes and can hit at 55km or more.
Group Three -- near gate [range 35km]. Waited until attacked. 3x elite Frigates [Arch Gist Hunter/Impaler], 1x elite Battlecruiser [Arch Gist Centurion], 4x battleships [Saint/Warlord]. Warlord battleship is fast and will close the range to under 20km, so kill before the Saints.
Group Four -- range 50km. 5x battleships [Gist Throne/Cherubim]. Cherubim throw Havoc cruise missiles to at least 80km. Thrones are shorter range.
Chance of spawning a Gist Overlord [543k battleship] as well. Chance increases with every ship that enters the room. Overlord waits to be attacked, and attacking it caused the remainder of the room to aggro.
First Group auto-aggroes, range under 10km {3x Elite Cruisers (Dark Priest/Shadow Sage) plus 2 Battleships (Apostle/Oracle/Prophet)}. They won't move very fast, so you can get some range on them if you can find a direction to go that doesn't come close to other groups.
Second Group can be attacked separately {4x Elite Frigates (Herald/Upholder) plus 2 Battleships (Apostle/Oracle)}. These frigates can web.
Third Group is the remainder {3x Battlecruiser (Fanatic/Phantom) plus 2 Battleships (Apostle/Oracle/Prophet).


Revision [7689]

Edited on 2011-01-31 12:35:20 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [5388]

Edited on 2009-10-19 10:49:29 by BuilderAlphaOne [VIP "Mission Completed" note {see 3rd pocket}]
Additions:
***VIP: Killing all the ships in the 3rd pocket trips the "mission completed" flag even IF you do NOT pick up the stranded crew. ***
{Ie: If you kill them all, and fail to pick up the crew, you will have to quit the mission with loss of standings from agent, corp, and faction.}


Revision [5381]

Edited on 2009-10-19 07:12:46 by BuilderAlphaOne [divided 2nd and 3rd pockets into Groups]
Additions:
Recommended damage dealing: EM, Therm for the Bloods/ Exp, (Kin 2nd choice) for the Angels.
Recommended ships: Apocalypse, Dominix, Maelstrom, Sacrilege, Nighthawk.
====Warp in: "Warzone"====
You arrive in the middle of two large groups (135km to the nearest rat) and two gates (40km to each gate approx). One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you behind their own gate. The gates are locked until you kill the last ship of that faction. But, you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
- Both Groups are "anchored" to within about 30km of their start locations, which are about 85 to 95 km behind their gate. This makes it easy to snipe them from the far edge of the gate if you can lock and hit from that far out. Neither group can hit you from 55km.
====Blood Raider Pocket====
Random chance of a Blood Overseer [375k Battleship] spawning. It can be attacked separately without agroing other groups. Every ship that enters the pocket gives the Overseer another chance to spawn.
Aggro at warp in: Yes (might web too)
Four apparent groups as of October 2009.
Group One auto-aggroes on warp-in -- 2x Angel Spies (Frigates). Range 6km. Possible web/scramble.
Using drones on the Spies causes the whole room to aggro.
Group Two -- range about 20km. Waited until attacked. 4x Gist Viper [webbing frigates], 2x Gist Primus [cruiser], and 3x Gist Saint [battleships]. The Saints throw Bane torpedoes and can hit at 55km or more.
Group Three -- near gate [range 35km]. Waited until attacked. 3x elite Frigates [Arch Gist Hunter/Impaler], 1x elite Battlecruiser [Arch Gist Centurion], 4x battleships [Saint/Warlord]. Warlord battleship is fast and will close the range to under 20km, so kill before the Saints.
Group Four -- range 50km. 5x battleships [Gist Throne/Cherubim]. Cherubim throw Havoc cruise missiles to at least 80km. Thrones are shorter range.
Chance of spawning a Gist Overlord [543k battleship] as well. Chance increases with every ship that enters the room. Overlord waits to be attacked, and attacking it caused the remainder of the room to aggro.
//Untested: A second ship (gangmate) present may cause entire room to aggro immediately.//
Original player leaving to get more ammo and returning does not cause remaining groups to aggro.
The pocket looks like a single group, but it's actually 3. Use the same technique suggested for the Blood Raider pocket.
First Group auto-aggroes, range under 10km {3x Elite Cruisers (Dark Priest/Shadow Sage) plus 2 Battleships (Apostle/Oracle/Prophet)}. They won't move very fast, so you can get some range on them if you can find a direction to go that doesn't come close to other groups.
- On occasion, you might - even without drones or partners - aggro all of the groups (some of which can warp scramble). I suggest you put some distance fast between u and the groups you haven't yet aggroed.
Deletions:
Recommended damage dealing: EM, therm for the bloods, Exp, kin for the angels.
Recommended ships: Apocalypse, Dominix, Maelstrom, Sacriliege, Nighthawk.
====Warp in "Warzone stage"====
You arrive in the middle of two large groups (135km to the nearest rat) and two gates (40km to each gate approx). One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
====Bloodraider Pocket====
Random chance of a Blood Overseer [375k Battleship] spawning. It can be attacked separately without agroing other groups.
Aggro at warp in: Yes (Might web)
10x Battleships (Gist Seraphim/Malakim/Throne) (Dealing EM)
7x Cruiser / Battlecruisers
3x Frigates
5x Interceptors (web/scramble)
You get aggro from two frigs that might web. Get some distance from the groups before shooting at anything. Shooting at the two Spies, will aggro everything.
The pocket looks like a single group. But it's actually 3. Use the same technique suggested for the Blood Raider pocket.
First Group autoaggroes, range under 10km {3x Elite Cruisers (Dark Priest/Shadow Sage) plus 2 Battleships (Apostle/Oracle/Prophet)}
- On ocassion, you might - even without drones or partners - agro all of the groups(some of which can warp scramble). I sugest you put some distance fast between u and the groups you haven't yet agroed.


Revision [5368]

Edited on 2009-10-18 18:59:48 by BuilderAlphaOne [divide Third Pocket into groups]
Additions:
Third Group is the remainder {3x Battlecruiser (Fanatic/Phantom) plus 2 Battleships (Apostle/Oracle/Prophet).
Deletions:
Third Group is the remainder {3x Battlecruiser (Fanatic/Phantom) plus 2 Battleships (Apostle/Oracle).


Revision [5367]

Edited on 2009-10-18 18:52:50 by BuilderAlphaOne [divided Third Pocket into its two groups]
Additions:
First Group autoaggroes, range under 10km {3x Elite Cruisers (Dark Priest/Shadow Sage) plus 2 Battleships (Apostle/Oracle/Prophet)}
Second Group can be attacked separately {4x Elite Frigates (Herald/Upholder) plus 2 Battleships (Apostle/Oracle)}. These frigates can web.
Third Group is the remainder {3x Battlecruiser (Fanatic/Phantom) plus 2 Battleships (Apostle/Oracle).
Again, if you do everything wrong [use drones, etc.] ==>
Deletions:
4x Elite Frigate (Herald)
3x Elite Cruiser (Dark Priest/Shadow Sage)
3x Battlecruiser (Fanatic/Phantom)
6x Battleship (Apostle/Oracle/Prophet)


Revision [5366]

Edited on 2009-10-18 18:06:44 by BuilderAlphaOne [separated Blood room 2 into groups]
Additions:
Random chance of a Blood Overseer [375k Battleship] spawning. It can be attacked separately without agroing other groups.


Revision [5365]

Edited on 2009-10-18 17:58:22 by BuilderAlphaOne [revise Blood room 2 -- three groups]
Additions:
Recommended ships: Apocalypse, Dominix, Maelstrom, Sacriliege, Nighthawk.
Blood Spys might scramble/web, but may not also. Using drones on them aggros the whole room.
First group will aggro shortly after you enter {2x Blood Spy (Frigate) and 3X Battleship (Apostle/Oracle)}.
Second group {2x Blood Fanatic (Battlecruiser) and 2x Battleship (Apostle/Oracle)} can be attacked separately.
Third group {5 Blood Friars (Destroyers) and 5 Battleships (more Apostles/Oracles)} ... save for last.
Warning: if you do it all wrong and aggro all of them --
==Tips:==
- //Shooting the Spies with your own guns/missiles will not aggro anything else. Drones and anyone else will.//
- Drones can be safely used to kill the auto-aggro group. Just make sure they don't shoot Spies.
- you might find a collidable structure in your way (or even hit it) as you enter.
Deletions:
Recommended ships: Apocalypse, Dominix, Maelstrom, Sacriliege.
2x Blood Spy (Frigate)
5x Destroyer (Friar)
2x Battlecruiser (Fanatic)
10x Battleship (Apostle/Oracle)
- //{Shooting the spies with your own guns/missiles will not aggro anything else. Drones and anyone else will. (Also true for different factions) }-- confirm?//
- Drones can be safely used to kill the auto-aggro group. Just make sure they don't shoot spy.


Revision [4313]

Edited on 2009-05-25 00:56:32 by CynicalRise [Apocalypse to recommended ships.]
Additions:
Recommended ships: Apocalypse, Dominix, Maelstrom, Sacriliege.
Deletions:
Recommended ships: Dominix, Sacriliege, Maelstrom


Revision [3632]

Edited on 2009-02-14 09:57:53 by AenderWiggin [Apocalypse to recommended ships.]
Additions:
- On ocassion, you might - even without drones or partners - agro all of the groups(some of which can warp scramble). I sugest you put some distance fast between u and the groups you haven't yet agroed.
Deletions:
- On ocassion, you might - even without drones or partners - agro all of the groups(some of which can work scramble). I sugest you put some distance fast between u and the groups you haven't yet agroed.


Revision [3631]

Edited on 2009-02-14 09:56:35 by AenderWiggin [Apocalypse to recommended ships.]
Additions:
- On ocassion, you might - even without drones or partners - agro all of the groups(some of which can work scramble). I sugest you put some distance fast between u and the groups you haven't yet agroed.
Deletions:
- On ocassion, you might - aven without drones or partners - agro all of the groups(some of which can work scramble). I sugest you put some distance fast between u and the groups you haven't yet agroed.


Revision [3630]

Edited on 2009-02-14 09:56:12 by AenderWiggin [Apocalypse to recommended ships.]
Additions:
- On ocassion, you might - aven without drones or partners - agro all of the groups(some of which can work scramble). I sugest you put some distance fast between u and the groups you haven't yet agroed.


Revision [1225]

Edited on 2008-06-17 15:44:43 by KyraKomatsu [Some cleaning and added ship lists...]
Additions:
Damage dealt: Em/Therm (very little Kin) from Bloods; All kinds, but heavy EXP/Kin from Angels
Web/scramblers: Elite Frigs, Blood Spy
Extras: NOS (Priest/Dark Priest)
Recommended ships: Dominix, Sacriliege, Maelstrom
===Group 1 (Blood Raiders)===
3x Battleship (Oracle/Prophet)
3x Elite Frigate (Follower/Herald)
2x Elite Cruiser (Dark Priest/Shadow Sage)
*** 400-450dps (EM 51%/TH 49%)**
===Group 2 (Angel Cartel)===
3x Elite Frigate (Outlaw/Thug)
4x Battleship (Malakim/Throne)
3x Elite Cruiser (Crusher/Smasher)
*** ~600dps (EM 1%/EX 78%/KN 18%/TH 2%)**
- If you can't build a strong enough omni-tank based on the information provided, I'd suggest tanking EM/TH first and take the mission to completion, and then come back with your Angel Cartel tank before turning the mission in.
2x Blood Spy (Frigate)
5x Destroyer (Friar)
2x Battlecruiser (Fanatic)
10x Battleship (Apostle/Oracle)
*** Full-aggro is 1100-1200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the BS's.**
- //{Shooting the spies with your own guns/missiles will not aggro anything else. Drones and anyone else will. (Also true for different factions) }-- confirm?//
- Wait for the 1st group to target you, and take them all out. Fire on another ship, it's group will target you, and take that group out. Feel free to take out the Blood Spy's, once the 2nd group is gone, to trigger the last group.
====Angel Cartel Pocket====
====3rd Pocket (Blood Raiders)====
The pocket looks like a single group. But it's actually 3. Use the same technique suggested for the Blood Raider pocket.
4x Elite Frigate (Herald)
3x Elite Cruiser (Dark Priest/Shadow Sage)
3x Battlecruiser (Fanatic/Phantom)
6x Battleship (Apostle/Oracle/Prophet)
*** Full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the BS's.**
- Keep drones on Passive to prevent any unwanted aggro
Deletions:
Damage dealt: Em/Therm from Bloods; All kinds, but heavy EXP/Kin from Angels
Web/scramblers: Elders and Arch frigs
Recommended ships: Dominix, Sacriliege
Recommended tank: All kinds
- Tank for all kinds here, and then warp out and fit a tank fitting for the Bloodraider or Angel Cartel pocket.
Reccomended tank: EM / Therm
There's four scramblers (Elders) in the pocket.
Even with a 89 EM and 82 Thermal res, I had to use two faction repairers in the beginning to keep the armor up due to total aggro. Then it was pretty easy after a few frigs and battlecruisers was destroyed.
===Approx full aggro yields:===
4x Interceptors (Elder Corpii Worshippers/Heralds/Followers) (web/scramble)
1x Blood Wraith
9x Destroyers (Corpior Friars/Fanatics/Phantoms)
9x Battleships (Corpus Harbingers/Archbishops/Monsignors) (NOS)
2x Battleships (Corpus Monsignor)
- Shooting the spies with your own guns/missiles will not aggro anything else. Drones and anyone else will. (Also true for different factions)
====Angel Cartels Pocket====
====3rd Pocket====
Recommended tank: EM / Therm
The pocket looks like a single group. But it's actually 3.
No aggro on arrival.
9x Frigates
8x Cruisers / Battlecruisers
4x Battleships
- Watch where a target is relative to the other groups, then send drones so your drones won't cross into other groups.


Revision [877]

Edited on 2008-05-31 19:48:34 by ChepeNolon [Added some tips]
Additions:
==Tip:==
- Shooting the spies with your own guns/missiles will not aggro anything else. Drones and anyone else will. (Also true for different factions)
- Drones can be safely used to kill the auto-aggro group. Just make sure they don't shoot spy.
- One can slowboat to the next gate. No additional aggro. You will be at around 5 km to the gate when the gate group aggros you.
==Tip:==
- Only need to blow up the auto-aggro group to get the ship crew.
- Watch where a target is relative to the other groups, then send drones so your drones won't cross into other groups.


Revision [876]

The oldest known version of this page was created on 2008-05-31 19:40:41 by ChepeNolon [Added some tips]
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