Revision [4998]
This is an old revision of TheMissioner made by TheMissioner on 2009-09-03 02:26:40.
Setup:
7x Heavy Missile Launcher II
2x Large Shield Extender II,
2x Resistance Amplifier II,
2x Resistance Hardener (named T1) or Invulnerability Fields.
2x BCS II,
1x BCS II or Shield Power Relay II
1x Shield Power Relay II
rigged with 3xCore Defence Field Purger I, 5x T2 Hobgoblins.
ammu usually scourges (normal ones) or thunderbolt
BSCs and Amplifier/Hardeners are changed due to mission requirements
LVL4 Missions Completed in the Drake:
- Gurista Spies (done with 3 BCS)
- Venegance (done with 3 BCS, the named in P3 is hard to kill with a drake)
- Smuggler Interception Sansha (2 BCS tanked well, 3 BCS yet to try)
- Silence the Informant (2 BCS)
- Duo of Death (3 BCS)
- Intercept the Saboteurs Gurista
- Stop the Thief (2 BCS)
- Infiltrated Outposts (2 BCS tanked well, 3 BCS yet to try)
- Rogue Slave Trader 1+2 (2 BCS tanked well, 3 BCS yet to try)
- Cargo Delivery Serpentis (2 BCS)
- Right Hand of Zazzmataz (2 BCS)
- The Score Sansha (2 BCS tanked well, 3 BCS yet to try)
- Gurista Extravaganza (3 BCS)
- Pirate Invasion Sansha (2 BCS)
- Rogue Drone Harassement (2 BCS tanked well, 3 BCS yet to try)
- Gone Berserk (2 BCS tanked well, 3 BCS yet to try)
- Unauthorized Military Presence BloodRaiders (2 BCS tanked well, 3 BCS yet to try)
- Enemies Abound 1/5 , 3/5 and 4/5 (2 BCS, Orion Ships best killed with thermal)
- Shipyard Theft (2 BCS, 3 not tried yet. Drones ARE attacked by group B when fighting group A)