Revision [6711]

This is an old revision of WorldsCollide4segu made by EreColliseru on 2010-07-22 14:29:45.

 

Worlds Collide, level 4


Last edited by EreColliseru:
distribution of ships in the gurista pocket
Thu, 22 Jul 2010 14:29 UTC

Faction: Serpentis & Guristas Pirates. Serpentis in the last pocket.
Mission type: Encounter
Space type: Deadspace, with guards at the first gates.
Damage dealt: Kin, Therm
Recommended damage dealing: Kinetic
Recommended ships: Ishtar, Rokh, Drake, Dominix, Maelstrom

Warp in "Warzone stage"


You arrive in the middle of two large groups and two gates. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Serpentis and Gurista). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
The guristas/pith ships will aggro your drones after a while if they haven't aggroed anything else.
The ships are sitting 100km away from their gates, you better have some long range hitting ship or a fast one.

Serpentis Gate

4x Frigate (Guardian Veteran) Web/Scram
4x Battlecruiser (Corelatis Captain Sentry)
4x Battleship (Core Rear Admiral)

Guristas Gate

2x Cruiser (Dire Pithum Eraser/Dire Pithum Abolisher)
3x Battleship (Pith Eliminator/Pith Extinguisher)

Ships will leash back after 30-40km.

Serpentis Pocket 1:

Aggro at warp-in from one group. 4 Groups total. All pretty close. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.

Group 1: 7km
Aggro at warp in
3x Frigate (Guardian Veteran) Web/Scram
1x Battlecruiser (Corelatis Captain Sentry)
2x Battleship (Core Rear Admiral/Core Flotilla Admiral)

Group 2: 25km
Aggro at warp in
1x Cruiser (Angel Spy)

Group 3: 25-30km
2x Frigate (Guardian Veteran) Web/Scram
4x Battleship (Core Commadore/Core Baron)

Group 4: 25-30km
Bottom Group
3x Frigate (Guardian Veteran) Web/Scram
1x Battlecruiser (Corelatis High Captain)
3x Battleship (Core Rear Admiral/Core Port Admiral)
If drones get aggro, recalling them seems to reset this group.

Structure:
Serprentis Stonghold drops assorted ammo and modules. Note Lots of HP

The overseer:
Don't wait for the overseer just warp out once serpentis room one is clear. then go and clear out the Gurista Pirates and finish the serpentis room 2. The overseer will be there once you return to serpentis room 1

Gurista Pocket 1:


Group 1: gate
3x Frigate (Pithi Invader) Web/Scram
4x Cruiser (Pithum Eraser)

Group 2: Broken Orange Crystal Asteroid
2x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
2x Cruiser (Pithum Eraser)

Group 3: Open Space
5x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
3x Frigate (Pithi Invader) Web/Scram

Distribution within the 3 groups not yet perfect. Haven't had time to sit back, relax and write it all down perfectly. Will do shortly.

Aggro from one. Rest seems to aggro on approaching. A single sansha's demon is also spotted.

The ships will aggro other gang members when they arrive.

The gate will go to the Serpentis Pocket 2.

Gamtu discovered: The station in the Gurista pocket dropped loot once. Basic t1 stuff.

Serpentis Pocket 2: (Crash site)

You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot only the aggroed Group, you won't get stageaggro. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.

Group 1: 5km
Aggro at warp in
3x Battlecruiser (Corelatis High Captain/Corelatis Captain Sentry)
3x Battleship (Core Rear Admiral)

Group 2: 5-10km
Distance aggro under 5km
3x Battleship (Core Rear Admiral/Core Vice Admiral/Core Flotilla Admiral) Sensor Damp

Group 3: 5-10km
Distance aggro under 5km
3x Battlecruiser (Corelatis Squad Leader/Corelatis Wing Leader)
1x Battleship (Core Vice Admiral) Sensor Damp

Group 4: 5-10km
Distance aggro under 5km
3x Destroyer (Corelior Trooper/Corelior Soldier)
2x Battleship (Core Commadore/Core Port Admiral)

"Gate to the warzone" leads back to the Warzone stage.

Blitz:
The only group you need to destroy to "unlock" the Heron is the one that spawns first. It consists of one Core Flotilla Admiral, two Core Rear Admirals and three Corelatis Captain Sentries. When the last ship belonging to that group is destroyed, the journal button flashes. You can then grab the crew from the Heron and leave.
None of the other groups that spawn soon afterwards aggro, and neither do they object to drones.
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