Worlds Collide, level 4

Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC

Faction: Serpentis & Guristas Pirates. Serpentis in the last pocket.
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic/ Thermal (Guristas), Thermal/ Kinetic (Serpentis)
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: Dominix, Rokh, Drake, Maelstrom
Video: Dominix, Golem, Vargur

Due to drone aggro, the use of Heavy Drones is not recommended.

The Warzone (Warp in area)

You arrive at distance from two large groups (Serpentis and Guristas) guarding their respective gates. The gates are locked until you kill the last ship (see blitz).
The Guristas (Pith) ships will aggro your drones after a while.
The ships are sitting at a ~100km away from their gates, best to have some long range sniper ship or a fast one.

Serpentis Group (129- 136km)

4x Frigate (Guardian Veteran) Web/ Scramble
4x Battlecruiser (Corelatis Captain Sentry/ High Captain)
4x Battleship (Core Rear Admiral/ Flotilla Admiral)

Guristas Group (122- 125km)

2x Cruiser (Dire Pithum Eraser/ Dire Pithum Abolisher)
3x Battleship (Pith Exterminator/ Eliminator/ Pith Extinguisher)

Rare Spawn (25km)

1x Battleship (Overseer) Jamming

Gate to Serpentis Base is at 29km.
Gate to Guristas Base is at 26km.

Serpentis Base

Aggro at warp-in from one group. 4 Groups total.
All pretty close and can apply a lot of DPS if full room aggro occurs (which happens sometimes on warp-in).
Guardian Veterans may web and scramble. Battleships in all groups. And there's two Angel spies in the pocket.

Group 1 (7km, Beacon)

Auto aggro.
3x Interceptor (Guardian Veteran) Web/ Scramble
1x Battlecruiser (Corelatis Captain Sentry)
2x Battleship (Core Rear Admiral/ Core Flotilla Admiral)

Group 2 (25km)

Auto aggro.
1x Cruiser (Angel Spy)

Group 3 (25- 30km)

2x Frigate (Guardian Veteran) Web/ Scramble
4x Battleship (Core Commadore/ Core Baron)

Group 4 (25- 30km)

3x Frigate (Guardian Veteran) Web/ Scramble
1x Battlecruiser (Corelatis High Captain)
3x Battleship (Core Rear Admiral/ Core Port Admiral)

Group 5 (25km)

1x Battleship (Overseer, see above) Jamming

Gate to the Research Outpost is at 21km.

The Serprentis Stonghold has a lot of HP and drops assorted ammo and modules (not worth the time).

Guristas Base

Group 1 (20- 30km, Beacon)

3x Frigate (Pithi Invader) Web/ Scramble
4x Cruiser (Pithum Eraser)

Group 2 (20- 30km, Broken Orange Crystal Asteroid)

2x Battleship (Pith Eliminator/ Exterminator/ Massacrer/ Ursuper/ Extinguisher)
2x Cruiser (Pithum Eraser)

Group 3 (20- 30km, Open Space)

5x Battleship (Pith Massacrer)
3x Frigate (Dire Pithi Inflitrator) Web/ Scramble

Gate to the Research Outpost is at 21km.

Distribution within the 3 groups not yet perfect. Haven't had time to sit back, relax and write it all down perfectly. Will do shortly.
Aggro from one. For me when I did shoot group 3, group 2 did aggro as well. A single Sansha's Demon is also spotted.
The ships will aggro other Fleet Members when they arrive.

Research Outpost (Common 2nd Pocket with Damaged Heron)

Warp in beacon is in the middle of 4 groups. Great for short range weapons. No web/ scramblers. Aggro from one group.
If you shoot only the aggro Group, you won't get stage aggro. After finishing the first group take an NPC near the gate and you will get aggro from the next group and so on.
There's a damaged Heron in the middle as a spawn container. Open it, and loot 20 "Ship's Crew" when you have destroyed close to everything.

Group 1 (5km)

Auto aggro

3x Battlecruiser (Corelatis High Captain/ Captain Sentry)
3x Battleship (Core Rear Admiral)

Group 2 (5- 10km)

Proximity aggro under 5km

3x Battleship (Core Rear Admiral/ Vice Admiral/ Flotilla Admiral) Sensor Dampener

Group 3 (5- 10km)

Proximity aggro under 5km

3x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
1x Battleship (Core Vice Admiral) Sensor Dampener

Group 4 (5- 10km)

Proximity aggro under 5km

3x Destroyer (Corelior Trooper/ Soldier)
2x Battleship (Core Commodore/ Port Admiral)

Gate to the Warzone leads back to the warp in area, the Warzone Stage.

Warp through the Guristas Acceleration Gate using Zbikoki's Hacker Card (obtained from Zor in the 'Right Hand of Zazzmatazz' mission). It will be consumed on activation.
Kill the 4 battleships to unlock gate. Kill Group 1 (spawns first) to "unlock" the Heron. It consists of 3 Battleships and 3 Battlecruisers.
When the last ship is destroyed, you can loot the crew from the Heron and leave.
None of the other groups that spawn soon afterwards aggro, and neither do they object to drones.

Optional Approach
Sniper [Sentry] fit with MJD. Snipe from warp in beacon in first pocket, best to Micro Jump right away to snipe in all other pockets unless heavily tanked.

The Overseer
The Overseer is a special ship [Dominix] that rarely spawn in the 1st room. It has, in its description: "Sometimes they hire a good pilot to fly their ships" and has a value between 487K and 4.8 mil. The higher value one has a MWD (moves at ~600m/s), but has low resists and doesn't aggro until you shoot it. It drops faction loot with a low possibility of a Serpentis Blueprint. It's spawn point is with the group that does not aggro at the beginning of the stage.

Loot and Bounty
Full clear.
Loot + Salvage: ~18.6 mil
Bounty: ~26.7 mil

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