Revision [8452]
This is an old revision of ClearingaPath2ga made by AleCium on 2011-04-25 21:37:36.
Clearing A Path, level 2
Last edited by AleCium
Mon, 25 Apr 2011 21:37 UTC
Mon, 25 Apr 2011 21:37 UTC
Faction: Gallente
Mission type: Encounter
Space type: Deadspace with gate (Cruisers and below only)
Damage dealt: Kin/Therm
Extras: None
Web/scramble: None
Recommended damage dealing: Kin
Recommended ships: Caracal
No guards outside the deadspace.
Pocket 1
Group 1 (Aggro)
Distance: 25 to 30 km8x Frigates:
6x (Federation Praktor Belos)
2x (Federation Praktor Happago)
Next wave spawns when all ships are dead.
Group 2
Distance: 25 - 30 km from original warp-in point.8x Frigate:
6x (Federation Praktor Phalarica)
2x (Federation Praktor Machina)
Killing last ship spawns the next wave.
Group 3
Distance: 35 km4x Cruiser:
2x (Federation Praktor Ouragos)
2x (Federation Praktor Optioon)
After you kill the last of these four cruisers, a further eight cruisers will spawn that you do not need to kill: you'll get a message in local from the Caldari Navy to the effect that they'll handle it from here and the mission ends.
CategoryLevel2