Clearing A Path, level 2


Last edited by TuRay:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC

Faction: Gallente
Mission type: Encounter
Space type: Deadspace with gate (Cruisers and below only)
Damage dealt: Kin/Therm
Extras: None
Web/scramble: None
Recommended damage dealing: Kin
Recommended ships: Caracal

No guards outside the deadspace.

Pocket 1


Group 1 (Aggro)

Distance: 25 to 30 km
8x Frigates:
6x (Federation Praktor Belos)
2x (Federation Praktor Happago)

Next wave spawns when all ships are dead.

Group 2

Distance: 25 - 30 km from original warp-in point.
8x Destroyer (Orbit <4000m):
6x (Federation Praktor Phalarica)
2x (Federation Praktor Machina)

Killing last ship spawns the next wave.

Group 3

Distance: 35 km
4x Cruiser:
2x (Federation Praktor Ouragos)
2x (Federation Praktor Optioon)

After you kill the last of these four cruisers, a further eight cruisers will spawn that you do not need to kill: you'll get a message in local from the Caldari Navy to the effect that they'll handle it from here and the mission ends.

CategoryMissions
CategoryLevel2
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