Revision [9299]
This is an old revision of DreadPirateScarlet4 made by BulabaJones on 2011-09-27 22:50:22.
Dread Pirate Scarlet, Level 4
(Mission in progress; writing as I go - Bulaba Jones)
Faction: Angel / Blood Raider / Gurista / Serpentis
Mission type: Encounter
Space type: Deadspace
Damage Dealt: All kinds
Recommended damage dealing:
Pocket 1
Acceleration gate is locked and 20 KM away from warp-in.
Note: Warping out may cause a new Angel or Serpentis spawn with the same number of cruisers/battleships.
Initial Group (Auto-aggro): (55 KM)
4 x Cruiser (Angel: Liquidator/Marauder) / (Serpentis)5 x Battleship (Angel: Malakim/Nephilim/Warlord)(Target Painter) / (Serpentis)
Last ship killed drops the key to unlock the gate. Key will not be consumed on use.
Pocket 2
Acceleration gate is not locked and 29 KM away from warp-in.
Initial Group (Auto-aggro): (45-60 KM)
1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal5 x Battlecruiser (Blood Raider) / (Gurista: Executor)
4 x Battleship (Blood Raider) / (Gurista: Exterminator)(Heavy Jamming)
The Gurista battleships will do a heavy amount of jamming. Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket if attacked or ignored for 10 minutes.
Pocket 3
Acceleration gate is not locked and 19 KM away from warp-in.
Initial Group 1 (Auto-aggro): (27 KM)
1 x Named Battlecruiser (Anire Scarlet) Heavy EM/ThermalAgain, Anire Scarlet does high EM/Thermal damage and runs away to the next pocket.
Initial Group 2 (Auto-aggro): (31-33 KM)
3 x Frigate (Serpentis)4 x Battleship (Gurista)
OR
5 x Cruiser (Gurista: Pithum Silencer)
6 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)
Last ship or battleship killed spawns final group.