Revision [9351]
This is an old revision of Recon2 made by BuilderAlphaOne on 2011-10-11 23:30:02.
Recon, Level 2
Last edited by BuilderAlphaOne:
2 of 3 -- gate as large collidable object
Tue, 11 Oct 2011 23:30 UTC
2 of 3 -- gate as large collidable object
Tue, 11 Oct 2011 23:30 UTC
Part 2 of 3
Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace MWD: Yes
Damage dealt: All kinds
Recommended damage dealing: Kinetic/Thermal
Recommended ship class: Cruiser (Full Clear), Shuttle (Blitz)
Recommended generic setup: Short/Mid Range Combat
Objective
Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.Tip: the gate is a "large collidable object", make sure to turn that on in your overview to see it.
Single Pocket
Approach the gate, approximately 60 to 75 km from warp inWhen you get close [10 km], or attack the station, there is an ambush by...
Group 1
2 Heavy Missile Batteries2 Sentry Guns
9 Frigates (Merc/Elite Merc)
1 Cruiser (Commander)
Tip
- Completion Trigger is based on distance to the gate and not on triggering the ambush.
- If you attack the station and trigger the ambush you will have to approach the gate anyway.
Blitz
Fly to the gate in a shuttle, trigger the ambush, warp out.Structures
Mining Station drops random loot, but has a large amount of hp.Part 3 of 3
Faction: None
Mission type: Reconnaissance
Space type: Deadspace
Damage dealt: Omni (All types)
Extras: Gas Cloud Damage
Recommended ship class: Cruiser
Recommended generic setup: 10K EHP+ Omni Tank, or Pure speed
Warp In
You warp directly into a cloud. Warp-out gate is 60km away, activate it to complete the mission.Toxic Cloud Wave (every 20 secs)
Waves deal all kinds of damage evenly and come every 20s.
Every wave has 4 separate damage types, you will only see one of them in the log.
Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
Pocket 1
No enemiesNo Structures
Mineable Asteroids
30x Plagioclase16x Pyroxeres
45x Veldspar
Tip
- The solution for the average level 2 mission runner is obviously not to get hit by the final wave.
- Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate before that wave hits.
- There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud