Recon, Level 2

Last edited by ShintuFelper:
Updated rat list and damage waves
Wed, 04 Feb 2015 19:56 UTC

Part 2 of 3

Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace MWD: Yes
Damage dealt: All kinds
Recommended damage dealing: Kinetic/Thermal
Recommended ship class: Cruiser (Full Clear), Shuttle (Blitz)
Recommended generic setup: Short/Mid Range Combat

Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.

Tip: the gate is a "large collidable object", make sure to turn that on in your overview to see it.

Single Pocket

Approach the gate, approximately 60 to 75 km from warp in
When you get close [10 km], or attack the station, there is an ambush by...

Group 1
2x Mercenary Sentry Gun (Tower Sentry Guristas I)
2x Mercenary Light Missile Battery (Angel Light Missile Battery)
6x Frigates (Mercenery Elite Fighter)
3x Frigates (Mercenary Fighter)
1x Cruiser (Mercenary Commander)


Fly to the gate in a shuttle, trigger the ambush, warp out.

Mining Station drops random loot, but has a large amount of hp.

Part 3 of 3

Faction: None
Mission type: Reconnaissance
Space type: Deadspace
Damage dealt: Omni (All types)
Extras: Gas Cloud Damage
Recommended ship class: Cruiser
Recommended generic setup: 10K EHP+ Omni Tank, or Pure speed

Warp In

You warp directly into a cloud. Warp-out gate is 60km away, activate it to complete the mission.

Toxic Cloud Wave (~every 20 second)
Waves deal all kinds of damage evenly and occur at 5, 25, 45, 65, 95, 115, 135, 155, 175, and 205 seconds after the initial damage.
Every wave has 4 separate damage types.
Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
See the full breakdown in the comments.

Pocket 1

No enemies
No Structures

Mineable Asteroids
30x Plagioclase
16x Pyroxeres
45x Veldspar


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