Revision [11009]
This is an old revision of Score3an made by DesmontMcCallock on 2012-07-15 08:26:22.
The Score, Level 3 (Angel Cartel)
Last edited by DesmontMcCallock
Sun, 15 Jul 2012 08:26 UTC
Sun, 15 Jul 2012 08:26 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin (Some thermal missiles)
Recommended damage dealing: Exp, Kin
Recommended ships: Retribution, Drake, Hurricane
The exact names of ships may be different, but there should be the same number of frigates / destroyers / cruisers / battlecruisers etc. per spawn.
No hostiles at the initial gate.
Pocket 1
Ships spawn in small groups a few seconds apart, no initial aggroThey all aggro when you shoot at any one.
Acceleration gate at 40km.
Single Group (40-70km)
7x Frigates (Gistii Ambusher/Nomad/Raider/Ruffian)2x Destoyers (Gistior Defacer/Haunter)
8x Cruisers (Gistum Crusher/Defeater/Depredator/Predator/Smasher)
Asteroids
Mining causes a few frigs to spawn during the process, 3 may be the most at one time.Veldspar - 8 Asteroids
Plagioclase - 6 asteroids
Pyroxeres - 6 asteroids - 191,877 units - 57563.1 m3
Structures
No lootPocket 2
Groups appear a few seconds apart, no initial aggro.Group 1 (60-70km) (left)
6x Frigates (Gistii Ambusher/Raider/Thug)4x Cruisers (Gistum Centurion/Depredator/Liquidator/Phalanx/Predator)
1x Battlecruiser (Gistatis Primus/Tribuni)
Group 2 (60-65km) (right)
2x Frigates (Gistii Ambusher/Outlaw/Raider/Thug)2x Cruisers (Gistum Centurion/Depredator/Liquidator/Marauder/Phalanx/Predator)
Group 2 is the objective. Shooting at it causes full pocket aggro.
CategoryMissions
CategoryLevel3