Revision [12724]
This is an old revision of DeadlyArrival2gami made by TuRay on 2012-07-26 06:08:09.
Deadly Arrival, Level 2
Last edited by TuRay:
Add hint / standing loss
Thu, 26 Jul 2012 06:08 UTC
Add hint / standing loss
Thu, 26 Jul 2012 06:08 UTC
Faction: Gallente Federation (no standing loss on blitz)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kinetic
Recommended damage dealing: Kinetic
Single Pocket
Approach the ruins. When ships spawn mission is complete. You do not need to kill any ships, wait until your Journal blinks and you can return to your agent.
Spawn 1
4x Gallente Sentry Guns1x Stasis Towers
1x Federation Insidiator (trigger)
Killing of the sentry guns, spawn more guns (total 6), a 2nd stasis tower and another Federation Insidator (also a trigger).
Spawn 2a
1x Republic Austi4x Republic Faxti
Spawn 2b
5x Republic Bormin1x Republic Tribal Faxi
Blitz
Warp in, approach ruins wait for complete, warp outHint
Use a rookie ship for blitzing. So you don't have to worry when they "reduce your rusty scrap-bucket to space dust".CategoryLevel2