Revision [18811]
This is an old revision of SpyStash3an made by CuttleBug on 2013-08-28 14:03:11.
The Spy Stash, level 3
Last edited by CuttleBug
Wed, 28 Aug 2013 14:03 UTC
Wed, 28 Aug 2013 14:03 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, kin
Recommended ships: Huginn, Drake, Hurricane
Video: http://youtu.be/3oIEAcxMGbM
No hostiles at the initial gate
Pocket 1
Shooting the Light Missile Batteries aggroes all groupsGate not locked @ 30km
Group 1 (automatic aggro)
(11km)2x Destroyers (Gistior Defiler)
Group 2 (automatic aggro)
(60-80km)3x Angel Light Missile Battery
Group 3 (automatic aggro)
(40-70km)5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
Group 4
(100km)2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram/painter
3x Cruisers (Gistum Centurion/Phalanx)
Structures
Structures have no lootPocket 2
Attacking Group 1 aggroes Group 2 as wellKilling Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Group 1 (automatic aggro)
2x Angel Sentry Gun2x Angel Heavy Missile Battery
Group 2
(40km)2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher) Painter
2x Battlecruisers (Gistatis Tribuni)
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
Blitz
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.Video
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbMCategoryMissions
CategoryLevel3