Revision [19902]
This is an old revision of SmashAndGrab3p1 made by ShintuFelper on 2014-04-18 13:16:11.
Smash and Grab, Level 3 Epic Arc
Last edited by ShintuFelper
Fri, 18 Apr 2014 13:16 UTC
Fri, 18 Apr 2014 13:16 UTC
This page is heavily reliant on a guide written quite a while ago, verification and updated information is much appreciated.
SmashAndGrab3p2 Chapter 2
Epic Arc Overview
Starter agent: Arment Caute
Agent corporation: Federal Intelligence Office
Agent location: Orvolle (Gallente Counter-intelligence Center)
Standings required: 4.35 (Either Gallente faction or Federal Intelligence Office)
OR
Starter agent: Atma Aulato
Agent corporation: Ytiri
Agent location: Obe (Counter Intelligence Center)
Standings required: 4.35 (Either Caldari faction or Ytiri)
OR
Starter agent: Yada Vinjivas
Agent corporation: Guristas
Agent location: Taisy (Guristas Recruitment Center)
Standings required: 4.35 (Either Guristas Pirate faction or Guristas)
Additional skills required: Hacking.
Important note :
Standing is only checked by the starter agent. After that all subsequent agents within the Epic Arc will not check standings.
Also only the following ships are allowed into the majority of sites: Assault Ship, Covert Ops, Destroyer, Electronic Attack Ship, Frigate, Interceptor, Interdictor, Rookie ship, Shuttle, and Stealth Bomber
Chapter 1 - Probationary
Mission 1A - Enemy of my Enemy
Given by Arment Caute.
Report to Kori Latamaki in H-PA29 (H-PA29 IV - Moon 2 - Guristas Assembly Plant).
Mission 1B - Recruitment Drive
Given by Atma Aulato.
Report to Kori Latamaki in H-PA29 (H-PA29 IV - Moon 2 - Guristas Assembly Plant).
Mission 1C - Turning Coat
Given by Yada Vinjivas.
Report to Kori Latamaki in H-PA29 (H-PA29 IV - Moon 2 - Guristas Assembly Plant).
Mission 2 - Intelligence Mining
Faction: Minedrill (Considered Caldari)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: None
Recommended damage dealing: Kin (best), Therm (secondary)
Gated complex, no guards on initial gate.
First Room
Reinforcement's spawn every 2 minutes.Wave 1:
3x Frigate (Minedrill Expedition Frigate)Wave 2:
2x Frigate (Minedrill Expedition Frigate)1x Elite Frigate (Minedrill Expedition Elite Frigate)
Wave 3:
1x Cruiser (Minedrill Expedition Cruiser)2x Frigate (Minedrill Expedition Frigate)
Wave 4:
2x Destroyer (Minedrill Expedition Destroyer)2x Frigate (Minedrill Expedition Frigate)
1x Industrial (Minedrill E518 Industrial)Drops objective
Mission 3 - Planning the Operation
A dialogue only arc branch point.
Mission 4A - Sabotage 101
Faction: Caldari State
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: Web/Scam
Extras: Jamming
Recommended damage dealing: Kin (best), Therm (secondary)
Gated complex, no guards on initial gate.
First Room
Contains 44 Proximity Charge structures that will detonate if you get within 7km of them. Should be destroyable with weapons.Second Room
Initial Group:
3x Destroyer (State Yumi) Trigger2x Frigate (State Shukoro Shuriken)
1x Frigate (Taibu State Shuriken) Jamming
1x Frigate (Taibu State Suriage) Scram & Web
Reinforcments:
1x Cruiser (State Dogo)2x Destroyer (State Shukoro Choji)
Assembly Station DC105-A contains the mission objective.
Mission 4B - Brassy Faced Bastard
Faction: Caldari State
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: Web/Scram
Extras: Jamming
Recommended damage dealing: Kin (best), Therm (secondary)
First Room
Initial Group:(does not engage until engaged or within 20km of gate)
2x Cruiser (Caldari Cruiser Vessel)8x Frigate (Caldari Frigate Vessel)
Second Room
Initial Group:
3x Destroyer (State Yumi) Trigger2x Frigate (State Shukoro Shuriken)
1x Frigate (Taibu State Shuriken) Jamming
1x Frigate (Taibu State Suriage) Scram & Web
Reinforcments:
1x Cruiser (State Dogo)2x Destroyer (State Shukoro Choji)
Assembly Station DC105-A contains the mission objective.
Mission 5 - Upward Momentum
Report to Celis Leglise in 6NJ8-V (6NJ8-V VII - Moon 2 - Guristas Logistics Outpost).
SmashAndGrab3p2 Chapter 2