Smash and Grab, Level 3 Epic Arc
Last edited by DeMichaelCrimson:
Updated Mission Info
Mon, 29 Apr 2019 14:01 UTC
Updated Mission Info
Mon, 29 Apr 2019 14:01 UTC
Chapter 2
Epic Arc Overview
Starter agent: Arment Caute
Agent corporation: Federal Intelligence Office
Agent location: Orvolle System 0.7 (High Sec) at Gallente Counter-intelligence Center (Celestial Agent Beacon)
Standings required: +3.00 (Either Gallente faction or Federal Intelligence Office)
OR
Starter agent: Atma Aulato
Agent corporation: Ytiri
Agent location: Obe System 0.3 (Low Sec) at Counter Intelligence Center (Celestial Agent Beacon)
Standings required: 3.00 (Either Caldari faction or Ytiri)
OR
Starter agent: Yada Vinjivas
Agent corporation: Guristas
Agent location: Taisy System 0.3 (Low Sec) at Guristas Recruitment Center (Celestial Agent Beacon)
Standings required: 3.00 (Either Guristas Pirate faction or Guristas)
Additional skills required: Hacking.
Important note
Standing is only checked by the starter agent. After that all subsequent agents within the Epic Arc will not check standings.
Only the following ships are allowed into the majority of sites: Assault Frigate, Corvette, Covert Ops, Destroyer, Electronic Attack Ship, Expedition Frigate, Frigate, Interceptor, Logistics Frigate, Shuttle, and Stealth Bomber
Chapter 1 - Probationary
Mission 1A - Enemy of my Enemy
Given by Arment Caute.
Report to Agent Kori Latamaki
Location = H-PA29 System (Null Sec) inside H-PA29 IV - Moon 2 - Guristas Assembly Plant (Station)
Speaking to Agent Kori Latamaki completes the mission.
Mission 1B - Recruitment Drive
Given by Atma Aulato.
Report to Agent Kori Latamaki
Location = H-PA29 System (Null Sec) inside H-PA29 IV - Moon 2 - Guristas Assembly Plant (Station)
Speaking to Agent Kori Latamaki completes the mission.
Mission 1C - Turning Coat
Given by Yada Vinjivas.
Report to Agent Kori Latamaki
Location = H-PA29 System (Null Sec) inside H-PA29 IV - Moon 2 - Guristas Assembly Plant (Station)
Speaking to Agent Kori Latamaki completes the mission.
Mission 2 - Intelligence Mining
Faction: Minedrill (Considered Caldari)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: None
Recommended damage dealing: Kin (best), Therm (secondary)
No gate, no NPC's on initial warp-in.
Deadspace location
Reinforcement wave's spawn when last NPC in each group is attacked.Wave 1 (180km):
3x Frigate (Minedrill Expedition Frigate)Wave 2:
2x Frigate (Minedrill Expedition Frigate)1x Elite Frigate (Minedrill Expedition Elite Frigate)
Wave 3:
1x Cruiser (Minedrill Expedition Cruiser)2x Frigate (Minedrill Expedition Frigate)
Wave 4:
2x Destroyer (Minedrill Expedition Destroyer)2x Frigate (Minedrill Expedition Frigate)
1x Industrial (Minedrill E518 Industrial) mission objective
Note
- Destroying the Minedrill Industrial flags the mission complete.
- Mission objective item (Minedrill - E518 Crew 3.00m3) will spawn in your cargohold.
- This mission will incur small negative standing hits for ship kill to Caldari Faction.
Mission 3 - Planning the Operation
Epic Arc branch point.
Choose between Mission 4A (Sabotage 101) or Mission 4B (Brassy Faced Bastard) to complete the mission.
Mission 4A - Sabotage 101
Faction: Caldari State
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: Web/Scam
Extras: Jamming
Recommended damage dealing: Kin (best), Therm (secondary)
Gated complex, no guards on initial gate.
First Room
Warning
- Contains 44 Proximity Charge structures that will detonate if you get within 7km of them.
- Proximity Charge structures can be destroyed but will incur a large negative hit to Caldari Faction standing.
Tip
- Gate can be accessed without destroying Proximity Charges.
- Proximity Charge structures show as 'Large Collidable Structure' in Overview.
- Always maintain over 7km range from Proximity Charge structures.
- Navigate up or down from warp-in point to get above or below Proximity Charge area.
- Travel in direction of Acceleration Gate and continue until past the thin pointy / front end of Acceleration Gate.
- Navigate up or down to same level as Acceleration Gate.
- Travel towards the thin pointy / front of Acceleration Gate.
- Activate Gate when within range.
Second Room
Initial Group:
4x Destroyer (State Yumi) Trigger3x Frigate (State Shukoro Shuriken)
1x Frigate (Taibu State Shuriken) Jamming
1x Frigate (Taibu State Suriage) Scram & Web
Reinforcments:
1x Cruiser (State Dogo)2x Destroyer (State Shukoro Choji)
Note
- Assembly Station DC105-A contains the mission objective = 1x Capital Ship - "Dictator" (0.1 m3). Loot that and return to Agent.
- This mission will incur small negative standing hits for ship kill to Caldari Faction.
Mission 4B - Brassy Faced Bastard
Faction: Caldari State
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: Web/Scram
Extras: Jamming
Recommended damage dealing: Kin (best), Therm (secondary)
First Room
Initial Group:(does not engage until engaged or within 20km of gate)
2x Cruiser (Caldari Cruiser Vessel)8x Frigate (Caldari Frigate Vessel)
Second Room
Initial Group:
3x Destroyer (State Yumi) Trigger2x Frigate (State Shukoro Shuriken)
1x Frigate (Taibu State Shuriken) Jamming
1x Frigate (Taibu State Suriage) Scram & Web
Reinforcments:
1x Cruiser (State Dogo)2x Destroyer (State Shukoro Choji)
Note
- Assembly Station DC105-A contains the mission objective = 1x Capital Ship - "Dictator" (0.1 m3). Loot that and return to Agent.
- This mission will incur small negative standing hits for ship kill to Caldari Faction.
Mission 5 - Upward Momentum
Report to new Agent = Celis Leglise in 6NJ8-V System -0.2 (Null Sec) at 6NJ8-V VII - Moon 2 - Guristas Logistics Outpost (Station).
Speaking to new Agent completes the mission.
Chapter 2