Revision [21707]
This is an old revision of DreadPirateScarlet4 made by JeanInkura on 2017-03-09 19:19:18.
Dread Pirate Scarlet, Level 4
Faction: Angel / Blood Raider / Guristas / Serpentis
Mission type: Encounter
Space type: Normal Space - Can warp to member of fleet in any pocket directly, but cannot warp to any previous pockets directly.
Damage Dealt: All kinds(Omni Tank)
Recommended damage dealing: Explosive (Angel Cartel), Kinetic/ Thermal (Serpentis), EM (Blood Raiders) and Finally Kinetic/Thermal (Guristas) (based on random spawn. Your damage dealing will depend on the spawns you get. Be prepared with any modifications to change your damage type.)
Web/scramble: Frigates in Last Pocket
Jam/Dampen: yes (battleships)
Recommended ship: Drake, Battleship, Rattlesnake (due to ease of omni tank, possible ECM, and minimal drone aggro)
Video: Ishtar blitz CNR
Tip
As of Aug 2014 there are no re-spawn, so no farming.Remember to bring extra Gate Keys for fleet members or Salvage pilot
You may also select warp-to distance for snipe setup in pocket 1.
Warp In
Single Group (Auto-aggro, 55km)
4x Cruiser (Gistum Liquidator/ Marauder)5x Battleship (Gist Malakim/ Nephilim/ Warlord) Target Painter
Or
3x Battlecruiser (Corelatis Squad Leader)
2x Cruiser (Corelum Chief Safeguard) Damp
4x Battleship (Core Admiral/ Core High Admiral)
Acceleration gate to next pocket is locked and 20 KM away from warp-in.
Last battleship killed drops the key to unlock the gate. Key will not be consumed on use. The key is labeled "Gate Key".
Pocket 2
Single Group (Auto-aggro, 45- 60km)
1x Battlecruiser (Anire Scarlet) Heavy EM/ Thermal (She warps out almost immediately)And
5x Battlecruiser (Pithatis Revolter/ Assasin/ Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) Heavy Jamming (Jam range 100km+)
Or
3-4x Elite Cruiser (Corpum Arch Priest/ Sage/Shadow Sage/ Dark Priest)
3-4x Battleship (Corpus Cardinal/ Monsignor)
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. She will run into the next pocket immediately if attacked or if ignored for 10 minutes.
Acceleration gate to next pocket is not locked and 29 KM away from warp-in.
Pocket 3
Group 1 (Auto-aggro, 27km)
1x Battlecruiser (Anire Scarlet) Heavy EM/ ThermalAgain, Anire Scarlet does high EM/Thermal damage and runs away to the next pocket.
Group 2 (Auto-aggro, 31- 33km)
3x Destroyer (Corelior Artillery/ Cannoneer)4x Battleship (Pith Conquistador)
Or
5x Cruiser (Pithum Silencer)
6x Battleship (Core Port Admiral/ Core Rear Admiral)
Last ship or battleship killed spawns final group.
Spawn group may aggro drones. You may want to pull your drones in before triggering it.
Spawn 1 (Auto-aggro, 35km)
4x Battleship (Pith Eliminator/ Pith Extinguisher) Heavy Jamming (Eliminator)Or
3x Battleship (Core Flotilla Admiral/ Core Vice Admiral) Heavy Sensor Dampening
Spawn will be same faction as initial spawn battleships.
Acceleration gate to next pocket is not locked and is 19km away from warp in.
Pocket 4
Group 1 (Auto-aggro, 55km)
2x Elite Frigate (Dire Pithi Imputor) Web3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) Jamming
4x Battlecruiser (Pithatis Enforcer/ Executor)
Or
2x Elite Frigate (Arch Gistii Rogue/ Hijacker)
4x Elite Cruiser (Arch Gistum Liquidator/ Defeater)
2x Battlecruiser (Gistatis Primus)
Group 2 (Auto-aggro, 70- 80km)
1x Battlecruiser (Anire Scarlet) Heavy EM/Thermal1x Angel Heavy Missile Battery
1x Blood Heavy Missile Battery
1x Guristas Cruise Missile Batteries Heavy Kinetic
1x Serpentis Cruise Missile Battery Heavy Thermal
Group 3 (Auto-aggro, 100km)
4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)4x Battleship (Core Baron/ Commodore)
Despite Anire Scarlet's 5 million ISK bounty and being mission completion trigger, she is no better tanked than any Battlecruiser and is very easy to kill. May drop up to 2 T1 modules.
Last ship killed spawns the next group. Again, spawns may target drones. Keep close watch on them, they tend to go after the Sentry Towers if set to aggressive.
Spawn 1 (80- 105km above Scarlet's Sation)
4x Battleship (Corpus Oracle/ Apostle)Or
4x Battleship (Core Port Admiral/Rear Admiral)
If Group 1 contains Guristas you will get Blood Raider, if Angels then you will get Serpentis.
Spawn 2 (95 - 105km)
5 x Battleship (Corpus Cardinal/ Patriarch)Or
5 x Battleship (Core Grand Admiral/ High Admiral)
Spawn's types will match those received in Spawn 1. Spawn 2 does a ton of incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.
In my version spawn 2 was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.
Final notes: It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider and Guristas, while I mostly encountered Serpentis and Guristas (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to omni tank and bring along omni damage if you can; you will be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.
Structures
Scarlet's Station is extremely well-tanked (~500,000 HP) and has at least a chance to drop ammo (not worth the time).Blitz
You will get this mission a lot. Make sure you always keep one Gate Key for future use; it will not be consumed. Pocket 1 is the only locked gate.My advice is to use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket. Pop Anire in the last pocket for 5mil, and head home. That's 10-11mil for maybe 15 minutes' work.
Mining
8 Veldspar asteroids in pocket 1Loot and Bounty
Loot +Salvage: ~16 milBounty: ~29.7 Mil
CategoryMissions
CategoryLevel4