Revision [21891]
This is an old revision of SmugglerInterception4an made by JeanInkura on 2017-04-21 22:15:06.
Smuggler Interception, level 4
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with Gate
Damage dealt: Explosive/ Kinetic
Web/ Warp Disruptor: Elite Frigate
Recommended damage dealing: Explosive/ Kinetic
Recommended ships: Dominix, Raven, Myrmidon, Tempest, Sleipnir, Maelstrom
Video: Maelstrom, Rattlesnake
No Hostiles at initial gate.
Pocket 1
Group 1 (115- 131km, Minmatar Military Station Ruins)
2x Frigate (Gistii Ambuser)2x Cruiser (Gistum Liquidator)
1x Elite Cruiser (Gist Marauder)
2x Battleship (Gist Commander)
Group 2 (90- 92km, Dysfunctional Solar Harvester)
3x Cruiser (Gistum Breaker/ Centurion/ Defeater)Group 3 (74- 92km, Ghost Ship)
3x Cruiser (Gistum Breaker/ Defeater)2x Battlecruiser (Gistatis Legionnaire)
Group 4 (88- 91km, Fortified Spatial Rift)
3x Cruiser (Gistum Crusher/ Smasher)3x Battleship (Gist Commander/ General/ War General)
Acceleration gate is 28km away from warp in.
Pocket 2
All Groups Aggro Separately.Group 1 (64- 70km, Ripped Superstructure)
2x Frigate (Gistii Impaler)2x Elite Frigate (Arch Gistii Rogue) Web/ Warp Disruptor
2x Destroyer (Gistior Defiler)
Group 2 (81- 87km, Space Shuttle Wreck)
2x Frigate (Gistii Ambusher/ Raider)2x Battlecruiser (Gistatis Tribunus/ Praefectus)
Group 3 (64- 76km, Fortified Spatial Rift)
2x Battlecruiser (Gistatis Tribuni)4x Battelship (Gist Commander/ War General)
2x Transport (Angel Cartel Personnel Transport)
Group 4 (70- 82km, Ruined Monument)
2x Battlecruiser (Gistatis Praefectus)4x Battleship (Gist Commander/ General)
Blitz
Pocket 1: Kill everythingPocket 2: Only the ships in the group with the Transports needs to be destroyed to complete the objective (don't forget to loot the 10 Militants).
Optional Approach
I've kited this in an armor tanked Kronos without ever getting into armor. All you need in both pockets is an AB to keep out of their range (~70km), fit accordingly.I've sniped from the warp-in beacon in a Dominix with Bouncer II, starting with closest Hostile (group 2 was closer) only got to 75% Shield.
In the 2nd pocket on the other hand, the hostiles close in fast, either burn off or Micro Jump when the heat gets too intense.
Structure
No loot.Loot and Bounty
Loot + Salvage: ~6.6 to 8.7 milBounty: ~7.4 mil
CategoryMissions
CategoryLevel4