Revision [21950]
This is an old revision of DreadPirateScarlet4 made by JeanInkura on 2017-05-02 17:11:48.
Dread Pirate Scarlet, Level 4
Faction: Angel, Blood Raider, Guristas and Serpentis
Mission type: Encounter
Space type: Normal Space
Damage Dealt: Varies with Faction (Omni Tank), EM/ Thermal from Anire Scarlet
Recommended damage dealing: Explosive (Angel Cartel), Kinetic/ Thermal (Guristas & Serpentis), EM (Blood Raiders)
Webifier/ Warp Disruptor: Frigates (last pocket)
Extra: ECM, Dampener, Target Painter
Recommended ship: Drake, Battleship, Rattlesnake
Video: Ishtar (Blitz) Raven Navy Issue
Bring an extra Gate Key for convenience (and for each Fleet Member that is not warping at the same time).
You may [Fleet] warp to preferred distance to snipe the initial group.
All groups auto aggro. Last Hostile killed triggers the next spawn.
Fitting an extra Sensor Booster with ECCM or Range Script and/ or Signal Amplifier is recommended.
Last Battleship killed in the initial pocket drops the Gate Key to unlock the gate. The Key will not be consumed.
Initial Pocket
4x Cruiser (Gistum Liquidator/ Marauder)
5x Battleship (Gist Malakim/ Nephilim/ Warlord) Target Painter
3x Battlecruiser (Corelatis Squad Leader)
2x Cruiser (Corelum Chief Safeguard) Dampener
4x Battleship (Core Admiral/ High Admiral)
Acceleration gate to next pocket is locked and at 20km.
2nd Pocket
Attack draws pocket aggro.
1x Battlecruiser (Anire Scarlet)
5x Battlecruiser (Pithatis Enforcer/ Death Dealer/ Revolter/ Assasin/ Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) ECM
4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)
4x Battleship (Corpus Cardinal/ Monsignor)
Acceleration gate to next pocket is at 29km.
3rd Pocket
1x Battlecruiser (Anire Scarlet)
3x Destroyer (Corelior Artillery/ Cannoneer)
4x Battleship (Pith Conquistador/ Massacrer)
5x Cruiser (Pithum Silencer)
6x Battleship (Core Port Admiral/ Rear Admiral)
4x Battleship (Pith Eliminator/ Extinguisher) ECM
3x Battleship (Core Flotilla Admiral/ Vice Admiral) Dampener
Acceleration gate to next pocket is at 19km.
4th Pocket
1x Battlecruiser (Anire Scarlet)
1x Angel Heavy Missile Battery
1x Blood Heavy Missile Battery
1x Guristas Cruise Missile Battery
1x Serpentis Cruise Missile Battery
2x Elite Frigate (Arch Gistii Rogue/ Hijacker) Warp Disruptor
4x Elite Cruiser (Arch Gistum Breaker/ Liquidator/ Defeater)
3x Battlecruiser (Gistatis Primus/ Tribuni)
2x Elite Frigate (Dire Pithi Imputor) Webifier
3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) ECM
4x Battlecruiser (Pithatis Enforcer/ Executor)
4x Battlecruiser (Corpatis Bishop/ Seer)
4x Battleship (Corpus Archon/ Prophet) Trigger
4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
4x Battleship (Core Baron/ Commodore) Trigger
4x Battleship (Corpus Oracle/ Apostle)
4x Battleship (Core Port Admiral/ Rear Admiral)
5x Battleship (Corpus Cardinal/ Patriarch)
5x Battleship (Core Grand Admiral/ High Admiral)
Blitz
Bring a Gate Key and use the gate.Use an afterburner, burn through each pocket, and pop maybe one high value BS on the way.
Kill Anire Scarlet in the last pocket for 5 mil bounty and head home. That's 10 to 11 mil for maybe 15 minutes play.
Tip
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. Attack her first to reduce incoming damage, she will warp away until the last pocket. Be aware that attacking her draws pocket aggro.Structure
Scarlet's Station is extremely well-tanked (~500,000 HP) and may drop random ammo (not worth the time).Mining
1st Pocket: Veldspar (8) asteroids (40- 56km).Loot and Bounty
Loot + Salvage: ~12- 16milBounty: ~29.7 Mil
Additional Information
As of Aug 2014 there are no re-spawn, so no farming.This is an omni tank and damage mission, so fit accordingly.
You may warp to a fleet member directly in any pocket, but cannot warp directly to any of the previous pockets.
Despite Anire Scarlet's 5 million ISK bounty and being the mission completion trigger, she is no better tanked than any Battlecruiser and is very easy to kill.
Keep an eye on your Drones, they tend to go after the Sentry Towers (4th pocket) if set to aggressive.
The 2nd Spawn (4th pocket) deals high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it, although it is far away (102- 108km) and may be sniped before causing much damage.
In the 3rd Pocket, the spawn is of the same faction as the initial pocket spawn's Battleships.
In the 4th Pocket, the spawn's faction is based on the 1st group's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
CategoryMissions
CategoryLevel4