Revision history for ArmorZealot


Revision [22159]

Last edited on 2017-10-16 08:49:37 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
[[IncursionArmorWorkshop | Back to Main Armor List]]
[[IncursionArmorWorkshop | Back to Main Armor List]]
Deletions:
[[IncursionArmorWorkshop Back to Main Armor List]]
[[IncursionArmorWorkshop Back to Main Armor List]]


Revision [18518]

Edited on 2013-03-25 08:06:01 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Faction EM armor hardener deliberately fitted to save CPU and minimize EM-Thermal resist loss if turned offline.
Deletions:
- Faction EM hardener deliberately fitted to save CPU and minimize EM-Thermal resist loss if turned offline.


Revision [18516]

Edited on 2013-03-25 08:01:51 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Energy Locus Coordinator rig fitted : Multifrequency/Conflagration range up to 25km, Scorch range up to 58km.


Revision [18515]

Edited on 2013-03-25 07:57:03 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Typical rigs : Energy Locus Coordinator / Energy Burst Aerator or Collision Accelerator / Ancillary Current Router / Anti-EM Pump.
Deletions:
- Typical rigs : Energy Locus Coordiantor / Energy Burst Aerator or Collision Accelerator / Ancillary Current Router.


Revision [18514]

Edited on 2013-03-25 07:56:04 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
- Ship's naturally high Kin-Exp resistance profile and low signature radius removes the need for any specific kinetic or explosive resist modules.
Deletions:
- Ship's naturally high Kin-Exp resistance profile removes the need for any specific kinetic or explosive resist modules.


Revision [18513]

Edited on 2013-03-25 07:55:27 by SturmWolke [Replaces old-style internal links with new pipe-split links.]
Additions:
[[IncursionArmorWorkshop Back to Main Armor List]]
======**Zealot**======
**Role**
- Good close range and mid range dps with pulse lasers.
- No sniper role.
**Skills**
- Certificate : Turret Control Improved
- Certificate : Armor Reinforcement Standard
- Medium Pulse Laser Specialization 3
- Medium Beam Laser Specialization 3
- Controlled Bursts 5
- Heavy Assault Ships 4
**Fitting Notes**
- Heavy Pulse fitted.
- Ship's naturally high Kin-Exp resistance profile removes the need for any specific kinetic or explosive resist modules.
- Ship's EM-Thermal resistance profile raised for better defence against more damaging laser hits.
- Typical rigs : Energy Locus Coordiantor / Energy Burst Aerator or Collision Accelerator / Ancillary Current Router.
- Faction EM hardener deliberately fitted to save CPU and minimize EM-Thermal resist loss if turned offline.
**Site Doctrines**
__Vanguard__
- Stationary fleets do not require for afterburner to be fitted.
- Mobile fleets require either an afterburner or MWD to be fitted, plus sometimes a Code Breaker module.
- Heavy Pulse Laser fitted (typical).
__Assault/HQ__
- Afterburner fitted (typical).
- Heavy Pulse Laser fitted (typical).
====__Zealot | Standard Fits__====
|=|Vanguard | ''Assault/HQ''|=|
Centum A-Type Energized Thermic Membrane
True Sansha Armor EM Hardener
1600mm Reinforced Steel Plates II
Federation Navy Stasis Webifier | ''10MN Afterburner II''
Medium Energy Locus Coordinator II
====__Zealot | OGB Fit__====
|=|Vanguard|=|
Centum A-Type Energized Thermic Membrane
Tracking Enhancer II
Medium Anti-EM Pump I
Medium Energy Burst Aerator II
{{color text="Update Version : EVE Retribution 1.1" c="red"}}
[[IncursionArmorWorkshop Back to Main Armor List]]
Deletions:
======1. Zealot (Standard)======
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
The Zealot is plagued with CPU and PG fitting issues, making an incursion fit a challenging exercise.
The ship will serve fine for anti-cruiser/frigate roles, but it is outperformed by both the Legion and Absolution.
The low armor buffer means that it will have to partly rely on AB to mitigate incoming damage, thus degrading its tracking.
Not recommended as a starter ship for incursions.
Faction heat sinks are utilized in order to conserve CPU.
Passive energized plating is selected for EM resist to conserve cap.
The resist focus is towards the EM/Therm side to minimize Sansha laser damage - this is the greater danger.
Sansha missiles don't do significant damage due to the already high Kin/Exp resist, low signature radius and AB.
The ship may be used for HQ and Kundalini Manifest sites, but it is not recommended.
When used for cruiser dps, replace the stasis webifier with a tracking computer/painter.
__Note1: __
It is important that the Advanced Weapon Upgrade skill be at L5.
Otherwise, the fittings will require a minimum Squire PG2 implant (1% powergrid) or a T2 Ancillary Current Router rig.
__Note2: __
Cruisers do not have significant structure HP.
The Damage Control II can be swapped out for a faction EANM for increased resistance and armor buffer.
==__Ship Details__==
Gun DPS: 531 (Imperial Navy Multifrequency) / 423 (Scorch)
Gun max tracking: 0.1320
Gun max range: 39+6.5km (Scorch)
Drone DPS: NA
Resists: 83/81/77/88 (EM/Therm/Kin/Exp)
RR defence efficiency: 433 (per Large Solace RR)
Armor: 9272
EHP: 60,058
Scan resolution: 383mm
Targeting: 69km
Speed: 248-557m/s
Signature: 125m
Capacitor: Stable
==__Low__==
Damage Control II
Energized Reflective Membrane II
True Sansha Armor Thermic Hardener
==__Mid__==
10MN Afterburner II
==__High__==
==__Rig__==
Medium Trimark Armor Pump I
----
======2. Zealot (Gank)======
==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.
A variation of the standard Zealot with improved dps/tracking and better anti-frigate capability.
The overall resist is reduced to release 1 low slot for an extra heat sink (or tracking enhancer).
Mobility is limited due to the extra tracking computer, however an AB can still be fitted if needed.
Faction heat sinks are utilized in order to conserve CPU.
Passive energized plating for EM resist is upgraded to an A-type module.
The ship may be used for HQ and Kundalini Manifest sites, but it is not recommended.
When used for cruiser dps, replace the stasis webifier with a tracking computer/painter.
__Note1: __
It is important that the Advanced Weapon Upgrade skill be at L5.
Otherwise, the fittings will require a minimum Squire PG2 implant (1% powergrid) or a T2 Ancillary Current Router rig.
__Note2: __
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance.
The CPU savings made may afford swapping out the other faction modules for cheaper standard T2 modules instead.
==__Ship Details__==
Gun DPS: 605 (Imperial Navy Multifrequency) / 582 (Scorch)
Gun max tracking: 0.1665
Gun max range: 44+8.2km (Scorch)
Drone DPS: NA
Resists: 83/78/73/86 (EM/Therm/Kin/Exp)
RR defence efficiency: 383 (per Large Solace RR)
Armor: 9272
EHP: 50,569
Scan resolution: 383mm
Targeting: 69km
Speed: 248-557m/s
Signature: 125m
Capacitor: Stable
==__Low__==
Centum A-Type Energized Reflective Membrane
True Sansha Armor Thermic Hardener
==__Mid__==
==__High__==
==__Rig__==
Medium Trimark Armor Pump I


Revision [8871]

Edited on 2011-06-21 05:36:16 by SturmWolke [formatting]
Additions:
----


Revision [8860]

Edited on 2011-06-20 10:43:34 by SturmWolke [fixed minor stat error]
Additions:
RR defence efficiency: 433 (per Large Solace RR)
RR defence efficiency: 383 (per Large Solace RR)
Deletions:
RR defence efficiency: 519 (per Solace RR)
RR defence efficiency: 459 (per Solace RR)


Revision [8844]

Edited on 2011-06-19 08:54:02 by SturmWolke [fixed minor error in fit]

No Differences

Revision [8829]

Edited on 2011-06-18 10:20:46 by SturmWolke [fixed minor error in fit]
Additions:
Resists: 83/81/77/88 (EM/Therm/Kin/Exp)
Deletions:
Resists: 81/81/77/88 (EM/Therm/Kin/Exp)


Revision [8828]

Edited on 2011-06-18 10:14:23 by SturmWolke [fixed minor error in fit]
Additions:
Mobility is limited due to the extra tracking computer, however an AB can still be fitted if needed.
Deletions:
Mobility is limited due to the extra tracking computer, however an AB can still be fitted is needed.


Revision [8827]

Edited on 2011-06-18 10:13:22 by SturmWolke [new improved fittings]
Additions:
Passive energized plating is selected for EM resist to conserve cap.
Gun DPS: 531 (Imperial Navy Multifrequency) / 423 (Scorch)
Resists: 81/81/77/88 (EM/Therm/Kin/Exp)
RR defence efficiency: 519 (per Solace RR)
Armor: 9272
EHP: 60,058
Energized Reflective Membrane II
Medium Trimark Armor Pump I
Mobility is limited due to the extra tracking computer, however an AB can still be fitted is needed.
Passive energized plating for EM resist is upgraded to an A-type module.
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance.
The CPU savings made may afford swapping out the other faction modules for cheaper standard T2 modules instead.
Resists: 83/78/73/86 (EM/Therm/Kin/Exp)
RR defence efficiency: 459 (per Solace RR)
Armor: 9272
EHP: 50,569
Centum A-Type Energized Reflective Membrane
Medium Trimark Armor Pump I
Deletions:
A cheaper alternative fit would be replacing the faction EANM & thermic hardener with T2 ANP and thermic hardener, respectively.
__Note3: __
Gun DPS: 509 (Imperial Navy Multifrequency) / 406 (Scorch)
Resists: 80/83/81/90 (EM/Therm/Kin/Exp)
RR defence efficiency: 557 (per Solace RR)
Armor: 8063
EHP: 56,659
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Medium Anti-EM Pump I
Mobility is limited due to the extra tracking computer.
An AB can be fitted, replacing either the webifier or tracking computer if needed.
Resists: 78/81/77/88 (EM/Therm/Kin/Exp)
RR defence efficiency: 482 (per Solace RR)
Armor: 8063
EHP: 50,019
Medium Anti-EM Pump I


Revision [8825]

Edited on 2011-06-18 08:15:21 by SturmWolke [minor wording change]
Additions:
The ship may be used for HQ and Kundalini Manifest sites, but it is not recommended.
The ship may be used for HQ and Kundalini Manifest sites, but it is not recommended.
Deletions:
The ship may be used for HQ and Kundalini Manifest sites, but not recommended.
The ship may be used for HQ and Kundalini Manifest sites, but not recommended.


Revision [8822]

Edited on 2011-06-18 07:56:38 by SturmWolke [minor wording change]
Additions:
The ship will serve fine for anti-cruiser/frigate roles, but it is outperformed by both the Legion and Absolution.
A cheaper alternative fit would be replacing the faction EANM & thermic hardener with T2 ANP and thermic hardener, respectively.
Deletions:
The ship will serve fine for anti-cruiser/frigate roles, but is outperformed by both the Legion and Absolution.
A cheaper alternative fit would be replacing the faction EANM & thermic hardener with T2 ANP and thermic hardener,
respectively.


Revision [8821]

Edited on 2011-06-18 07:55:25 by SturmWolke [final update]
Additions:
======1. Zealot (Standard)======

==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.

The Zealot is plagued with CPU and PG fitting issues, making an incursion fit a challenging exercise.
The ship will serve fine for anti-cruiser/frigate roles, but is outperformed by both the Legion and Absolution.
The low armor buffer means that it will have to partly rely on AB to mitigate incoming damage, thus degrading its tracking.

Not recommended as a starter ship for incursions.

The resist focus is towards the EM/Therm side to minimize Sansha laser damage - this is the greater danger.
Sansha missiles don't do significant damage due to the already high Kin/Exp resist, low signature radius and AB.

The ship may be used for HQ and Kundalini Manifest sites, but not recommended.
When used for cruiser dps, replace the stasis webifier with a tracking computer/painter.

__Note1: __
It is important that the Advanced Weapon Upgrade skill be at L5.
Otherwise, the fittings will require a minimum Squire PG2 implant (1% powergrid) or a T2 Ancillary Current Router rig.

__Note2: __
A cheaper alternative fit would be replacing the faction EANM & thermic hardener with T2 ANP and thermic hardener,

respectively.

__Note3: __
Cruisers do not have significant structure HP.
The Damage Control II can be swapped out for a faction EANM for increased resistance and armor buffer.

==__Ship Details__==
Gun DPS: 509 (Imperial Navy Multifrequency) / 406 (Scorch)
Gun max tracking: 0.1320
Gun max range: 39+6.5km (Scorch)
Drone DPS: NA
Resists: 80/83/81/90 (EM/Therm/Kin/Exp)
RR defence efficiency: 557 (per Solace RR)
Armor: 8063
EHP: 56,659
Scan resolution: 383mm
Targeting: 69km
Speed: 248-557m/s
Signature: 125m
Capacitor: Stable

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Adaptive Nano Plating II
True Sansha Armor Thermic Hardener
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II

==__Mid__==
10MN Afterburner II
Tracking Computer II
Federation Navy Stasis Webifier

==__High__==
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

==__Rig__==
Medium Anti-EM Pump I
Medium Ancillary Current Router I


======2. Zealot (Gank)======

==__Design Notes__==
Use: Vanguard, Assault (cruiser dps), HQ (cruiser dps) and Kundalini Manifest.

A variation of the standard Zealot with improved dps/tracking and better anti-frigate capability.
The overall resist is reduced to release 1 low slot for an extra heat sink (or tracking enhancer).
Mobility is limited due to the extra tracking computer.

Faction heat sinks are utilized in order to conserve CPU.
An AB can be fitted, replacing either the webifier or tracking computer if needed.

The ship may be used for HQ and Kundalini Manifest sites, but not recommended.
When used for cruiser dps, replace the stasis webifier with a tracking computer/painter.

__Note1: __
It is important that the Advanced Weapon Upgrade skill be at L5.
Otherwise, the fittings will require a minimum Squire PG2 implant (1% powergrid) or a T2 Ancillary Current Router rig.

__Note2: __
Cruisers do not have significant structure HP.
The Damage Control II can be swapped out for a faction EANM for increased resistance and armor buffer.

==__Ship Details__==
Gun DPS: 605 (Imperial Navy Multifrequency) / 582 (Scorch)
Gun max tracking: 0.1665
Gun max range: 44+8.2km (Scorch)
Drone DPS: NA
Resists: 78/81/77/88 (EM/Therm/Kin/Exp)
RR defence efficiency: 482 (per Solace RR)
Armor: 8063
EHP: 50,019
Scan resolution: 383mm
Targeting: 69km
Speed: 248-557m/s
Signature: 125m
Capacitor: Stable

==__Low__==
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
True Sansha Armor Thermic Hardener
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

==__Mid__==
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

==__High__==
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

==__Rig__==
Medium Anti-EM Pump I
Medium Ancillary Current Router I
Deletions:
placeholder


Revision [8819]

The oldest known version of this page was created on 2011-06-18 04:43:27 by SturmWolke [final update]
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