The Blockade, level 4

Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Normal space
Damage dealt: Thermal/ Kinetic
Web/ Scramble: Stasis Tower, Guardian Frigates
Extra: Dampening
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: Tengu (HML), Cerberus, Dominix, Ishtar

May [Fleet] warp at preferred distance.
Fitting an [extra] Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
Spawns and triggers vary, usually the odd-one-out Battleship is the trigger but not always (below are some examples).
Auto and Drone aggro from initial group and all spawns.

Single pocket


Initial Group (28- 31km)

1x Stasis Tower
3- 4x Destroyer (Corelior Sentinel/ Cannoneer)
4- 5x Battleship (Core Admiral/ Vice Admiral/ Rear Admiral/ Port Admiral) Trigger, Dampening

1st Spawn (45- 85km)

3x Destroyer (Corelior Trooper/ Cannoneer)
9- 10x Cruiser (Corelium Guardian Chief/ Watchman/ Sentinel/ Infantry) Dampening
3x Battlecruiser (Corelatis Platoon Leader/ Captain)
5x Battleship (Core Admiral/ Vice Admiral/ Port Admiral/Rear Admiral) Trigger

2nd Spawn (50- 90km)

2x Frigate (Coreli Guardian Patroller)
1x Destroyer (Corelior Sentinel)
3- 5x Battleship (Core Admiral/ Vice Admiral/ Rear Admiral/ Port Admiral) Trigger

3rd Spawn (70- 90km)

2x Frigate (Coreli Guardian Patroller)
2x Destroyer (Corelior Sentinel)
4- 5x Battleship (Core Admiral/ Rear Admiral/ Port Admiral) Trigger

4th Spawn (70- 90km)

2x Frigate (Coreli Guardian Watchman/ Patroller) Dampening
2x Cruiser (Corelum Guardian Chief Sentinel/ Guard) Dampening
5x Battleship (Core Rear Admiral/ High Admiral/ Admiral) Trigger

5th Spawn

2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent) Web/ Scramble
4x Battleship (Core Admiral /High Admiral/ Lord Admiral)

When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming damage.

For Missile Folks a good supply of F.O.F may work well while dampened.

No Loot from Structures.

Loot and Bounty
Loot + Salvage: ~16.5 mil
Bounty: ~18- 22.5 mil

Additional Info
Although rare, there could be a Shadow Serpentis Battleship along with the final spawn, with the usual chance for faction items drop and higher bounty.

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