Revision history for Blockade4se
Revision [22322]
Last edited on 2017-10-16 08:49:40 by JeanInkura [Replaces old-style internal links with new pipe-split links.]Additions:
Loot + Salvage: [[http://evepraisal.com/e/15868918 | ~16.5 mil]]
Deletions:
Additions:
Web/ Scramble: Stasis Tower, Guardian Frigates
4- 5x Battleship (Core Admiral/ Vice Admiral/ Rear Admiral/ Port Admiral) **Trigger, Dampening**
9- 10x Cruiser (Corelium Guardian Chief/ Watchman/ Sentinel/ Infantry) **Dampening**
5x Battleship (Core Admiral/ Vice Admiral/ Port Admiral/Rear Admiral) **Trigger**
3- 5x Battleship (Core Admiral/ Vice Admiral/ Rear Admiral/ Port Admiral) **Trigger**
4- 5x Battleship (Core Admiral/ Rear Admiral/ Port Admiral) **Trigger**
2x Frigate (Coreli Guardian Watchman/ Patroller) **Dampening**
2x Cruiser (Corelum Guardian Chief Sentinel/ Guard) **Dampening**
5x Battleship (Core Rear Admiral/ High Admiral/ Admiral) **Trigger**
4x Battleship (Core Admiral /High Admiral/ Lord Admiral)
4- 5x Battleship (Core Admiral/ Vice Admiral/ Rear Admiral/ Port Admiral) **Trigger, Dampening**
9- 10x Cruiser (Corelium Guardian Chief/ Watchman/ Sentinel/ Infantry) **Dampening**
5x Battleship (Core Admiral/ Vice Admiral/ Port Admiral/Rear Admiral) **Trigger**
3- 5x Battleship (Core Admiral/ Vice Admiral/ Rear Admiral/ Port Admiral) **Trigger**
4- 5x Battleship (Core Admiral/ Rear Admiral/ Port Admiral) **Trigger**
2x Frigate (Coreli Guardian Watchman/ Patroller) **Dampening**
2x Cruiser (Corelum Guardian Chief Sentinel/ Guard) **Dampening**
5x Battleship (Core Rear Admiral/ High Admiral/ Admiral) **Trigger**
4x Battleship (Core Admiral /High Admiral/ Lord Admiral)
Deletions:
4- 5x Battleship
- 1x Core Port Admiral/ Vice Admiral **Damp, Trigger** //Names could be reversed//
- 3- 4x Core Rear Admiral
9- 10x Cruiser (Corelium Guardian Chief/ Watchman/ Sentinel/ Infantry) **Damp**
5x Battleship
- 1- 2x Core Vice Admiral/ Admiral **Trigger** //Could be 2 Vice Admiral, 1st one killed triggers//
- 1x Core Port Admiral
- 3- 4x Core Rear Admiral //Orbit at 37km//
1- 2x Frigate (Coreli Guardian Patroller)
4- 5x Battleship
- 1x Core Vice Admiral/ Admiral **Trigger**
- 3- 4x Core Rear Admiral/ Port Admiral
5x Battleship
- 1x Core Admiral **Trigger**
- 2x Core Rear Admiral
- 2x Core Port Admiral
2x Frigate (Coreli Guardian Watchman/ Patroller) **Damp** //Patroller//
2x Cruiser (Corelum Guardian Chief Sentinel/ Guard) **Damp** //Guard//
5x Battleship
- 1- 4x Core Rear Admiral/ High Admiral **Trigger** //Could be 4x Rear Admiral, 1st killed triggers//
- 1- 4x Core High Admiral/ Admiral //Could be 4x Admiral, random trigger//
4x Battleship
- 1- 3x Core High Admiral
- 2x Core Admiral
- 1x Core Lord Admiral **Mission completion trigger**
Additions:
Fitting an [extra] Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
Auto and Drone aggro from initial group and all spawns.
====Single pocket====.
=== 1st Spawn (45- 85km) ===
=== 2nd Spawn (50- 90km) ===
- 3- 4x Core Rear Admiral/ Port Admiral
=== 3rd Spawn (70- 90km) ===
=== 4th Spawn (70- 90km) ===
- 1- 4x Core High Admiral/ Admiral //Could be 4x Admiral, random trigger//
=== 5th Spawn ===
== Loot and Bounty ==
Although rare, there could be a Shadow Serpentis Battleship along with the final spawn, with the usual chance for faction items drop and higher bounty.
Auto and Drone aggro from initial group and all spawns.
====Single pocket====.
=== 1st Spawn (45- 85km) ===
=== 2nd Spawn (50- 90km) ===
- 3- 4x Core Rear Admiral/ Port Admiral
=== 3rd Spawn (70- 90km) ===
=== 4th Spawn (70- 90km) ===
- 1- 4x Core High Admiral/ Admiral //Could be 4x Admiral, random trigger//
=== 5th Spawn ===
== Loot and Bounty ==
Although rare, there could be a Shadow Serpentis Battleship along with the final spawn, with the usual chance for faction items drop and higher bounty.
Deletions:
====Single pocket====
Auto-aggro from all. Drones will get aggro too.
===Spawn 1 (45- 85km) ===
5x Battleship:
===Spawn 2 (50- 90km) ===
- 3- 4x Core Rear Admiral //Could be 2x Rear and 1 - 2x Port Admiral//
===Spawn 3 (70- 90km) ===
===Spawn 4 (70- 90km) ===
- 1- 4x Core High Admiral/ Admiral //Could be 4x Admiral, last killed triggers//
===Spawn 5 ===
== Loot and Bounty (full clear) ==
Although rare, there could be another spawn along with the final one, this spawn could occasionally be a Shadow Serpentis BS, with the usual chance for faction items drops and higher bounty.
CategoryCleanup - shiplists.
Additions:
4- 5x Battleship
4- 5x Battleship
5x Battleship
5x Battleship
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent) **Web/ Scramble**
4x Battleship
4- 5x Battleship
5x Battleship
5x Battleship
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent) **Web/ Scramble**
4x Battleship
Deletions:
4- 5x Battleship:
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent) **Scramble**
4x Battleship:
Additions:
Web/ scramble: Stasis Tower, Guardian Frigates (final spawn)
Extra: Dampening
Recommended ships: Tengu (HML), Cerberus, Dominix, Ishtar
May [Fleet] warp at preferred distance.
Fitting an extra Sensor Booster module with Targeting Range Script is recommended to counteract the dampening.
**Spawns and triggers vary**, usually the odd-one-out Battleship is the trigger but not always (below are some examples).
Auto-aggro from all. Drones will get aggro too.
- 1x Core Port Admiral/ Vice Admiral **Damp, Trigger** //Names could be reversed//
- 3- 4x Core Rear Admiral //Orbit at 37km//
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent) **Scramble**
== Tip ==
For Missile Folks a good supply of F.O.F may work well while dampened.
Although rare, there could be another spawn along with the final one, this spawn could occasionally be a Shadow Serpentis BS, with the usual chance for faction items drops and higher bounty.
Extra: Dampening
Recommended ships: Tengu (HML), Cerberus, Dominix, Ishtar
May [Fleet] warp at preferred distance.
Fitting an extra Sensor Booster module with Targeting Range Script is recommended to counteract the dampening.
**Spawns and triggers vary**, usually the odd-one-out Battleship is the trigger but not always (below are some examples).
Auto-aggro from all. Drones will get aggro too.
- 1x Core Port Admiral/ Vice Admiral **Damp, Trigger** //Names could be reversed//
- 3- 4x Core Rear Admiral //Orbit at 37km//
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent) **Scramble**
== Tip ==
For Missile Folks a good supply of F.O.F may work well while dampened.
Although rare, there could be another spawn along with the final one, this spawn could occasionally be a Shadow Serpentis BS, with the usual chance for faction items drops and higher bounty.
Deletions:
Extra: Extreme dampening by Guardians (both frigates and cruisers), additionally by Vice Admirals.
Recommended ships: HML Tengu, Cerberus, Dominix, Ishtar
There is some drone aggression in this mission.
There is also heavy dampening, fitting a extra Sensor Booster module with Targeting Range Script solves this.
For Missile Folks a good supply of F.O.F may work well in this situation.
Usually the odd-one-out Battleship is the trigger in this mission but not always.
**Spawns and triggers vary.** Below are some examples.
All groups auto-aggro. Drones will get aggro too.
- 1x Core Port Admiral/ Vice Admiral **Damp, Trigger** (Names could be reversed)
Auto aggro
5x Battleships:
- 3- 4x Core Rear Admiral (Orbit at 37km)
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent)
Although rare, there could be another spawn along with the final one, this spawn could occasionaly be a Shadow Serpentis BS, with the usual chance for faction items drops and higher bounty.
Additions:
There is some drone aggression in this mission.
There is also heavy dampening, fitting a extra Sensor Booster module with Targeting Range Script solves this.
For Missile Folks a good supply of F.O.F may work well in this situation.
Usually the odd-one-out Battleship is the trigger in this mission but not always.
**Spawns and triggers vary.** Below are some examples.
3- 4x Destroyer (Corelior Sentinel/ Cannoneer)
4- 5x Battleship:
- 1x Core Port Admiral/ Vice Admiral **Damp, Trigger** (Names could be reversed)
- 3- 4x Core Rear Admiral
Auto aggro
3x Destroyer (Corelior Trooper/ Cannoneer)
9- 10x Cruiser (Corelium Guardian Chief/ Watchman/ Sentinel/ Infantry) **Damp**
3x Battlecruiser (Corelatis Platoon Leader/ Captain)
- 1- 2x Core Vice Admiral/ Admiral **Trigger** //Could be 2 Vice Admiral, 1st one killed triggers//
- 1x Core Port Admiral
- 3- 4x Core Rear Admiral (Orbit at 37km)
1- 2x Frigate (Coreli Guardian Patroller)
4- 5x Battleship:
- 1x Core Vice Admiral/ Admiral **Trigger**
- 3- 4x Core Rear Admiral //Could be 2x Rear and 1 - 2x Port Admiral//
2x Frigate (Coreli Guardian Patroller)
2x Destroyer (Corelior Sentinel)
5x Battleship:
- 1x Core Admiral **Trigger**
- 2x Core Rear Admiral
- 2x Core Port Admiral
===Spawn 4 (70- 90km) ===
2x Frigate (Coreli Guardian Watchman/ Patroller) **Damp** //Patroller//
2x Cruiser (Corelum Guardian Chief Sentinel/ Guard) **Damp** //Guard//
5x Battleship:
- 1- 4x Core Rear Admiral/ High Admiral **Trigger** //Could be 4x Rear Admiral, 1st killed triggers//
- 1- 4x Core High Admiral/ Admiral //Could be 4x Admiral, last killed triggers//
===Spawn 5 ===
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent)
4x Battleship:
- 1- 3x Core High Admiral
- 2x Core Admiral
== Loot and Bounty (full clear) ==
Loot + Salvage: [[http://evepraisal.com/e/15868918 ~16.5 mil]]
Bounty: ~18- 22.5 mil
There is also heavy dampening, fitting a extra Sensor Booster module with Targeting Range Script solves this.
For Missile Folks a good supply of F.O.F may work well in this situation.
Usually the odd-one-out Battleship is the trigger in this mission but not always.
**Spawns and triggers vary.** Below are some examples.
3- 4x Destroyer (Corelior Sentinel/ Cannoneer)
4- 5x Battleship:
- 1x Core Port Admiral/ Vice Admiral **Damp, Trigger** (Names could be reversed)
- 3- 4x Core Rear Admiral
Auto aggro
3x Destroyer (Corelior Trooper/ Cannoneer)
9- 10x Cruiser (Corelium Guardian Chief/ Watchman/ Sentinel/ Infantry) **Damp**
3x Battlecruiser (Corelatis Platoon Leader/ Captain)
- 1- 2x Core Vice Admiral/ Admiral **Trigger** //Could be 2 Vice Admiral, 1st one killed triggers//
- 1x Core Port Admiral
- 3- 4x Core Rear Admiral (Orbit at 37km)
1- 2x Frigate (Coreli Guardian Patroller)
4- 5x Battleship:
- 1x Core Vice Admiral/ Admiral **Trigger**
- 3- 4x Core Rear Admiral //Could be 2x Rear and 1 - 2x Port Admiral//
2x Frigate (Coreli Guardian Patroller)
2x Destroyer (Corelior Sentinel)
5x Battleship:
- 1x Core Admiral **Trigger**
- 2x Core Rear Admiral
- 2x Core Port Admiral
===Spawn 4 (70- 90km) ===
2x Frigate (Coreli Guardian Watchman/ Patroller) **Damp** //Patroller//
2x Cruiser (Corelum Guardian Chief Sentinel/ Guard) **Damp** //Guard//
5x Battleship:
- 1- 4x Core Rear Admiral/ High Admiral **Trigger** //Could be 4x Rear Admiral, 1st killed triggers//
- 1- 4x Core High Admiral/ Admiral //Could be 4x Admiral, last killed triggers//
===Spawn 5 ===
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent)
4x Battleship:
- 1- 3x Core High Admiral
- 2x Core Admiral
== Loot and Bounty (full clear) ==
Loot + Salvage: [[http://evepraisal.com/e/15868918 ~16.5 mil]]
Bounty: ~18- 22.5 mil
Deletions:
There is some drone aggression in this mission, but as there is some heavy dampening, it's advisable to leave your drones out so they can start killing the dampening ships.
Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts. Or for Missile Folks just bring a good supply of F.O.F they work well in this situation.
**Spawns and triggers vary.** Below is an example of waves.
Usually the odd-one-out battleship is the trigger in this mission.
3x Destroyers (Corelior Sentinel)
- 1x Core Port Admiral **Trigger** (Names could be reversed)
- 4x Core Rear Admiral
3x Destroyers (Corelior Trooper)
10x Cruisers (Corelium Guardian Chief Watchman/ Sentinel)
3x Battlecruisers (Corelatis Platoon Leader)
- 1x Core Vice Admiral **Trigger** (Could be 2 of each, 1st Vice killed triggers)
- 4x Core Rear Admiral (Orbit at 37km)
1x Frigate (Coreli Guardian Patroller)
4x Battleships:
- 1x Core Vice Admiral **Trigger**
- 3x Core Rear Admiral (Could be 2x Rear and a Port Admiral)
2x Frigates (Coreli Guardian Patroller)
2x Cruisers (Guardian Chief Guard)
- 1x Core Rear Admiral **Trigger** (Could be 4 Rear Admiral 1st killed triggers)
- 4x Core High Admiral
===Spawn 4 ===
4x Frigates (Coreli Guardian Watchman/ Initiate)
4x Battleships:
- 3x Core High Admiral
==Loot and Bounty==
Loot + Salvage: ~16.5 mil (http://evepraisal.com/e/15868918)
Bounty: ~18 - 22.5 mil (full clear)
Additions:
===Spawn 4 ===
Deletions:
Additions:
===Spawn 4 (69- 143km) ===
Deletions:
Additions:
Damage dealt: Thermal/ Kinetic
Recommended damage dealing: Kinetic/ Thermal
All groups auto-aggro. Drones will get aggro too.
===Initial Group (28- 31km) ===
- 1x Core Port Admiral **Trigger** (Names could be reversed)
- 4x Core Rear Admiral
===Spawn 1 (45- 85km) ===
10x Cruisers (Corelium Guardian Chief Watchman/ Sentinel)
- 1x Core Vice Admiral **Trigger** (Could be 2 of each, 1st Vice killed triggers)
- 4x Core Rear Admiral (Orbit at 37km)
===Spawn 2 (50- 90km) ===
- 1x Core Vice Admiral **Trigger**
- 3x Core Rear Admiral (Could be 2x Rear and a Port Admiral)
===Spawn 3 (70- 90km) ===
- 1x Core Rear Admiral **Trigger** (Could be 4 Rear Admiral 1st killed triggers)
- 4x Core High Admiral
===Spawn 4 ===
4x Frigates (Coreli Guardian Watchman/ Initiate)
- 3x Core High Admiral
- 1x Core Lord Admiral **Mission completion trigger**
Recommended damage dealing: Kinetic/ Thermal
All groups auto-aggro. Drones will get aggro too.
===Initial Group (28- 31km) ===
- 1x Core Port Admiral **Trigger** (Names could be reversed)
- 4x Core Rear Admiral
===Spawn 1 (45- 85km) ===
10x Cruisers (Corelium Guardian Chief Watchman/ Sentinel)
- 1x Core Vice Admiral **Trigger** (Could be 2 of each, 1st Vice killed triggers)
- 4x Core Rear Admiral (Orbit at 37km)
===Spawn 2 (50- 90km) ===
- 1x Core Vice Admiral **Trigger**
- 3x Core Rear Admiral (Could be 2x Rear and a Port Admiral)
===Spawn 3 (70- 90km) ===
- 1x Core Rear Admiral **Trigger** (Could be 4 Rear Admiral 1st killed triggers)
- 4x Core High Admiral
===Spawn 4 ===
4x Frigates (Coreli Guardian Watchman/ Initiate)
- 3x Core High Admiral
- 1x Core Lord Admiral **Mission completion trigger**
Deletions:
Recommended damage dealing: Kinetic/Thermal
All groups auto-aggro. Drones might get aggroed.
===Initial Group (28 - 31km)===
~1x Core Port Admiral **Trigger** (Names could be reversed)
~4x Core Rear Admiral
===Spawn 1===
45km - 85km away
~1x Core Vice Admiral **Trigger** (Could be 2 of each, 1st Vice killed triggers)
~4x Core Rear Admiral (Orbit at 37km)
10x Cruisers:
~3x Corelium Guardian Chief Watchman
~7x Corelium Guardian Chief Sentinel
===Spawn 2===
50km - 90km away
~1x Core Vice Admiral **Trigger**
~3x Core Rear Admiral (Could be 2x Rear and a Port Admiral)
===Spawn 3===
70km - 90km away
~1x Core Rear Admiral **Trigger** (Could be 4 Rear Admiral 1st killed triggers)
~4x Core High Admiral
===Spawn 4===
~3x Core High Admiral
~1x Core Lord Admiral
4x Frigates (Coreli Guardian Watchman/Initiate)
Additions:
~1x Core Port Admiral **Trigger** (Names could be reversed)
Deletions:
Additions:
==Tip==
There is some drone aggression in this mission, but as there is some heavy dampening, it's advisable to leave your drones out so they can start killing the dampening ships.
~1x Core Port Admiral **Trigger** (names Could be reversed)
~1x Core Vice Admiral **Trigger** (Could be 2 of each, 1st Vice killed triggers)
~3x Core Rear Admiral (Could be 2x Rear and a Port Admiral)
~1x Core Rear Admiral **Trigger** (Could be 4 Rear Admiral 1st killed triggers)
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming damage.
Although rare, there could be another spawn along with the final one, this spawn could occasionaly be a Shadow Serpentis BS, with the usual chance for faction items drops and higher bounty.
There is some drone aggression in this mission, but as there is some heavy dampening, it's advisable to leave your drones out so they can start killing the dampening ships.
~1x Core Port Admiral **Trigger** (names Could be reversed)
~1x Core Vice Admiral **Trigger** (Could be 2 of each, 1st Vice killed triggers)
~3x Core Rear Admiral (Could be 2x Rear and a Port Admiral)
~1x Core Rear Admiral **Trigger** (Could be 4 Rear Admiral 1st killed triggers)
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming damage.
Although rare, there could be another spawn along with the final one, this spawn could occasionaly be a Shadow Serpentis BS, with the usual chance for faction items drops and higher bounty.
Deletions:
~1x Core Vice Admiral **Trigger** (may be 2 of each, 1st Vice killed trigered)
~3x Core Rear Admiral (may be 2x Rear and a Port)
~1x Core Rear Admiral **Trigger** (may be 4 Rear Admiral 1st killed triggers)
==Tips==
There is some drone agression in this mission, but as there is some heavy dampening, it's advisable to leave your drones out so they can start killing the dampening ships.
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming dps.
There is rarely another spawn along with the final one. Even more rarely this single ship spawn can be a Shadow Serpentis BS, with the usual chance for faction items and higher bounty.
Additions:
===Initial Group (28 - 31km)===
~1x Core Port Admiral **Trigger** (names reversed may be reversed)
~1x Core Vice Admiral **Trigger** (may be 2 of each, 1st Vice killed trigered)
~1x Core Vice Admiral **Trigger**
~3x Core Rear Admiral (may be 2x Rear and a Port)
~1x Core Rear Admiral **Trigger** (may be 4 Rear Admiral 1st killed triggers)
==Tips==
There is some drone agression in this mission, but as there is some heavy dampening, it's advisable to leave your drones out so they can start killing the dampening ships.
Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts. Or for Missile Folks just bring a good supply of F.O.F they work well in this situation.
==Blitz==
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming dps.
== Structures ==
No Loot from Structures.
==Loot and Bounty==
Loot + Salvage: ~16.5 mil (http://evepraisal.com/e/15868918)
Bounty: ~18 - 22.5 mil (full clear)
==Additional Info==
~1x Core Port Admiral **Trigger** (names reversed may be reversed)
~1x Core Vice Admiral **Trigger** (may be 2 of each, 1st Vice killed trigered)
~1x Core Vice Admiral **Trigger**
~3x Core Rear Admiral (may be 2x Rear and a Port)
~1x Core Rear Admiral **Trigger** (may be 4 Rear Admiral 1st killed triggers)
==Tips==
There is some drone agression in this mission, but as there is some heavy dampening, it's advisable to leave your drones out so they can start killing the dampening ships.
Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts. Or for Missile Folks just bring a good supply of F.O.F they work well in this situation.
==Blitz==
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming dps.
== Structures ==
No Loot from Structures.
==Loot and Bounty==
Loot + Salvage: ~16.5 mil (http://evepraisal.com/e/15868918)
Bounty: ~18 - 22.5 mil (full clear)
==Additional Info==
Deletions:
~1x Core Port Admiral **Trigger**
~1x Core Vice Admiral **Trigger**
~1x Core Vice Admiral **Trigger**
~3x Core Rear Admiral
~1x Core Rear Admiral **Trigger**
====Tips====
There is no drone agression in this mission.
As especially Spawn 1 uses very heavy damping, it's advisable to leave drones out so they can start killing the damping ships. Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts. Or for us Missle Folks just bring a good supply of F.O.F they work well in this situation.
====Blitz====
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming dps.
====Bounty====
22,486,800.00 (full clear)
====Additional Info====
Additions:
As especially Spawn 1 uses very heavy damping, it's advisable to leave drones out so they can start killing the damping ships. Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts. Or for us Missle Folks just bring a good supply of F.O.F they work well in this situation.
Deletions:
Additions:
~1x Core Port Admiral **Trigger**
Deletions:
Additions:
CategoryMissions
Additions:
Damage dealt: TH/KI
Deletions:
Additions:
====Bounty====
22,486,800.00 (full clear)
22,486,800.00 (full clear)
Revision [8613]
Edited on 2011-05-25 16:17:37 by DamithdEstelas [Added distances for some groups + minor tidying up]Additions:
Web/scramble: Stasis Tower, Guardian frigates in final spawn
**Spawns and triggers vary.** Below is an example of waves.
~1x Core Admiral **Trigger**
~1x Core Vice Admiral **Trigger**
3x Battlecruisers (Corelatis Platoon Leader)
3x Destroyers (Corelior Trooper)
50km - 90km away
~1x Core Vice Admiral **Trigger**
70km - 90km away
~1x Core Rear Admiral **Trigger**
~4x Core High Admiral
2x Cruisers (Guardian Chief Guard)
2x Frigates (Coreli Guardian Patroller)
4x Frigates (Coreli Guardian Watchman/Initiate)
====Tips====
====Blitz====
====Additional Info====
**Spawns and triggers vary.** Below is an example of waves.
~1x Core Admiral **Trigger**
~1x Core Vice Admiral **Trigger**
3x Battlecruisers (Corelatis Platoon Leader)
3x Destroyers (Corelior Trooper)
50km - 90km away
~1x Core Vice Admiral **Trigger**
70km - 90km away
~1x Core Rear Admiral **Trigger**
~4x Core High Admiral
2x Cruisers (Guardian Chief Guard)
2x Frigates (Coreli Guardian Patroller)
4x Frigates (Coreli Guardian Watchman/Initiate)
====Tips====
====Blitz====
====Additional Info====
Deletions:
Spawns and triggers vary, below is an example of waves.
~1x Core Admiral (Trigger)
~1x Core Vice Admiral (Trigger)
3x Battlecruisers
~3x Corelatis Platoon Leader
3x Destroyer
~3x Corelior Trooper
~1x Core Vice Admiral (Trigger)
~1x Core Rear Admiral (Trigger)
~5x Core High Admiral
2x Cruiser (Guardian Chief Guard)
2x Frigate (Coreli Guardian Patroller)
4x Frigate (Coreli Guardian Watchman/Coreli Guardian Initiate)
===Tips===
==Blitz==
==Info==
Revision [8541]
Edited on 2011-05-14 23:22:30 by CypheredS [Added distances for some groups + minor tidying up]Additions:
4x Frigate (Coreli Guardian Watchman/Coreli Guardian Initiate)
Deletions:
Revision [7947]
Edited on 2011-02-09 04:44:02 by MithorKarez [Added distances for some groups + minor tidying up]Additions:
Recommended damage dealing: Kinetic/Thermal
Web/scramble: Guardian frigates in final spawn
Extra: Extreme dampening by Guardians (both frigates and cruisers), additionally by Vice Admirals.
Recommended ships: HML Tengu, Cerberus, Dominix, Ishtar
Web/scramble: Guardian frigates in final spawn
Extra: Extreme dampening by Guardians (both frigates and cruisers), additionally by Vice Admirals.
Recommended ships: HML Tengu, Cerberus, Dominix, Ishtar
Deletions:
Web/scramble: Guardian frigates
Extra: Extreme dampening by Guardians (both frigates and cruisers). Additional by Vice Admirals. Expect locking ranges of <15km.
Recommended ships: Cerberus, Dominix, Ishtar and Myrmidon.
Revision [7946]
Edited on 2011-02-09 04:42:51 by MithorKarez [Added distances for some groups + minor tidying up]Additions:
There is no drone agression in this mission.
As especially Spawn 1 uses very heavy damping, it's advisable to leave drones out so they can start killing the damping ships. Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts.
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming dps.
There is rarely another spawn along with the final one. Even more rarely this single ship spawn can be a Shadow Serpentis BS, with the usual chance for faction items and higher bounty.
As especially Spawn 1 uses very heavy damping, it's advisable to leave drones out so they can start killing the damping ships. Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts.
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming dps.
There is rarely another spawn along with the final one. Even more rarely this single ship spawn can be a Shadow Serpentis BS, with the usual chance for faction items and higher bounty.
Deletions:
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended.
Just had a Shadow Serpentis BS in Spawn 4. Value 3.750.000 ISK.
Additions:
CategoryLevel4
Additions:
For drone boats, as soon as the 2nd group appears, make sure to target something asap or have drones out as many of the NPCs will put damps on you, causing you 70 sec lock time at a very reduced range
Just had a Shadow Serpentis BS in Spawn 4. Value 3.750.000 ISK.
----
CategoryCleanup - shiplists.
Just had a Shadow Serpentis BS in Spawn 4. Value 3.750.000 ISK.
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CategoryCleanup - shiplists.
Deletions:
Just had a Shadow Serpentis BS in Spawn 4. Value 3.750.000 isk. Juicy stuff like Snake Delta in there. Guess next to Worlds Collide there are more possibilities to get such a ship.
Additions:
==Info==
Just had a Shadow Serpentis BS in Spawn 4. Value 3.750.000 isk. Juicy stuff like Snake Delta in there. Guess next to Worlds Collide there are more possibilities to get such a ship.
Just had a Shadow Serpentis BS in Spawn 4. Value 3.750.000 isk. Juicy stuff like Snake Delta in there. Guess next to Worlds Collide there are more possibilities to get such a ship.
Additions:
45km - 85km away
Revision [6659]
Edited on 2010-07-08 05:50:56 by RichardLOwens [renamed from groups to Initial Group and Spawns]Additions:
===Initial Group===
===Spawn 1===
===Spawn 2===
===Spawn 3===
===Spawn 4===
===Spawn 1===
===Spawn 2===
===Spawn 3===
===Spawn 4===
Deletions:
===Group 2===
===Group 3===
===Group 4===
===Group 5===
Additions:
~3x Core Rear Admiral
1x Frigate (Coreli Guardian Patroller)
~1x Core Rear Admiral (Trigger)
~5x Core High Admiral
2x Cruiser (Guardian Chief Guard)
~1x Core Lord Admiral
4x Frigate (Coreli Guardian Watchman)
1x Frigate (Coreli Guardian Patroller)
~1x Core Rear Admiral (Trigger)
~5x Core High Admiral
2x Cruiser (Guardian Chief Guard)
~1x Core Lord Admiral
4x Frigate (Coreli Guardian Watchman)
Deletions:
4x Battleship (Core Admiral)
3x Cruiser (Guardian Chief Guard)
4x Frigate (Coreli Guardian Patroller)
~1x Core Admiral
2x Cruisers:
~2 Corelum Guardian Chief Safeguard
3x Frigate (Coreli Guardian Watchman)
Revision [3526]
Edited on 2009-01-30 17:14:29 by EveChaimera [Added orbit information on Group 2 battleships.]Additions:
~4x Core Rear Admiral (Orbit at 37km)
Additions:
Recommended damage dealing: Kinetic
All groups auto-aggro. Drones might get aggroed.
All groups auto-aggro. Drones might get aggroed.
Deletions:
All groups auto-aggro
Additions:
All groups auto-aggro
Deletions:
Spawns may vary to some degree
Additions:
4x Battleships:
~3x Core Port Admiral
1x Destroyer (Corelior Sentinel)
4x Battleships:
~3x Core High Admiral
~1x Core Admiral
2x Cruisers:
~2 Corelum Guardian Chief Safeguard
3x Frigate (Coreli Guardian Watchman)
===Note===
Spawns may vary to some degree
===Tips===
For drone boats, as soon as the 2nd group appears, make sure to target something asap or have drones out as many of the npcs will put damps on you, causing you 70 sec lock time at a very reduced range
~3x Core Port Admiral
1x Destroyer (Corelior Sentinel)
4x Battleships:
~3x Core High Admiral
~1x Core Admiral
2x Cruisers:
~2 Corelum Guardian Chief Safeguard
3x Frigate (Coreli Guardian Watchman)
===Note===
Spawns may vary to some degree
===Tips===
For drone boats, as soon as the 2nd group appears, make sure to target something asap or have drones out as many of the npcs will put damps on you, causing you 70 sec lock time at a very reduced range
Deletions:
~2x Core Rear Admiral
2x Destroyer (Corelior Sentinel)
~4x Core Admiral
~1x Core Lord Admiral
4x Frigate (Coreli Guardian Initiate)
Additions:
3x Battlecruisers
~3x Corelatis Platoon Leader
10x Cruisers:
~3x Corelium Guardian Chief Watchman
~7x Corelium Guardian Chief Sentinel
3x Destroyer
~3x Corelior Trooper
~3x Corelatis Platoon Leader
10x Cruisers:
~3x Corelium Guardian Chief Watchman
~7x Corelium Guardian Chief Sentinel
3x Destroyer
~3x Corelior Trooper
Deletions:
~3x Corelium Guardian Chief Guard
~4x Corelium Guardian Chief Patriller
~2x Corelium Guardian Chief Infantry
~2x Corelatis Platoon Leader
3x Frigate (Corelior Infantry)
Deletions:
~3x Core Rear Admiral
Revision [1193]
Edited on 2008-06-14 19:44:43 by XoddHil [added specific rats, updated their numbers]Additions:
Extra: Extreme dampening by Guardians (both frigates and cruisers). Additional by Vice Admirals. Expect locking ranges of <15km.
4x Battleships:
~1x Core Vice Admiral (Trigger)
~3x Core Rear Admiral
3x Destroyers (Corelior Sentinel)
5x Battleships:
~1x Core Vice Admiral (Trigger)
~4x Core Rear Admiral
11x Cruisers:
~3x Corelium Guardian Chief Guard
~4x Corelium Guardian Chief Patriller
~2x Corelium Guardian Chief Infantry
~2x Corelatis Platoon Leader
3x Frigate (Corelior Infantry)
5x Battleships:
~1x Core Admiral (Trigger)
~2x Core Port Admiral
~2x Core Rear Admiral
2x Destroyer (Corelior Sentinel)
2x Frigate (Coreli Guardian Patroller)
4x Battleship (Core Admiral)
3x Cruiser (Guardian Chief Guard)
4x Frigate (Coreli Guardian Patroller)
5x Battleships:
~4x Core Admiral
~1x Core Lord Admiral
4x Frigate (Coreli Guardian Initiate)
4x Battleships:
~1x Core Vice Admiral (Trigger)
~3x Core Rear Admiral
3x Destroyers (Corelior Sentinel)
5x Battleships:
~1x Core Vice Admiral (Trigger)
~4x Core Rear Admiral
11x Cruisers:
~3x Corelium Guardian Chief Guard
~4x Corelium Guardian Chief Patriller
~2x Corelium Guardian Chief Infantry
~2x Corelatis Platoon Leader
3x Frigate (Corelior Infantry)
5x Battleships:
~1x Core Admiral (Trigger)
~2x Core Port Admiral
~2x Core Rear Admiral
2x Destroyer (Corelior Sentinel)
2x Frigate (Coreli Guardian Patroller)
4x Battleship (Core Admiral)
3x Cruiser (Guardian Chief Guard)
4x Frigate (Coreli Guardian Patroller)
5x Battleships:
~4x Core Admiral
~1x Core Lord Admiral
4x Frigate (Coreli Guardian Initiate)
Deletions:
5x Battleship
3x Destroyer
5x Battleship
17x Cruiser
2x Frigate
2x Battleship
3 Destroyer
1x Frigate
4x Battleship
3x Cruiser
1x Frigate
4x Battleship
4x Frigate
1x Battleship (Core Lord Admiral)
Additions:
Space type: Normal space
Damage dealt: Kinetic/Thermal
Web/scramble: Guardian frigates
Extra: Extreme dampening by Guardians (both frigates and cruisers). Expect locking ranges of <15km.
Recommended ships: Cerberus, Dominix, Ishtar and Myrmidon.
====Single pocket====
Spawns and triggers vary, below is an example of waves.
Usually the odd-one-out battleship is the trigger in this mission.
===Group 1===
5x Battleship
3x Destroyer
1x Stasis Tower
===Group 2===
5x Battleship
17x Cruiser
2x Frigate
===Group 3===
2x Battleship
3 Destroyer
1x Frigate
===Group 4===
4x Battleship
3x Cruiser
1x Frigate
===Group 5===
4x Battleship
4x Frigate
1x Battleship (Core Lord Admiral)
==Blitz==
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended.
Damage dealt: Kinetic/Thermal
Web/scramble: Guardian frigates
Extra: Extreme dampening by Guardians (both frigates and cruisers). Expect locking ranges of <15km.
Recommended ships: Cerberus, Dominix, Ishtar and Myrmidon.
====Single pocket====
Spawns and triggers vary, below is an example of waves.
Usually the odd-one-out battleship is the trigger in this mission.
===Group 1===
5x Battleship
3x Destroyer
1x Stasis Tower
===Group 2===
5x Battleship
17x Cruiser
2x Frigate
===Group 3===
2x Battleship
3 Destroyer
1x Frigate
===Group 4===
4x Battleship
3x Cruiser
1x Frigate
===Group 5===
4x Battleship
4x Frigate
1x Battleship (Core Lord Admiral)
==Blitz==
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended.
Deletions:
Hacs/interceptors: Guardian
Completed with: Cerberus and Dominix. Easy tanking with the Cerberus (89 kin and 92 therm res).
Completed with: Dominix (Malibu Stacey)
Completed with: Ishtar (Alcair Dovyenia) DR: Easy/Medium
**Tip: Usually the single Battleship is the trigger in this mission**
**Notes: Spawns and triggers vary, below is an example of waves**
**Initial:** 5x Battleship class, 3x Destroyer class, 1x Stasis Tower
**First Wave:** 5x Battleship class, 17x Cruiser class, 2x Frigate class
**Second Wave:** 2x Battleship class, 3 Destroyer class, 1x Frigate class (__Scrambles__)
**Third Wave:** 4x Battleship class, 3x Cruiser class, 1x Frigate class (__Scrambles__)
**Fourth Wave:** 4x Battleship class, 4x Frigate class (__Scrambles__) **Core Lord Admiral** completes the mission
Heavy dampening in the first wave and some in the third wave. **Corelum Guardian Chief Patroler** and **Corelum Guardian Chief Guardian** are the heaviest dampners.
An unboosted Raven gets approx 15km range.