Revision history for BloodStainedStars1multi
Additions:
Mission specific guide starts with the [[QualityOfMercy1epic | 1st Chapter: Quality of Mercy]]
[[QualityOfMercy1epic | 1st Chapter Quality of Mercy]]
[[QualityOfMercy1epic | 1st Chapter Quality of Mercy]]
Deletions:
[[QualityOfMercy1epic 1st Chapter Quality of Mercy]]
Additions:
Mission specific guide starts with the [[QualityOfMercy1epic 1st Chapter: Quality of Mercy]]
[[QualityOfMercy1epic 1st Chapter Quality of Mercy]]
[[QualityOfMercy1epic 1st Chapter Quality of Mercy]]
Deletions:
Next stop: [[MissionReportsEpicArc Epic Arc Mission Reports]]
Additions:
New players are encouraged to pair up with a friend, Corp mate or fellow Eve Pilot with a similar skill level. The collaborative teamwork and discussions could vastly improve the experience and learning.
You can find mission reports categorized by chapters here: [[MissionReportsEpicArc Mission by Mission Guide]]
There are 30 something Rogue Drones in four or five groups. "Strain" drones use a Webifier at 20 km and may use a Warp Disruptor at 10 km. Using a kiting setup is recommended, using weapons with a ~30km range, while flying fast enough to stay ahead of them, you may solo this mission.
Sensor Dampeners eWar is used by the Serpentis. The whole room may aggro shortly after you enter. Kiting the lot will be successful.
This mission can be done by kiting the Rogue Drones. "Strain" drones use a Webifier and possibly a Warp Disruptor, so kill them before they get within 20 km.
Warning! Burning Down the Hive is the mission in which more new Players lose their ship than any other level 1 activity in EVE. Arnon is the lost ship capital of EVE because of this mission and the Webifier/ Warp Disruptor capable Rogue Drones.
The recommended method of killing the Cruiser and ignoring the Frigates may be difficult to do in a Frigate as you may get swarmed. You can "speed tank" the Cruiser, as with the Cruisers in the previous missions, by orbiting it at 500 meters so its weapons can't track properly, while taking out the Frigates.
A Cruiser, with an appropriate tank, can kill the hostile Cruiser while tanking the Frigates.
A Cruiser equipped with Light Combat Drones can use them to kill the Frigates while using turrets or launchers on the Cruiser, although, most Caldari and Amarr Cruisers do not have both drones and guns or missiles.
The Battlecruiser opponent in this mission is a Harbinger and fairly well armor tanked, with an Armor Repairer. and supporting Frigates. You can't easily speed tank the BC while killing the Frigates because it uses an Energy Neutralizer [unless you use Projectile weapons or Drones]. The Harbinger's armor is most vulnerable to EM damage and it can't track very well if kiting the lot at 35km range.
One possible strategy is to kite while killing the Frigates first. Keep at 40 to 45km to be out of the BC’s range and target the Frigates as they approach. You may then opt to switch to a Cruiser to take on the BC.
Choose which of the four Empire Faction from which the standing reward will be applied. This choice may also dictates the damage type and resistance of the opponents in the next mission and dictate the type of fit to use.
Click on the Commander title in Sister Alitura's discussion to make a choice. Then accept the one desired.
Dagan flies a 200K ISK bounty Battlecruiser. A Cruiser class ship is recommended to do this mission.
Dagan is most likely to be prepared to resit and deal damage appropriate against the Empire of the Commander chosen in the previous mission. It would be best to also be prepared accordingly, [[https://wiki.eveuniversity.org/NPC_Damage_Types Eve Wiki: NPC Damage Types]] is an excellent resource to help choose the right modules and charges.
Good luck and remember to have fun!
Next stop: [[MissionReportsEpicArc Epic Arc Mission Reports]]
You can find mission reports categorized by chapters here: [[MissionReportsEpicArc Mission by Mission Guide]]
There are 30 something Rogue Drones in four or five groups. "Strain" drones use a Webifier at 20 km and may use a Warp Disruptor at 10 km. Using a kiting setup is recommended, using weapons with a ~30km range, while flying fast enough to stay ahead of them, you may solo this mission.
Sensor Dampeners eWar is used by the Serpentis. The whole room may aggro shortly after you enter. Kiting the lot will be successful.
This mission can be done by kiting the Rogue Drones. "Strain" drones use a Webifier and possibly a Warp Disruptor, so kill them before they get within 20 km.
Warning! Burning Down the Hive is the mission in which more new Players lose their ship than any other level 1 activity in EVE. Arnon is the lost ship capital of EVE because of this mission and the Webifier/ Warp Disruptor capable Rogue Drones.
The recommended method of killing the Cruiser and ignoring the Frigates may be difficult to do in a Frigate as you may get swarmed. You can "speed tank" the Cruiser, as with the Cruisers in the previous missions, by orbiting it at 500 meters so its weapons can't track properly, while taking out the Frigates.
A Cruiser, with an appropriate tank, can kill the hostile Cruiser while tanking the Frigates.
A Cruiser equipped with Light Combat Drones can use them to kill the Frigates while using turrets or launchers on the Cruiser, although, most Caldari and Amarr Cruisers do not have both drones and guns or missiles.
The Battlecruiser opponent in this mission is a Harbinger and fairly well armor tanked, with an Armor Repairer. and supporting Frigates. You can't easily speed tank the BC while killing the Frigates because it uses an Energy Neutralizer [unless you use Projectile weapons or Drones]. The Harbinger's armor is most vulnerable to EM damage and it can't track very well if kiting the lot at 35km range.
One possible strategy is to kite while killing the Frigates first. Keep at 40 to 45km to be out of the BC’s range and target the Frigates as they approach. You may then opt to switch to a Cruiser to take on the BC.
Choose which of the four Empire Faction from which the standing reward will be applied. This choice may also dictates the damage type and resistance of the opponents in the next mission and dictate the type of fit to use.
Click on the Commander title in Sister Alitura's discussion to make a choice. Then accept the one desired.
Dagan flies a 200K ISK bounty Battlecruiser. A Cruiser class ship is recommended to do this mission.
Dagan is most likely to be prepared to resit and deal damage appropriate against the Empire of the Commander chosen in the previous mission. It would be best to also be prepared accordingly, [[https://wiki.eveuniversity.org/NPC_Damage_Types Eve Wiki: NPC Damage Types]] is an excellent resource to help choose the right modules and charges.
Good luck and remember to have fun!
Next stop: [[MissionReportsEpicArc Epic Arc Mission Reports]]
Deletions:
Where do I begin this epic arc?
=====Detailed Mission by Mission Guide=====
You can find mission reports categorized by chapters here: [[MissionReportsEpicArc]]
There are 30 something rogue drones in four or five groups. "Strain" drones use a Webifier at 20 km and may use a Warp Disruptor at 10 km. A kiting setup is recommended, using weapons with a ~30km range, while flying fast enough to stay ahead of them, you can solo this mission.
Sensor Dampeners are employed by the Serpentis. The whole room may aggro shortly after you enter. Kiting the lot will be successful.
Despite the pleas you'll see in Arnon local chat, you can do this mission by kiting the Rogue Drones. "Strain" drones use a Webifier and possibly a Warp Disruptor, so kill them before they get within 20 km.
Warning! Burning Down the Hive is the mission in which more new Players lose ships than any other level 1 activity in EVE. Arnon is the lost ships capital of EVE because of this mission and the Webifier/ Warp Disruptor capable Rogue Drones.
The recommended method to kill the Cruiser and ignore the Frigates may be difficult to do in a Frigate as you may get swarmed. You can "speed tank" the Cruiser like the earlier Cruisers in the mission arc, by orbiting it at 500 meters so its weapons can't track properly, while taking outl the Frigates.
A Cruiser, with an appropriate tank, can kill the Hostile Cruiser while tanking the Frigates.
A Cruiser equipped with drones can use them to kill the Frigates while using turrets guns on the Cruiser, although, most Caldari and Amarr Cruisers do not have both drones and guns or missiles.
The Battlecruiser opponent in this mission is a Harbinger and fairly well armor tanked, plus has an Armor Repairer. Further, it has supporting Frigates. You can't easily speed tank the BC while killing the Frigates because it uses an Energy Neutralizer [unless you use Projectile weapons or Drones]. I found that the Harbinger's armor is most vulnerable to EM damage and that it can't hit you very often if you're kiting the lot from 35 km out.
So, one possible strategy is to kite the lot while killing the Frigates first. Keep at 40 to 45km out of the BC’s range and target the Frigates as they approach. You may then opt to switch to a Cruiser to take on the BC.
You have to choose which of the four major races will supply the allied ships for mission 49. I believe that the choice you make also chooses the types and resistances of the opponents in Mission 49. Probably, the major [BC] opponent in mission 49 will be set up to resist very well the navy of the ally you choose - this suggests that you choose an ally as much unlike your Cruiser as possible. [Example: if you are flying a Gallente Cruiser, choose the Caldari as allies so that the BC will be set to resist Caldari and thus be vulnerable to the Gallente, etc.]
Click on the Commander Titles in Sister Alitura's discussion to read each choice. Then accept the one you want.
Dagan flies a 200K ISK bounty Battlecruiser. A Frigate probably won't even dent his shields although speed tanking will allow you to kill his supporting Frigates. Dagan has the mods most likely to give you fits if you chose unwisely in Mission 48. He will be equipped with Defender Missiles and have Kinetic resistance, if you chose Caldari . He'll have active armor tanking and EM/ Therm resist if you chose Amarr. He'll throw heavy Kinetic damage missiles if you chose Gallente and may have Target Painting as well. And he'll probably have short range blasters or autocannon and use an Energy Neutraliser, if you chose Minmatar.
After you've taken out the Frigates, figure out what type of damage Dagan is most vulnerable to and then re-configure a Cruiser to deal that damage, preferably at a range that Dagan isn't good at. Then get a buddy to join in a Cruiser as well and the two of you should get it done easily.
Additions:
======Blood-Stained Stars Epic Arc (Level 1)======
===== Introduction =====
''The Blood-Stained Stars Epic Arc is a series of 50 missions divided into 7 chapters designed to allow a new pilot to experience the world of Eve and learn about the different type of missions, Pirate Factions and Empire space. It brings a new Pilot gradually from flying a Frigate to engaging with a Cruiser and hopefully, with the help of this guide, learn various techniques and tactics used against a wide variety of hostile ships and fleets in different scenarios.''
=== Incentive ===
Here is a partial list of incentives to spend the time doing this Arc.
- A base **standing** reward of 7% (8.75% with the Social skill at Level 5) applied to the chosen **Empire Faction**.
- Mission rewards and time bonuses will pay for a Cruiser and its first set of fitting modules and the necessary skills needed.
- Missions offered do not expire so a casual Player may take as much time as he wish completing the Arc.
- A new Player friendly series of missions after completing the introductory tutorial and Career Agent missions.
- Altering tactics and ship setups will be required, helping new players to learn game mechanics.
- A Player may do this Epic Arc once every three months to get an Empire Faction standing increase.
=== Recommendation ===
>>**Blitz for skilled Characters:** using a T3 Destroyer is ideal due to its mode versatility and damage projection. It is also very agile and warps at better speed, since many of the missions involve travelling several jumps and the average mission combat time is about a minute or so.
Change modes accordingly within missions and use long range weapons to save time approaching rats. Snipe them off from distance while approaching objective. Close range ammo or Drones to kill Dagan and other Ships that come close.
Approach mission objective (usually drop or pickup something in a can) with a MWD. Ungroup Turrets or Missiles modules to use only one on each hostile.
Focusing on the mission completion objective and using these tips a Player could possibly complete this Arc in less than 4 or 5 hours.>>
New players are encouraged to pair up with a friend, Corp mate or fellow Eve Pilot at a similar level. The teamwork and discussions you will have will vastly improve your experience and learning.
Start training the skills needed to fly a Cruiser, as well as the Core skills associated. Core skills include, but are not limited to Engineering, Armor, Shields and Navigation for Defense and Targeting, Gunnery, Missiles and/ or Drones for offense. The "Mastery" tab of your ship's info can serve as a guide to the recommended skills and the "Traits" tab shows the Role and Skill bonuses to help with choosing the appropriate type of modules to use. It is best to make use of the Ship's bonuses when choosing weapons and defense fit (aka load-out).
A player may wish to train the Salvaging skill to use a Salvager module on the wrecks, obtaining materials used to make the rigs that may be fitted on a Ship.
===== Location =====
Where do I begin this epic arc?
**Factions:** Most Major Pirate Factions.
**Mission types:** Couriers and Encounters.
**Space type:** High Sec (+1.0 to +0.5).
**{{color c="green" text="Reward: Faction Standing increase +7.00% base up to +8.75% with Social Level 5 trained."}}**
**Damage dealt:** Varies by mission.
**Recommended damage dealing:** Varies by mission.
**Webifier/ Warp Disruptor:** See details below.
**Extras:** See details below.
**Recommended ships:** progression from a [combat] Frigate or a Destroyer to a Cruiser.
==== Every Drone Inside (20th Mission) ====
There are 30 something rogue drones in four or five groups. "Strain" drones use a Webifier at 20 km and may use a Warp Disruptor at 10 km. A kiting setup is recommended, using weapons with a ~30km range, while flying fast enough to stay ahead of them, you can solo this mission.
==== Tracking the Queen or Bag of Blood (24th Mission) ====
Click on the large titles in the Agent's discussion to read the alternative choices before you select [accept] one.
These choices are labelled "Tracking the Queen" and "Bag of Blood", respectively.
==== Planting the Body (25th Mission) ====
Sensor Dampeners are employed by the Serpentis. The whole room may aggro shortly after you enter. Kiting the lot will be successful.
==== Burning Down the Hive (27th Mission) ====
Despite the pleas you'll see in Arnon local chat, you can do this mission by kiting the Rogue Drones. "Strain" drones use a Webifier and possibly a Warp Disruptor, so kill them before they get within 20 km.
Warning! Burning Down the Hive is the mission in which more new Players lose ships than any other level 1 activity in EVE. Arnon is the lost ships capital of EVE because of this mission and the Webifier/ Warp Disruptor capable Rogue Drones.
==== Sealing the Deal (46th Mission) ====
The recommended method to kill the Cruiser and ignore the Frigates may be difficult to do in a Frigate as you may get swarmed. You can "speed tank" the Cruiser like the earlier Cruisers in the mission arc, by orbiting it at 500 meters so its weapons can't track properly, while taking outl the Frigates.
A Cruiser, with an appropriate tank, can kill the Hostile Cruiser while tanking the Frigates.
A Cruiser equipped with drones can use them to kill the Frigates while using turrets guns on the Cruiser, although, most Caldari and Amarr Cruisers do not have both drones and guns or missiles.
==== Chasing Shadows (47th Mission) ====
The Battlecruiser opponent in this mission is a Harbinger and fairly well armor tanked, plus has an Armor Repairer. Further, it has supporting Frigates. You can't easily speed tank the BC while killing the Frigates because it uses an Energy Neutralizer [unless you use Projectile weapons or Drones]. I found that the Harbinger's armor is most vulnerable to EM damage and that it can't hit you very often if you're kiting the lot from 35 km out.
So, one possible strategy is to kite the lot while killing the Frigates first. Keep at 40 to 45km out of the BC’s range and target the Frigates as they approach. You may then opt to switch to a Cruiser to take on the BC.
Another strategy would be to get in close to the Hostile BC (he can't hit well at less than 5km) with a Cruiser and use Drones or small caliber turrets to take out the Frigates first and then the BC.
A Cruiser that has no weapons suitable to take out the Frigates [has only medium weapons] will have problems doing this mission alone. That's when you need a buddy in a Frigate killer ship or to switch ships in the middle of the fight. (Don't worry, the BC won't disappear if you warp out to re-arm or change ships, he will still be there gunning for you when you get back.)
==== The Commander (48th Mission) ====
You have to choose which of the four major races will supply the allied ships for mission 49. I believe that the choice you make also chooses the types and resistances of the opponents in Mission 49. Probably, the major [BC] opponent in mission 49 will be set up to resist very well the navy of the ally you choose - this suggests that you choose an ally as much unlike your Cruiser as possible. [Example: if you are flying a Gallente Cruiser, choose the Caldari as allies so that the BC will be set to resist Caldari and thus be vulnerable to the Gallente, etc.]
==== Our Man Dagan (49th Mission) ====
Dagan flies a 200K ISK bounty Battlecruiser. A Frigate probably won't even dent his shields although speed tanking will allow you to kill his supporting Frigates. Dagan has the mods most likely to give you fits if you chose unwisely in Mission 48. He will be equipped with Defender Missiles and have Kinetic resistance, if you chose Caldari . He'll have active armor tanking and EM/ Therm resist if you chose Amarr. He'll throw heavy Kinetic damage missiles if you chose Gallente and may have Target Painting as well. And he'll probably have short range blasters or autocannon and use an Energy Neutraliser, if you chose Minmatar.
After you've taken out the Frigates, figure out what type of damage Dagan is most vulnerable to and then re-configure a Cruiser to deal that damage, preferably at a range that Dagan isn't good at. Then get a buddy to join in a Cruiser as well and the two of you should get it done easily.
[[CategoryMissions]]
===== Introduction =====
''The Blood-Stained Stars Epic Arc is a series of 50 missions divided into 7 chapters designed to allow a new pilot to experience the world of Eve and learn about the different type of missions, Pirate Factions and Empire space. It brings a new Pilot gradually from flying a Frigate to engaging with a Cruiser and hopefully, with the help of this guide, learn various techniques and tactics used against a wide variety of hostile ships and fleets in different scenarios.''
=== Incentive ===
Here is a partial list of incentives to spend the time doing this Arc.
- A base **standing** reward of 7% (8.75% with the Social skill at Level 5) applied to the chosen **Empire Faction**.
- Mission rewards and time bonuses will pay for a Cruiser and its first set of fitting modules and the necessary skills needed.
- Missions offered do not expire so a casual Player may take as much time as he wish completing the Arc.
- A new Player friendly series of missions after completing the introductory tutorial and Career Agent missions.
- Altering tactics and ship setups will be required, helping new players to learn game mechanics.
- A Player may do this Epic Arc once every three months to get an Empire Faction standing increase.
=== Recommendation ===
>>**Blitz for skilled Characters:** using a T3 Destroyer is ideal due to its mode versatility and damage projection. It is also very agile and warps at better speed, since many of the missions involve travelling several jumps and the average mission combat time is about a minute or so.
Change modes accordingly within missions and use long range weapons to save time approaching rats. Snipe them off from distance while approaching objective. Close range ammo or Drones to kill Dagan and other Ships that come close.
Approach mission objective (usually drop or pickup something in a can) with a MWD. Ungroup Turrets or Missiles modules to use only one on each hostile.
Focusing on the mission completion objective and using these tips a Player could possibly complete this Arc in less than 4 or 5 hours.>>
New players are encouraged to pair up with a friend, Corp mate or fellow Eve Pilot at a similar level. The teamwork and discussions you will have will vastly improve your experience and learning.
Start training the skills needed to fly a Cruiser, as well as the Core skills associated. Core skills include, but are not limited to Engineering, Armor, Shields and Navigation for Defense and Targeting, Gunnery, Missiles and/ or Drones for offense. The "Mastery" tab of your ship's info can serve as a guide to the recommended skills and the "Traits" tab shows the Role and Skill bonuses to help with choosing the appropriate type of modules to use. It is best to make use of the Ship's bonuses when choosing weapons and defense fit (aka load-out).
A player may wish to train the Salvaging skill to use a Salvager module on the wrecks, obtaining materials used to make the rigs that may be fitted on a Ship.
===== Location =====
Where do I begin this epic arc?
**Factions:** Most Major Pirate Factions.
**Mission types:** Couriers and Encounters.
**Space type:** High Sec (+1.0 to +0.5).
**{{color c="green" text="Reward: Faction Standing increase +7.00% base up to +8.75% with Social Level 5 trained."}}**
**Damage dealt:** Varies by mission.
**Recommended damage dealing:** Varies by mission.
**Webifier/ Warp Disruptor:** See details below.
**Extras:** See details below.
**Recommended ships:** progression from a [combat] Frigate or a Destroyer to a Cruiser.
==== Every Drone Inside (20th Mission) ====
There are 30 something rogue drones in four or five groups. "Strain" drones use a Webifier at 20 km and may use a Warp Disruptor at 10 km. A kiting setup is recommended, using weapons with a ~30km range, while flying fast enough to stay ahead of them, you can solo this mission.
==== Tracking the Queen or Bag of Blood (24th Mission) ====
Click on the large titles in the Agent's discussion to read the alternative choices before you select [accept] one.
These choices are labelled "Tracking the Queen" and "Bag of Blood", respectively.
==== Planting the Body (25th Mission) ====
Sensor Dampeners are employed by the Serpentis. The whole room may aggro shortly after you enter. Kiting the lot will be successful.
==== Burning Down the Hive (27th Mission) ====
Despite the pleas you'll see in Arnon local chat, you can do this mission by kiting the Rogue Drones. "Strain" drones use a Webifier and possibly a Warp Disruptor, so kill them before they get within 20 km.
Warning! Burning Down the Hive is the mission in which more new Players lose ships than any other level 1 activity in EVE. Arnon is the lost ships capital of EVE because of this mission and the Webifier/ Warp Disruptor capable Rogue Drones.
==== Sealing the Deal (46th Mission) ====
The recommended method to kill the Cruiser and ignore the Frigates may be difficult to do in a Frigate as you may get swarmed. You can "speed tank" the Cruiser like the earlier Cruisers in the mission arc, by orbiting it at 500 meters so its weapons can't track properly, while taking outl the Frigates.
A Cruiser, with an appropriate tank, can kill the Hostile Cruiser while tanking the Frigates.
A Cruiser equipped with drones can use them to kill the Frigates while using turrets guns on the Cruiser, although, most Caldari and Amarr Cruisers do not have both drones and guns or missiles.
==== Chasing Shadows (47th Mission) ====
The Battlecruiser opponent in this mission is a Harbinger and fairly well armor tanked, plus has an Armor Repairer. Further, it has supporting Frigates. You can't easily speed tank the BC while killing the Frigates because it uses an Energy Neutralizer [unless you use Projectile weapons or Drones]. I found that the Harbinger's armor is most vulnerable to EM damage and that it can't hit you very often if you're kiting the lot from 35 km out.
So, one possible strategy is to kite the lot while killing the Frigates first. Keep at 40 to 45km out of the BC’s range and target the Frigates as they approach. You may then opt to switch to a Cruiser to take on the BC.
Another strategy would be to get in close to the Hostile BC (he can't hit well at less than 5km) with a Cruiser and use Drones or small caliber turrets to take out the Frigates first and then the BC.
A Cruiser that has no weapons suitable to take out the Frigates [has only medium weapons] will have problems doing this mission alone. That's when you need a buddy in a Frigate killer ship or to switch ships in the middle of the fight. (Don't worry, the BC won't disappear if you warp out to re-arm or change ships, he will still be there gunning for you when you get back.)
==== The Commander (48th Mission) ====
You have to choose which of the four major races will supply the allied ships for mission 49. I believe that the choice you make also chooses the types and resistances of the opponents in Mission 49. Probably, the major [BC] opponent in mission 49 will be set up to resist very well the navy of the ally you choose - this suggests that you choose an ally as much unlike your Cruiser as possible. [Example: if you are flying a Gallente Cruiser, choose the Caldari as allies so that the BC will be set to resist Caldari and thus be vulnerable to the Gallente, etc.]
==== Our Man Dagan (49th Mission) ====
Dagan flies a 200K ISK bounty Battlecruiser. A Frigate probably won't even dent his shields although speed tanking will allow you to kill his supporting Frigates. Dagan has the mods most likely to give you fits if you chose unwisely in Mission 48. He will be equipped with Defender Missiles and have Kinetic resistance, if you chose Caldari . He'll have active armor tanking and EM/ Therm resist if you chose Amarr. He'll throw heavy Kinetic damage missiles if you chose Gallente and may have Target Painting as well. And he'll probably have short range blasters or autocannon and use an Energy Neutraliser, if you chose Minmatar.
After you've taken out the Frigates, figure out what type of damage Dagan is most vulnerable to and then re-configure a Cruiser to deal that damage, preferably at a range that Dagan isn't good at. Then get a buddy to join in a Cruiser as well and the two of you should get it done easily.
[[CategoryMissions]]
Deletions:
- **50 missions** make up the first epic arc.
- **Reward is 7% base (8.75% w/ Social Lvl 5) standings with selected faction**
- **A week is required** for the average casual newbie gamer to complete the arc
- **Speed Run** - Harbinger, afterburner, 119 DPS - 52 + 31 + 32 + 67 + 41 + 56 + 61 = 340 minutes=5 hours 40 minutes
- **New-player friendly** arc after completing the 5-part tutorial missions
- **Altering tactics and ship setups** will be required, helping new players dramatically
- **Blitz for high skilled chars:** T3 Destroyer is strongly advised due to mode versatility and damage projection. It is also very agile and warps at better speed. Most of the time spent will be travelling. __My average mission combat time was 30 seconds to 1 minute;__ Also you do not have to worry about damage types.
Amarr Confessor T2 guns fit (2x Nanos 2x Heatsink 1x Repair, MWD and 2x Tracking Computers+range script, 1x damage + 1x capacitor Rigs) highly recommended. This fit never got me below 75% shield, never had to use armor repair. Also the Confessor does not have to deal with the ammo problem.
Your tank will be your blapping rats off instashot. If you are really spooky/unconfident of your skills, just bring an AB along and speed tank the whole thing.
Change modes accordingly within missions (snipe, speed..)and have long range T2 fitted so you dont loose time approaching rats. Snipe them off from distance while approaching objective. Close range faction/T2 ammo for DPS to kill Dagan or other ships that come close.
Approach mission objective (usually drop or pickup something in a can) with a MWD. Ungroup your turrets, much faster to kill each rat with one turret.
Focus on the mission completion objective.
Following these tips will have you complete this arch in less than 4h sure thing, if you dont get distracted (chats with friends/corp, storyline missions, etc).
==CCP's Apparent Purpose==
The Blood Stained Stars epic mission arc takes a relatively new player from his first battle worthy Frigate into his first Cruiser. Mission rewards, without time bonuses, total about 8m and will pay for your Cruiser and its first set of fittings. You may need the time completion bonuses to buy and train necessary skills. [Start doing this when you start the epic arc; don't wait until you need the Cruiser at mission 46].
==Recommended==
- Do the whole arc with a friend who is at the same skill level as yourself. The teamwork and discussions you'll have will vastly improve the experience and your learning.
- Train Salvaging skill and get a Salvager I module before you begin. The salvage parts you get from the wrecks will pay for the rigs you may find your new cruiser needs.
- Redo the arc every three months to get faction standing increase.
**Factions:** Most Major Factions
**Mission types:** Couriers and Encounters
**Space type:** High Sec (+1.0 to +0.5)
____**Reward:** Faction Standing increase +7.00% base up to +8.75% with Social Level 5 trained.____
**Damage dealt:** Varies by mission
**Extras:** See details below
**Web/scramble:** See details below
**Recommended damage dealing:** Varies by mission
**Recommended ships:** Frigate with four high slots to start, Destroyer, Cruiser
=====Where do I begin this epic arc?=====
====Mission 20: Every Drone Inside====
There are 30 something rogue drones in four or five groups. "Strain" drones will web you at 20 km and warp scramble you at 10 km. Change your setup for kiting -- if you can hit them with EM or Therm weapons from 30+ km out and are fast enough to stay ahead of them, you can solo this mission.
====Mission 24====
Click on the large titles in the agent's discussion to read the alternative choices before you select [accept] one. For Caldari and/or Amarr players, note that the default choice ["Tracking"] requires you to kill a few ships from Mordus Legion, who are Caldari allies -- this may cause mild reduction in your Caldari state standings. The other choice ["Scanning"] has Serpentis NPCs ("rats") which you'll be killing anyway.
(The notes for both branches are now in the regular page. These choices now seem to be labelled "Tracking the Queen" and "Bag of Blood", respectively.)
====Mission 25b: Planting the Body====
Sensor dampeners are employed by the Serpentis. The whole room may aggro shortly after you enter. Kiting the lot will be successful. Remember to re-arm to kill Serpentis --EM/Therm which you were using for kiting drones will NOT work too well.
====Mission 27: Burning Down the Hive====
Despite the pleas you'll see in Arnon local chat, you can do this mission by kiting the rogue drones. Remember to refit to deal EM/Therm damage. "Strain" drones are the webbers/scrammers, so kill them before they get within 20 km.
WARNING! Burning Down the Hive is the mission on which more new players lose ships than any other single activity in EVE. Arnon is the lost ships capital of EVE because of this mission and the web/scram capable drones.
====Mission 46: Sealing the Deal====
The recommended method, to kill the cruiser and ignore the frigates may be difficult to do in your frigate as they'll all converge on you to batter your solo frigate to death. You can "speed tank" the cruiser like the earlier cruisers in the mission arc [orbit it at 500 meters so its weapons can't keep a lock on your ship] and thus buy the time to kill the frigates. Or, your new cruiser, with an appropriate tank, can kill the cruiser while tanking the frigates. [A cruiser equipped with drones can use them to kill the frigates while its guns kill the cruiser. Of course, most Caldari and Amarr cruisers do not have both drones and guns/missiles.]
====Mission 47: Chasing Shadows====
The Battlecruiser opponent in this mission is a Harbinger and fairly well armor tanked, plus has an armor repper. Further, it has supporting frigates. You can't easily speed tank the BC while killing the frigates because it uses a cap drainer on you [unless you've weapons that use almost zero cap]. I found that the Harbinger's armor is most vulnerable to EM damage and that it can't hit you very often if you're kiting the lot from 35 km out.
So, one possible strategy is to kite the lot while killing the frigates first -- go out beyond 40 or 45 km so the BC can't hit you and whack the frigates as they try to catch you. Then come back in for the BC, or go get your new tanked cruiser for the BC. Another strategy would be to get in close to the Harbinger [he can't hit well at less than 5,000 meters] and use your drones or light weapons on your cruiser to take out the frigates first and then the BC.
A cruiser that has no weapons suitable to take out the frigates [has only medium weapons] will have problems doing this mission alone. That's when you need a buddy in a frigate killer ship or to switch ships in the middle of the fight. [Don't worry, the BC won't disappear if you warp out to re-arm or change ships -- he'll still be there gunning for you when you get back.]
====Mission 48: The Commander====
You have to choose which of the four major races will supply the allied ships for mission 49. I believe that the choice you make also chooses the types and resistances of the opponents in Mission 49. Probably, the major [BC] opponent in mission 49 will be set up to resist very well the navy of the ally you choose -- this suggests that you choose an ally as much unlike your cruiser as possible. [Example: if you are flying a Gallente cruiser, choose the Caldari as allies so that the BC will be set to resist Caldari and thus be vulnerable to the Gallente, etc.]
====Mission 49: Our Man Dagan====
Dagan flies a 200k isk bounty Battlecruiser. Your frigate probably won't even dent his shields although speed tanking will allow you to kill his supporting frigates. Dagan has the mods most likely to give you fits if you chose unwisely in Mission 48. He's have Defender missiles if you chose Caldari plus Kinetic resistance boosters. He'll have active armor tanking and massive EM/Therm resist if you chose Amarr. He'll throw heavy Kinetic damage missiles if you chose Gallente and may have Target Painting as well. And he'll probably have short range blasters or autocannon if you chose Minmatar and a cap drainer on top of that.
After you've taken out the frigates, figure out what type of damage Dagan is most vulnerable to and then re-configure your cruiser to deal that damage, preferably at a range that Dagan isn't good at. Then get your buddy to come in his cruiser as well and the two of you should whup Dagan easily.
[[CategoryMissions]]
Revision [21075]
Edited on 2015-06-20 10:19:45 by TheLegatus [high skill blitz description. reward more visible]Additions:
- **50 missions** make up the first epic arc.
- **Reward is 7% base (8.75% w/ Social Lvl 5) standings with selected faction**
- **A week is required** for the average casual newbie gamer to complete the arc
- **Blitz for high skilled chars:** T3 Destroyer is strongly advised due to mode versatility and damage projection. It is also very agile and warps at better speed. Most of the time spent will be travelling. __My average mission combat time was 30 seconds to 1 minute;__ Also you do not have to worry about damage types.
Amarr Confessor T2 guns fit (2x Nanos 2x Heatsink 1x Repair, MWD and 2x Tracking Computers+range script, 1x damage + 1x capacitor Rigs) highly recommended. This fit never got me below 75% shield, never had to use armor repair. Also the Confessor does not have to deal with the ammo problem.
Your tank will be your blapping rats off instashot. If you are really spooky/unconfident of your skills, just bring an AB along and speed tank the whole thing.
Change modes accordingly within missions (snipe, speed..)and have long range T2 fitted so you dont loose time approaching rats. Snipe them off from distance while approaching objective. Close range faction/T2 ammo for DPS to kill Dagan or other ships that come close.
Approach mission objective (usually drop or pickup something in a can) with a MWD. Ungroup your turrets, much faster to kill each rat with one turret.
Focus on the mission completion objective.
Following these tips will have you complete this arch in less than 4h sure thing, if you dont get distracted (chats with friends/corp, storyline missions, etc).
____**Reward:** Faction Standing increase +7.00% base up to +8.75% with Social Level 5 trained.____
- **Reward is 7% base (8.75% w/ Social Lvl 5) standings with selected faction**
- **A week is required** for the average casual newbie gamer to complete the arc
- **Blitz for high skilled chars:** T3 Destroyer is strongly advised due to mode versatility and damage projection. It is also very agile and warps at better speed. Most of the time spent will be travelling. __My average mission combat time was 30 seconds to 1 minute;__ Also you do not have to worry about damage types.
Amarr Confessor T2 guns fit (2x Nanos 2x Heatsink 1x Repair, MWD and 2x Tracking Computers+range script, 1x damage + 1x capacitor Rigs) highly recommended. This fit never got me below 75% shield, never had to use armor repair. Also the Confessor does not have to deal with the ammo problem.
Your tank will be your blapping rats off instashot. If you are really spooky/unconfident of your skills, just bring an AB along and speed tank the whole thing.
Change modes accordingly within missions (snipe, speed..)and have long range T2 fitted so you dont loose time approaching rats. Snipe them off from distance while approaching objective. Close range faction/T2 ammo for DPS to kill Dagan or other ships that come close.
Approach mission objective (usually drop or pickup something in a can) with a MWD. Ungroup your turrets, much faster to kill each rat with one turret.
Focus on the mission completion objective.
Following these tips will have you complete this arch in less than 4h sure thing, if you dont get distracted (chats with friends/corp, storyline missions, etc).
____**Reward:** Faction Standing increase +7.00% base up to +8.75% with Social Level 5 trained.____
Deletions:
- **A week is required** for the average casual gamer to complete the arc
- **Blitz for the Veterans:** T3 Destroyer - Amarr Confessor T2 guns fit highly recommended due to mode flexibility and damage projection. Also the Confessor does not have to deal with the ammo problem. If you have gunnery support at Lvl 5 you should not worry about damage types.
Travel fit with 2x nanofibers makes displacements between parts very quick; Stick with damage and dmg projection mods until the last missions when you should need a little more tank.
**Reward:** Faction Standing increase +7.00% base up to +8.75% with Social Level 5 trained.
Additions:
- **Blitz for the Veterans:** T3 Destroyer - Amarr Confessor T2 guns fit highly recommended due to mode flexibility and damage projection. Also the Confessor does not have to deal with the ammo problem. If you have gunnery support at Lvl 5 you should not worry about damage types.
Travel fit with 2x nanofibers makes displacements between parts very quick; Stick with damage and dmg projection mods until the last missions when you should need a little more tank.
Travel fit with 2x nanofibers makes displacements between parts very quick; Stick with damage and dmg projection mods until the last missions when you should need a little more tank.
Additions:
**Reward:** Faction Standing increase +7.00% base up to +8.75% with Social Level 5 trained.
**Starting Location:** Arnon IX - Moon 3 - Sisters of EVE Bureau, Essence Region
**Starting Agent:** Sister Alitura
You can find mission reports categorized by chapters here: [[MissionReportsEpicArc]]
**Starting Location:** Arnon IX - Moon 3 - Sisters of EVE Bureau, Essence Region
**Starting Agent:** Sister Alitura
You can find mission reports categorized by chapters here: [[MissionReportsEpicArc]]
Deletions:
**Beginning Location: ** Arnon IX - Moon 3 - Sisters of EVE Bureau, Essence region
**Beginning Agent:** Sister Alitura
You can find mission reports categorized by chapter here: [[MissionReportsEpicArc]]
Additions:
**Space type:** High Sec (+1.0 to +0.5)
**Standing required:** Personal Security Status above -2.00 and all Empire Faction standings above -5.00 is required to travel safely and not be attacked by Empire Navy NPC's.
**Standing reward:** +7.00% base increase up to +8.75% increase with Social Level 5 trained.
**Standing required:** Personal Security Status above -2.00 and all Empire Faction standings above -5.00 is required to travel safely and not be attacked by Empire Navy NPC's.
**Standing reward:** +7.00% base increase up to +8.75% increase with Social Level 5 trained.
Deletions:
**Standing required:** -1.99 or better to all four major races
- It may be necessary to do at least one very low level mission for the Sisters of EVE before you begin.
Additions:
- **Speed Run** - Harbinger, afterburner, 119 DPS - 52 + 31 + 32 + 67 + 41 + 56 + 61 = 340 minutes=5 hours 40 minutes
- Redo the arc every three months to get faction standing increase.
- Redo the arc every three months to get faction standing increase.
Deletions:
Revision [18244]
Edited on 2012-12-26 12:31:57 by BuilderAlphaOne [mission 24 note reworked to reflect new main page]Additions:
(The notes for both branches are now in the regular page. These choices now seem to be labelled "Tracking the Queen" and "Bag of Blood", respectively.)
Deletions:
Revision [8973]
Edited on 2011-07-02 14:27:09 by SkyBon [mission 24 note reworked to reflect new main page]Additions:
- **Speed Run** - Harbinger, afterburner, 119 DPS - 52+31+32+67+41+56+61=340 minutes=5 hours 40 minutes
Revision [8971]
Edited on 2011-07-01 17:41:34 by SkyBon [mission 24 note reworked to reflect new main page]Additions:
You can find mission reports categorized by chapter here: [[MissionReportsEpicArc]]
Deletions:
If you need the details, see his website: http://keithneilson.co.uk/eve-epic-mission-arc-guide-addendum/
Note: After subpages (Chapters) load using his navigation links, press the "X" [stop] button on your browser. This will prevent the pages from continually updating their advertising feeds and thus reduce your wasted cpu cycles and stop hogging Internet bandwidth.
Revision [7383]
Edited on 2011-01-25 13:13:05 by ChepeNolon [mission 24 note reworked to reflect new main page]Additions:
[[CategoryMissions]]
Deletions:
[[CategoryCategory]] [[CategoryMissions]]
Revision [6927]
Edited on 2010-09-17 14:47:26 by TontoAuri [mission 24 note reworked to reflect new main page]No Differences
Revision [6926]
Edited on 2010-09-17 14:46:29 by TontoAuri [mission 24 note reworked to reflect new main page]Additions:
{{category}}
[[CategoryCategory]] [[CategoryMissions]]
[[CategoryCategory]] [[CategoryMissions]]
Revision [6544]
Edited on 2010-06-12 03:46:30 by ZepH [mission 24 note reworked to reflect new main page]Additions:
- **50 missions** make up the first epic arc
- **A week is required** for the average casual gamer to complete the arc
- **New-player friendly** arc after completing the 5-part tutorial missions
- **Altering tactics and ship setups** will be required, helping new players dramatically
==CCP's Apparent Purpose==
The Blood Stained Stars epic mission arc takes a relatively new player from his first battle worthy Frigate into his first Cruiser. Mission rewards, without time bonuses, total about 8m and will pay for your Cruiser and its first set of fittings. You may need the time completion bonuses to buy and train necessary skills. [Start doing this when you start the epic arc; don't wait until you need the Cruiser at mission 46].
==Recommended==
----
----
=====Arc Details=====
**Factions:** Most Major Factions
----
=====Where do I begin this epic arc?=====
----
=====Detailed Mission by Mission Guide=====
Keith Neilson developed a detailed guide to all the missions in the epic arc.
----
=====Tips on Specific Missions=====
====Mission 20: Every Drone Inside====
There are 30 something rogue drones in four or five groups. "Strain" drones will web you at 20 km and warp scramble you at 10 km. Change your setup for kiting -- if you can hit them with EM or Therm weapons from 30+ km out and are fast enough to stay ahead of them, you can solo this mission.
====Mission 24====
Click on the large titles in the agent's discussion to read the alternative choices before you select [accept] one. For Caldari and/or Amarr players, note that the default choice ["Tracking"] requires you to kill a few ships from Mordus Legion, who are Caldari allies -- this may cause mild reduction in your Caldari state standings. The other choice ["Scanning"] has Serpentis NPCs ("rats") which you'll be killing anyway.
====Mission 25b: Planting the Body====
Sensor dampeners are employed by the Serpentis. The whole room may aggro shortly after you enter. Kiting the lot will be successful. Remember to re-arm to kill Serpentis --EM/Therm which you were using for kiting drones will NOT work too well.
====Mission 27: Burning Down the Hive====
Despite the pleas you'll see in Arnon local chat, you can do this mission by kiting the rogue drones. Remember to refit to deal EM/Therm damage. "Strain" drones are the webbers/scrammers, so kill them before they get within 20 km.
====Mission 46: Sealing the Deal====
The recommended method, to kill the cruiser and ignore the frigates may be difficult to do in your frigate as they'll all converge on you to batter your solo frigate to death. You can "speed tank" the cruiser like the earlier cruisers in the mission arc [orbit it at 500 meters so its weapons can't keep a lock on your ship] and thus buy the time to kill the frigates. Or, your new cruiser, with an appropriate tank, can kill the cruiser while tanking the frigates. [A cruiser equipped with drones can use them to kill the frigates while its guns kill the cruiser. Of course, most Caldari and Amarr cruisers do not have both drones and guns/missiles.]
====Mission 47: Chasing Shadows====
The Battlecruiser opponent in this mission is a Harbinger and fairly well armor tanked, plus has an armor repper. Further, it has supporting frigates. You can't easily speed tank the BC while killing the frigates because it uses a cap drainer on you [unless you've weapons that use almost zero cap]. I found that the Harbinger's armor is most vulnerable to EM damage and that it can't hit you very often if you're kiting the lot from 35 km out.
====Mission 48: The Commander====
You have to choose which of the four major races will supply the allied ships for mission 49. I believe that the choice you make also chooses the types and resistances of the opponents in Mission 49. Probably, the major [BC] opponent in mission 49 will be set up to resist very well the navy of the ally you choose -- this suggests that you choose an ally as much unlike your cruiser as possible. [Example: if you are flying a Gallente cruiser, choose the Caldari as allies so that the BC will be set to resist Caldari and thus be vulnerable to the Gallente, etc.]
====Mission 49: Our Man Dagan====
Dagan flies a 200k isk bounty Battlecruiser. Your frigate probably won't even dent his shields although speed tanking will allow you to kill his supporting frigates. Dagan has the mods most likely to give you fits if you chose unwisely in Mission 48. He's have Defender missiles if you chose Caldari plus Kinetic resistance boosters. He'll have active armor tanking and massive EM/Therm resist if you chose Amarr. He'll throw heavy Kinetic damage missiles if you chose Gallente and may have Target Painting as well. And he'll probably have short range blasters or autocannon if you chose Minmatar and a cap drainer on top of that.
- **A week is required** for the average casual gamer to complete the arc
- **New-player friendly** arc after completing the 5-part tutorial missions
- **Altering tactics and ship setups** will be required, helping new players dramatically
==CCP's Apparent Purpose==
The Blood Stained Stars epic mission arc takes a relatively new player from his first battle worthy Frigate into his first Cruiser. Mission rewards, without time bonuses, total about 8m and will pay for your Cruiser and its first set of fittings. You may need the time completion bonuses to buy and train necessary skills. [Start doing this when you start the epic arc; don't wait until you need the Cruiser at mission 46].
==Recommended==
----
----
=====Arc Details=====
**Factions:** Most Major Factions
----
=====Where do I begin this epic arc?=====
----
=====Detailed Mission by Mission Guide=====
Keith Neilson developed a detailed guide to all the missions in the epic arc.
----
=====Tips on Specific Missions=====
====Mission 20: Every Drone Inside====
There are 30 something rogue drones in four or five groups. "Strain" drones will web you at 20 km and warp scramble you at 10 km. Change your setup for kiting -- if you can hit them with EM or Therm weapons from 30+ km out and are fast enough to stay ahead of them, you can solo this mission.
====Mission 24====
Click on the large titles in the agent's discussion to read the alternative choices before you select [accept] one. For Caldari and/or Amarr players, note that the default choice ["Tracking"] requires you to kill a few ships from Mordus Legion, who are Caldari allies -- this may cause mild reduction in your Caldari state standings. The other choice ["Scanning"] has Serpentis NPCs ("rats") which you'll be killing anyway.
====Mission 25b: Planting the Body====
Sensor dampeners are employed by the Serpentis. The whole room may aggro shortly after you enter. Kiting the lot will be successful. Remember to re-arm to kill Serpentis --EM/Therm which you were using for kiting drones will NOT work too well.
====Mission 27: Burning Down the Hive====
Despite the pleas you'll see in Arnon local chat, you can do this mission by kiting the rogue drones. Remember to refit to deal EM/Therm damage. "Strain" drones are the webbers/scrammers, so kill them before they get within 20 km.
====Mission 46: Sealing the Deal====
The recommended method, to kill the cruiser and ignore the frigates may be difficult to do in your frigate as they'll all converge on you to batter your solo frigate to death. You can "speed tank" the cruiser like the earlier cruisers in the mission arc [orbit it at 500 meters so its weapons can't keep a lock on your ship] and thus buy the time to kill the frigates. Or, your new cruiser, with an appropriate tank, can kill the cruiser while tanking the frigates. [A cruiser equipped with drones can use them to kill the frigates while its guns kill the cruiser. Of course, most Caldari and Amarr cruisers do not have both drones and guns/missiles.]
====Mission 47: Chasing Shadows====
The Battlecruiser opponent in this mission is a Harbinger and fairly well armor tanked, plus has an armor repper. Further, it has supporting frigates. You can't easily speed tank the BC while killing the frigates because it uses a cap drainer on you [unless you've weapons that use almost zero cap]. I found that the Harbinger's armor is most vulnerable to EM damage and that it can't hit you very often if you're kiting the lot from 35 km out.
====Mission 48: The Commander====
You have to choose which of the four major races will supply the allied ships for mission 49. I believe that the choice you make also chooses the types and resistances of the opponents in Mission 49. Probably, the major [BC] opponent in mission 49 will be set up to resist very well the navy of the ally you choose -- this suggests that you choose an ally as much unlike your cruiser as possible. [Example: if you are flying a Gallente cruiser, choose the Caldari as allies so that the BC will be set to resist Caldari and thus be vulnerable to the Gallente, etc.]
====Mission 49: Our Man Dagan====
Dagan flies a 200k isk bounty Battlecruiser. Your frigate probably won't even dent his shields although speed tanking will allow you to kill his supporting frigates. Dagan has the mods most likely to give you fits if you chose unwisely in Mission 48. He's have Defender missiles if you chose Caldari plus Kinetic resistance boosters. He'll have active armor tanking and massive EM/Therm resist if you chose Amarr. He'll throw heavy Kinetic damage missiles if you chose Gallente and may have Target Painting as well. And he'll probably have short range blasters or autocannon if you chose Minmatar and a cap drainer on top of that.
Deletions:
- An average casual gamer will need a week to complete the arc
- Suitable for new players after completing the 5-part tutorial missions
- Arc intentionally requires altering tactics and ship setups, helping new players dramatically
**Factions:** Nearly all NPC rats, not all at once
===CCP's Apparent Purpose===
The Blood Stained Stars epic mission arc takes a relatively new player from his first battle worthy Frigate into his first Cruiser. Mission rewards, without time bonuses, total about 8m and will pay for your Cruiser and its first set of fittings. You may need the time completion bonuses to buy and train necessary skills. [Start doing this when you start the epic arc; don't wait until you need the Cruiser at mission 46.]
===Recommended===
===About Specific Missions===
Keith Neilson developed a detailed guide to all the missions in the epic arc.
===Tips on specific missions===
**Mission 20**: Every Drone Inside -- there are 30 something rogue drones in four or five groups. "Strain" drones will web you at 20 km and warp scramble you at 10 km. Change your setup for kiting -- if you can hit them with EM or Therm weapons from 30+ km out and are fast enough to stay ahead of them, you can solo this mission.
**Mission 24**: click on the large titles in the agent's discussion to read the alternative choices before you select [accept] one. For Caldari and/or Amarr players, note that the default choice ["Tracking"] requires you to kill a few ships from Mordus Legion, who are Caldari allies -- this may cause mild reduction in your Caldari state standings. The other choice ["Scanning"] has Serpentis npcs ("rats") which you'll be killing anyway.
**Mission 25b** [Scanning branch]: Planting the Body. Sensor dampeners are employed by the Serpentis. The whole room may aggro shortly after you enter. Kiting the lot will be successful. Remember to re-arm to kill Serpentis --EM/Therm which you were using for kiting drones will NOT work too well.
**Mission 27**: Burning Down the Hive. Despite the pleas you'll see in Arnon local chat, you can do this mission by kiting the rogue drones. Remember to refit to deal EM/Therm damage. "Strain" drones are the webbers/scrammers, so kill them before they get within 20 km.
**Mission 46**: Sealing the Deal. The recommended method, to kill the cruiser and ignore the frigates may be difficult to do in your frigate as they'll all converge on you to batter your solo frigate to death. You can "speed tank" the cruiser like the earlier cruisers in the mission arc [orbit it at 500 meters so its weapons can't keep a lock on your ship] and thus buy the time to kill the frigates. Or, your new cruiser, with an appropriate tank, can kill the cruiser while tanking the frigates. [A cruiser equipped with drones can use them to kill the frigates while its guns kill the cruiser. Of course, most Caldari and Amarr cruisers do not have both drones and guns/missiles.]
**Mission 47**: Chasing Shadows: the Battlecruiser opponent in this mission is a Harbinger and fairly well armor tanked, plus has an armor repper. Further, it has supporting frigates. You can't easily speed tank the BC while killing the frigates because it uses a cap drainer on you [unless you've weapons that use almost zero cap]. I found that the Harbinger's armor is most vulnerable to EM damage and that it can't hit you very often if you're kiting the lot from 35 km out.
**Mission 48**: The Commander You have to choose which of the four major races will supply the allied ships for mission 49. I believe that the choice you make also chooses the types and resistances of the opponents in Mission 49. Probably, the major [BC] opponent in mission 49 will be set up to resist very well the navy of the ally you choose -- this suggests that you choose an ally as much unlike your cruiser as possible. [Example: if you are flying a Gallente cruiser, choose the Caldari as allies so that the BC will be set to resist Caldari and thus be vulnerable to the Gallente, etc.]
**Mission 49**: Our Man Dagan. Dagan flies a 200k isk bounty Battlecruiser. Your frigate probably won't even dent his shields although speed tanking will allow you to kill his supporting frigates. Dagan has the mods most likely to give you fits if you chose unwisely in Mission 48. He's have Defender missiles if you chose Caldari plus Kinetic resistance boosters. He'll have active armor tanking and massive EM/Therm resist if you chose Amarr. He'll throw heavy Kinetic damage missiles if you chose Gallente and may have Target Painting as well. And he'll probably have short range blasters or autocannon if you chose Minmatar and a cap drainer on top of that.
Additions:
- The first epic mission arc containing 50 missions in all
- An average casual gamer will need a week to complete the arc
- Suitable for new players after completing the 5-part tutorial missions
- Arc intentionally requires altering tactics and ship setups, helping new players dramatically
**Factions:** Nearly all NPC rats, not all at once
**Mission types:** Couriers and Encounters
**Space type:** High Sec (0.5+)
**Standing required:** -1.99 or better to all four major races
- It may be necessary to do at least one very low level mission for the Sisters of EVE before you begin.
**Damage dealt:** Varies by mission
**Extras:** See details below
**Web/scramble:** See details below
**Recommended damage dealing:** Varies by mission
**Recommended ships:** Frigate with four high slots to start, Destroyer, Cruiser
**Beginning Location: ** Arnon IX - Moon 3 - Sisters of EVE Bureau, Essence region
**Beginning Agent:** Sister Alitura
- Do the whole arc with a friend who is at the same skill level as yourself. The teamwork and discussions you'll have will vastly improve the experience and your learning.
- Train Salvaging skill and get a Salvager I module before you begin. The salvage parts you get from the wrecks will pay for the rigs you may find your new cruiser needs.
Keith Neilson developed a detailed guide to all the missions in the epic arc.
If you need the details, see his website: http://keithneilson.co.uk/eve-epic-mission-arc-guide-addendum/
Note: After subpages (Chapters) load using his navigation links, press the "X" [stop] button on your browser. This will prevent the pages from continually updating their advertising feeds and thus reduce your wasted cpu cycles and stop hogging Internet bandwidth.
- An average casual gamer will need a week to complete the arc
- Suitable for new players after completing the 5-part tutorial missions
- Arc intentionally requires altering tactics and ship setups, helping new players dramatically
**Factions:** Nearly all NPC rats, not all at once
**Mission types:** Couriers and Encounters
**Space type:** High Sec (0.5+)
**Standing required:** -1.99 or better to all four major races
- It may be necessary to do at least one very low level mission for the Sisters of EVE before you begin.
**Damage dealt:** Varies by mission
**Extras:** See details below
**Web/scramble:** See details below
**Recommended damage dealing:** Varies by mission
**Recommended ships:** Frigate with four high slots to start, Destroyer, Cruiser
**Beginning Location: ** Arnon IX - Moon 3 - Sisters of EVE Bureau, Essence region
**Beginning Agent:** Sister Alitura
- Do the whole arc with a friend who is at the same skill level as yourself. The teamwork and discussions you'll have will vastly improve the experience and your learning.
- Train Salvaging skill and get a Salvager I module before you begin. The salvage parts you get from the wrecks will pay for the rigs you may find your new cruiser needs.
Keith Neilson developed a detailed guide to all the missions in the epic arc.
If you need the details, see his website: http://keithneilson.co.uk/eve-epic-mission-arc-guide-addendum/
Note: After subpages (Chapters) load using his navigation links, press the "X" [stop] button on your browser. This will prevent the pages from continually updating their advertising feeds and thus reduce your wasted cpu cycles and stop hogging Internet bandwidth.
Deletions:
there are 50 missions in all, it takes about a week of casual gaming to complete
suitable for new players AFTER completing their trial account
the mission arc intentionally requires altering tactics and ship setups
Factions: nearly all npc rats, but not all at once
Mission types: Courier and Encounter
Space type: all in High Sec
Standing required: must be better than -1.99 to all four major races
also: it may be necessary to do at least one very low level mission for the Sisters of EVE before you begin
Damage dealt: varies by mission
Extras: see details below
Web/scramble: see below
Recommended damage dealing: varies by mission
Recommended ships: Frigate with four high slots to start
Beginning Location: Arnon in Essence region, Sisters of Eve station. Agent is Sister Alitura.
Do the whole arc with a friend who is at the same skill level as yourself. The teamwork and discussions you'll have will vastly improve the experience and your learning.
Train Salvaging skill and get a Salvager I module before you begin. The salvage parts you get from the wrecks will pay for the rigs you may find your new cruiser needs.
If you really need details, see this website: http://keithneilson.co.uk/eve-epic-mission-arc-guide-addendum/
Note: after subpages (Chapters) load using his navigation links, press the "X" [stop] button on your browser. This will prevent the pages from continually updating their advertising feeds and thus reduce your wasted cpu cycles and stop hogging Internet bandwidth.
Additions:
WARNING! Burning Down the Hive is the mission on which more new players lose ships than any other single activity in EVE. Arnon is the lost ships capital of EVE because of this mission and the web/scram capable drones.