Revision history for CommunicationsColdWar2ga
Additions:
CategoryMissions
Additions:
CategoryLevel2
Additions:
Recommended damage dealing: Thermal/Kinetic
Deletions:
Additions:
Damage dealt: Thermal/Kinetic
Reccomended damage dealing: Thermal/Kinetic
Recommended: Caracal
===Ship Restrictions===
Mission is limited to cruisers and below (Restricted from Battlecruisers and HACs also.)
1x Gallente Stasis Tower - 13KM
2x Tower Sentry Gallente I - 24KM
2x Gallente Light Missile Battery - 24KM
Acceleration gate is at 27KM
==Loot:==
Two bunkers drop random loot.
1x Gallente Stasis Tower - 16KM
2x Tower Sentry Gallente I - 25KM
2x Gallente Light Missile Battery - 30KM
2x Federation Loras - 35KM
4x Federation Hoplon/Kontos (frigate) - 40KM
Communications tower - 24KM - **OBJECTIVE //(Alongside the ships)//**
You can ignore the towers in the second room but the ships must be killed alongside the Communications Tower.
The Communications Tower has a rather hefty number of armor and hull hitpoints for a Level 2, so it may be worth it to blow up the towers and ships first.
Reccomended damage dealing: Thermal/Kinetic
Recommended: Caracal
===Ship Restrictions===
Mission is limited to cruisers and below (Restricted from Battlecruisers and HACs also.)
1x Gallente Stasis Tower - 13KM
2x Tower Sentry Gallente I - 24KM
2x Gallente Light Missile Battery - 24KM
Acceleration gate is at 27KM
==Loot:==
Two bunkers drop random loot.
1x Gallente Stasis Tower - 16KM
2x Tower Sentry Gallente I - 25KM
2x Gallente Light Missile Battery - 30KM
2x Federation Loras - 35KM
4x Federation Hoplon/Kontos (frigate) - 40KM
Communications tower - 24KM - **OBJECTIVE //(Alongside the ships)//**
You can ignore the towers in the second room but the ships must be killed alongside the Communications Tower.
The Communications Tower has a rather hefty number of armor and hull hitpoints for a Level 2, so it may be worth it to blow up the towers and ships first.
Deletions:
Reccomended damage dealing: Explosive
Time given to complete by agent: 5hrs, 42 minutes.
Mission briefing
The Gallente have constructed a communications relay station very near the borders of our space. This relay is a problem because the Gallente have grown increasingly belligerent and intractable lately, and this communications relay would be able to operate outside of normal channels, enhancing the espionage capabilities of any Gallente spies that make their way into Amarr space.
We want you to enter the Nakri system and destroy the communications platform. We are expecting it to be guarded, but not heavily, because they think we know nothing of this location. And since you are not an official agent of the Amarrian government, we have plausible deniability.
We're not expecting you to have to go to war, but a cruiser would probably have a better chance of making it out of there than a frigate would.
Mission is limited to cruisers/below. Gallente ships drop insignias.
5 towers
Gallente Stasis tower - 13 KM
Tower Sentry I - 22 KM
light missile battery - 23km
Tower Sentry I - 27km
Gallente light missile battery - 28km
acceleration gate about 27km away
2 bunkers drop random stuff
5 towers
Gallente Stasis tower - 16 KM
2x Tower Sentry I - 25KM
2x Gallente light missile battery - 30km
2x Federation Loras (cruiser) - 35KM
2x Federation Hoplon (frigate) - 40KM
2x Federation Kontos (frigate) - 40KM
Communcations tower - 24KM
Gallente outpost - 25KM
Blow up the tower in the 2nd room, and the mission is complete.
The tower has a lot of armor/structure, so it may be worth it to blow up the rest first.
Additions:
Completed in: Pulse-laser Punisher [[MacLypse]]
Deletions:
Additions:
Completed in: Punisher [[MacLypse]](3xDual Anode Pulse-lasers, 3x CCC rigs, Cold-gas AB, f-b10 Cap Recharger, Carapace Repair, Damage Control I, Energized Basic Adaptive+Thermic Plating)
Deletions:
Additions:
Completed in: Punisher (3xDual Anode Pulse-lasers, 3x CCC rigs, Cold-gas AB, f-b10 Cap Recharger, Carapace Repair, Damage Control I, Energized Basic Adaptive+Thermic Plating)
Deletions:
Additions:
Completed in: Punisher (Dual Anode Pulse-lasers, Cold-gas AB, f-b10 Cap Recharger, Carapace Repair, Damage Control I, Energized Basic Adaptive+Thermic Plating)
No Differences
Additions:
Damage dealt: Explosive
Reccomended damage dealing: Explosive
Completed in: Rupture (armor tank, 3xEANM, 1x Medium armor repair II w/650mm's)
Time given to complete by agent: 5hrs, 42 minutes.
Mission is limited to cruisers/below. Gallente ships drop insignias.
Gallente light missile battery - 28km
acceleration gate about 27km away
Gallente Stasis tower - 16 KM
2x Tower Sentry I - 25KM
2x Gallente light missile battery - 30km
2x Federation Loras (cruiser) - 35KM
2x Federation Hoplon (frigate) - 40KM
2x Federation Kontos (frigate) - 40KM
Communcations tower - 24KM
Gallente outpost - 25KM
Blow up the tower in the 2nd room, and the mission is complete.
The tower has a lot of armor/structure, so it may be worth it to blow up the rest first.
Reccomended damage dealing: Explosive
Completed in: Rupture (armor tank, 3xEANM, 1x Medium armor repair II w/650mm's)
Time given to complete by agent: 5hrs, 42 minutes.
Mission is limited to cruisers/below. Gallente ships drop insignias.
Gallente light missile battery - 28km
acceleration gate about 27km away
Gallente Stasis tower - 16 KM
2x Tower Sentry I - 25KM
2x Gallente light missile battery - 30km
2x Federation Loras (cruiser) - 35KM
2x Federation Hoplon (frigate) - 40KM
2x Federation Kontos (frigate) - 40KM
Communcations tower - 24KM
Gallente outpost - 25KM
Blow up the tower in the 2nd room, and the mission is complete.
The tower has a lot of armor/structure, so it may be worth it to blow up the rest first.
Deletions:
Reccomended damage dealing: Kinetic
Completed in: Rupture
5 hrs
Mission is limited to cruisers/below.
gallenete light missile battery - 28km
acceleration gate about 27km away\
Distance: 15km
4x Frigates
1x Destroyer
===Group 2===
Distance: 40km
1x Frigate
Distance: 70km
4x Frigates
Blow up the bunker, and the mission is complete.
Additions:
======Communcations Cold War, Level 2======
Faction: Gallente Federation
Space type: Deadspace
Damage dealt: Therm, Kinetic
Reccomended damage dealing: Kinetic
Completed in: Rupture
Mission briefing
The Gallente have constructed a communications relay station very near the borders of our space. This relay is a problem because the Gallente have grown increasingly belligerent and intractable lately, and this communications relay would be able to operate outside of normal channels, enhancing the espionage capabilities of any Gallente spies that make their way into Amarr space.
We want you to enter the Nakri system and destroy the communications platform. We are expecting it to be guarded, but not heavily, because they think we know nothing of this location. And since you are not an official agent of the Amarrian government, we have plausible deniability.
We're not expecting you to have to go to war, but a cruiser would probably have a better chance of making it out of there than a frigate would.
5 hrs
Mission is limited to cruisers/below.
5 towers
Gallente Stasis tower - 13 KM
Tower Sentry I - 22 KM
light missile battery - 23km
Tower Sentry I - 27km
gallenete light missile battery - 28km
acceleration gate about 27km away\
2 bunkers drop random stuff
Faction: Gallente Federation
Space type: Deadspace
Damage dealt: Therm, Kinetic
Reccomended damage dealing: Kinetic
Completed in: Rupture
Mission briefing
The Gallente have constructed a communications relay station very near the borders of our space. This relay is a problem because the Gallente have grown increasingly belligerent and intractable lately, and this communications relay would be able to operate outside of normal channels, enhancing the espionage capabilities of any Gallente spies that make their way into Amarr space.
We want you to enter the Nakri system and destroy the communications platform. We are expecting it to be guarded, but not heavily, because they think we know nothing of this location. And since you are not an official agent of the Amarrian government, we have plausible deniability.
We're not expecting you to have to go to war, but a cruiser would probably have a better chance of making it out of there than a frigate would.
5 hrs
Mission is limited to cruisers/below.
5 towers
Gallente Stasis tower - 13 KM
Tower Sentry I - 22 KM
light missile battery - 23km
Tower Sentry I - 27km
gallenete light missile battery - 28km
acceleration gate about 27km away\
2 bunkers drop random stuff
Deletions:
Faction: Blood Raider
Space type: Deadspace with gates
Damage dealt: EM/Therm
Extras: Nos
Web/scramble: None
Recommended damage dealing: EM, Therm
Recommended ships: Raven, Golem, Armageddon, Ibis.
Difficulty: Easy
Empty pocket, but they will spawn after 5 seconds