Revision history for DeadlyArrival2gami
Additions:
Video: [[https://www.youtube.com/watch?v=7oRNhx0GKrs&list=PLFFC73B5464ACDC53&index=118 | Arbitrator]]
Additions:
Faction: Gallente Federation (no standing loss on blitz)
==Hint==
Use a rookie ship for blitzing. So you don't have to worry when they "reduce your rusty scrap-bucket to space dust".
==Hint==
Use a rookie ship for blitzing. So you don't have to worry when they "reduce your rusty scrap-bucket to space dust".
Deletions:
Additions:
CategoryLevel2
Additions:
Approach the ruins. When ships spawn mission is complete. You do not need to kill any ships, wait until your Journal blinks and you can return to your agent.
Warp in, approach ruins wait for complete, warp out
Warp in, approach ruins wait for complete, warp out
Deletions:
Warp in, wait for complete, warp out
Additions:
Recommended damage dealing: Kinetic
==Blitz==
Warp in, wait for complete, warp out
==Blitz==
Warp in, wait for complete, warp out
Deletions:
Completed in: Maller
Additions:
4x Gallente Sentry Guns
1x Stasis Towers
Killing of the sentry guns, spawn more guns (total 6), a 2nd stasis tower and another Federation Insidator (also a trigger).
==Spawn 2a ==
1x Republic Austi
==Spawn 2b ==
5x Republic Bormin
1x Republic Tribal Faxi
1x Stasis Towers
Killing of the sentry guns, spawn more guns (total 6), a 2nd stasis tower and another Federation Insidator (also a trigger).
==Spawn 2a ==
1x Republic Austi
==Spawn 2b ==
5x Republic Bormin
1x Republic Tribal Faxi
Deletions:
2x Stasis Towers
==Spawn 2==
2x Republic Austi