Gate to Nowhere, Level 4 Amarr Storyline
Last edited by JeanInkura
Wed, 12 Dec 2012 23:40 UTC
Wed, 12 Dec 2012 23:40 UTC
Faction: Minmatar
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/Kin/EM
Recommended damage dealing: Exp/Kin
Recommended ship: Tengu (long range for the second spawn in Pocket 1), Vargur/Machariel w/ Afterburner (, even a tachyon-fitted Paladin works)
Pocket 1
Initial Group3 x Battleships (2* Republic Sigur, 1*Republic Jotun)
3 x Destroyers (2*Republic Faxi, 1*Republic Austri)
Last Battleship killed of Initial Group triggers another group (100 km away from the gate to Pocket 2):
4 x Battleships (3* Republic Tribal Sigur, 1* Republic Tribal Ymir)
3 x Destroyers (1*Republic Tribal Bormin, 2*Republic Austri)
Use the acceleration gate (40 km away from warp in point) to reach
Pocket 2
Initial Group (at less than 10 km distance)4 x Battleships (3* Republic Tribal Jarl, 1* Republic Tribal Jotun)
3 x Cruisers (Republic Tribal Japur / Republic Tribal Manadis)
Last Republic Tribal Jotun triggers:
3 x Battleships (Republic Tribal Sigur/Republic Tribal Jotun)
4 x Cruiser (Republic Tribal Rodul/Republic Tribal Ormur/Republic Tribal Manadis)
Last Republic Tribal Ormur cruiser triggers the last spawn:
5 x Battleships (5* Republic Tribal Jotun)
3 x Battlecruiser (Republic Tribal Norn/Republic Tribal Nutia)
or
4 x Battleships (3* Republic Tribal Jotun, 1* Republic Tribal Sigur)
2 x Battlecrusier (2* Republic Tribal Norn)
Killing the last ship completes the mission and removes the gate from the first pocket - no need to warp back as per message, there was nothing there.
Standing loss:
0.02 % per standing tick (10 minutes)
Tags to be looted:
4 x Republic Fleet Captain I
26 x Republic Fleet Commander II
9 x Republic Fleet High Captain I
6 x Republic Fleet Private I
Tip:
Lots of Minmatar Battleships, many of them with close-range weapons that you can outrun with an afterburner.Respawn aggro drones (not confirmed) - didn't get any drone aggro.
CategoryMissions
CategoryLevel4