Revision history for MiningMisappropriation4am
Additions:
==Loot + Salvage==
3,400,000.00
3,400,000.00
Additions:
You will find a single Hulk called Illegal Miner([[http://games.chruker.dk/eve_online/item.php?type_id=29466 The Incredible Hulk]]). Destroying it triggers a series of spawns.
Deletions:
Additions:
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CategoryMissions
CategoryMissions
Revision [9018]
Edited on 2011-07-05 18:45:37 by LiniA [update of mission, now Blood Raiders, not "amarr"]Additions:
4x Battleships (Suicide Squad). Spawn at 84km from warp-in point, move to range at 48-50km
Deletions:
Revision [9017]
Edited on 2011-07-05 18:38:26 by LiniA [update of mission, now Blood Raiders, not "amarr"]Additions:
Extras: Defender Missiles
Deletions:
Revision [9016]
Edited on 2011-07-05 18:37:45 by LiniA [update of mission, now Blood Raiders, not "amarr"]Additions:
Faction: Blood Raiders
They will orbit you at 17-20km
Example of Spawn: 3 x Corpus Patriarch (1,162,500.00 isk ea.)
Example of Spawn: 4 x Corpus Pope (1,218,750.00 isk ea.) (Very low damage until within 50km)
Example of Spawn: 4 x Corpus Pope (1,218,750.00 isk ea.) (Very low damage until within 50km)
No blitz, no structures, no mineable asteroids
They will orbit you at 17-20km
Example of Spawn: 3 x Corpus Patriarch (1,162,500.00 isk ea.)
Example of Spawn: 4 x Corpus Pope (1,218,750.00 isk ea.) (Very low damage until within 50km)
Example of Spawn: 4 x Corpus Pope (1,218,750.00 isk ea.) (Very low damage until within 50km)
No blitz, no structures, no mineable asteroids
Deletions:
They will orbit you at about 49-55km.
Example of Spawn: 2 x Abaddon, 1 x Apocalypse
Example of Spawn: 2x Abaddon, 2x Armageddon (Didn't start "barely" hitting me until they came within 71km, no real direct hits until they move into their optimal orbit of 49km)
Beware this group's DPS at their optimal (49km)
Example of Spawn: 2x Abaddon, 1x Apocalypse, 1x Armageddon
1) No blitz, no structures, no mineable asteroids, no bounty or tags from NPCs.
2) You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
3) Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
Additions:
Example of Spawn: 2 x Abaddon, 1 x Apocalypse
Example of Spawn: 2x Abaddon, 2x Armageddon (Didn't start "barely" hitting me until they came within 71km, no real direct hits until they move into their optimal orbit of 49km)
Example of Spawn: 2x Abaddon, 1x Apocalypse, 1x Armageddon
Example of Spawn: 2x Abaddon, 2x Armageddon (Didn't start "barely" hitting me until they came within 71km, no real direct hits until they move into their optimal orbit of 49km)
Example of Spawn: 2x Abaddon, 1x Apocalypse, 1x Armageddon
Additions:
Miner will appear about 30km away from warp-in point.
3x Battleship (Suicide Squad)- Spawn 50km away from warp-in point and will auto target you after a few seconds
They will orbit you at about 49-55km.
4x Battleships (Suicide Squad). Spawn at 84km from warp-in point, move to range at 48-50km.
4x Battleships (Suicide Squad) Spawn 80km from warp-in point then slowly move to range.
3x Battleship (Suicide Squad)- Spawn 50km away from warp-in point and will auto target you after a few seconds
They will orbit you at about 49-55km.
4x Battleships (Suicide Squad). Spawn at 84km from warp-in point, move to range at 48-50km.
4x Battleships (Suicide Squad) Spawn 80km from warp-in point then slowly move to range.
Deletions:
4x Battleships (Suicide Squad) They kept at 48km for me, spawned at 84km
4x Battleships (Suicide Squad) (spawned at 80km from me)
Additions:
4x Battleships (Suicide Squad) They kept at 48km for me, spawned at 84km
4x Battleships (Suicide Squad) (spawned at 80km from me)
4x Battleships (Suicide Squad) (spawned at 80km from me)
Deletions:
4x Battleships (Suicide Squad) (spawned at 84km from me)
Additions:
4x Battleships (Suicide Squad) (spawned at 84km from me)
Deletions:
Additions:
1) No blitz, no structures, no mineable asteroids, no bounty or tags from NPCs.
2) You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
3) Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
2) You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
3) Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
Deletions:
You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
Additions:
Faction: Indepent Amarr (no standing losses)
Web/scramble: none
Recommended damage dealing: EM / Therm
Recommended ships: CNR, Long-range Laser Battleship
You will find a single Hulk (Illegal Miner). Destroying it triggers a series of spawns.
===Spawn 1===
3x Battleship (Suicide Squad)
Last killed BS triggers spawn 2
===Spawn 2===
Last killed BS triggers spawn 3
===Spawn 3===
==No blitz, no structures, no mineable asteroids, no bounty or tags from NPCs.==
==Tip==
You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
Web/scramble: none
Recommended damage dealing: EM / Therm
Recommended ships: CNR, Long-range Laser Battleship
You will find a single Hulk (Illegal Miner). Destroying it triggers a series of spawns.
===Spawn 1===
3x Battleship (Suicide Squad)
Last killed BS triggers spawn 2
===Spawn 2===
Last killed BS triggers spawn 3
===Spawn 3===
==No blitz, no structures, no mineable asteroids, no bounty or tags from NPCs.==
==Tip==
You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
Deletions:
Web/scramble: nothing
Recommended damage dealing: EM (Therm possible but not tested)
Recommended ships: CNR, Passive Drake
You will find a single Hulk (Illegal Miner). Destroying it will trigger a respawn.
===Respawn 1===
3x Battleships (Suicide Squad)
Last killed BS triggers respawn 2
===Respawn 2===
Last killed BS triggers respawn 3
===Respawn 3===
==No blitz, no structures, no mineable asteroids, no bounty from NPC-Ships.==
==Tip:==
You don´t get standing loss from Amarr Empire.
The incoming DPS has been increased in this mission a great deal.
Snipe range works best.
At 40-50km the damage of group 3 becomes difficult to tank.
Additions:
CategoryLevel4
Additions:
Recommended ships: CNR, Passive Drake
Beware this group's DPS at their optimal (49km)
The incoming DPS has been increased in this mission a great deal.
Beware this group's DPS at their optimal (49km)
The incoming DPS has been increased in this mission a great deal.
Deletions:
The incoming DPS has been increased in this mission a great deal. (Less than 500 dps)
Additions:
3x Battleships (Suicide Squad)
4x Battleships (Suicide Squad) They kept at 48km for me
4x Battleships (Suicide Squad)
The incoming DPS has been increased in this mission a great deal. (Less than 500 dps)
4x Battleships (Suicide Squad) They kept at 48km for me
4x Battleships (Suicide Squad)
The incoming DPS has been increased in this mission a great deal. (Less than 500 dps)
Deletions:
4x Battleships (Suicide Squad ++Imperial Templar Diviner++) They kept at 48km for me
4x Battleships (Suicide Squad ++Imperial Templar Judgement++)
The in coming DPS has been increased in this mission a great deal.
Additions:
Extras: Nos, Tracking Disruption, Defender Missiles
Recommended ships: CNR, Passive Drake - Completed even with bad skills/T1 items
Recommended ships: CNR, Passive Drake - Completed even with bad skills/T1 items
Deletions:
Recommended ships: CNR
Additions:
4x Battleships (Suicide Squad ++Imperial Templar Diviner++) They kept at 48km for me
4x Battleships (Suicide Squad ++Imperial Templar Judgement++)
The in coming DPS has been increased in this mission a great deal.
Snipe range works best.
At 40-50km the damage of group 3 becomes difficult to tank.
4x Battleships (Suicide Squad ++Imperial Templar Judgement++)
The in coming DPS has been increased in this mission a great deal.
Snipe range works best.
At 40-50km the damage of group 3 becomes difficult to tank.
Deletions:
3x Battleships (Suicide Squad ++Imperial Templar Judgement++)
Additions:
3x Battleships (Suicide Squad ++Imperial Templar Martyr++)
2x Battleships (Suicide Squad ++Imperial Templar Diviner++) They kept at 48km for me
3x Battleships (Suicide Squad ++Imperial Templar Judgement++)
2x Battleships (Suicide Squad ++Imperial Templar Diviner++) They kept at 48km for me
3x Battleships (Suicide Squad ++Imperial Templar Judgement++)
Deletions:
2x Battleships (Imperial Templar Diviner) They kept at 48km for me
3x Battleships (Imperial Templar Judgement)
Additions:
2x Battleships (Imperial Templar Diviner) They kept at 48km for me
Deletions:
Additions:
Respawn waves will aggro drones.
Revision [3158]
Edited on 2008-12-19 15:45:39 by MaiYia [Added "Extra" regarding tracking distruption.]Additions:
Extras: Nos, Tracking Disruption
Deletions:
Additions:
3x Battleships (Imperial Templar Martyr)
2x Battleships (Imperial Templar Diviner)
3x Battleships (Imperial Templar Judgement)
2x Battleships (Imperial Templar Diviner)
3x Battleships (Imperial Templar Judgement)
Deletions:
2x Battleships (Apocalypse)
3x Battleships (Apocalypse)
Additions:
{{lastedit show="2"}}
==Tip:==
You don´t get standing loss from Amarr Empire.
==Tip:==
You don´t get standing loss from Amarr Empire.
Deletions:
==You don´t get standing loss from Amarr Empire.==