Pirate Intrusion, level 2

Last edited by ShintuFelper:
Removed inaccurate info
Wed, 04 Feb 2015 17:52 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin, Therm
Recommended damage dealing: Kin, therm.
Recommended ships: T2 Frigate, cruiser, or larger
Mission: Take out everyone, then go back to the agent. (You don't have to if you check out Blitz)
Remote Complete: No

Pocket 1

Group #1 - 25km - Aggro

2x Destroyers (Corelior Infantry/Sentinel)

Group #2 - 30km

2x Frigates (Coreli Watchman)

Group #3 - 35km

2x Frigates (Coreli Patroller/Watchman) Sensor Dampening Patroller
1x Destroyer (Corelior Infantry)

Group #4 - 35km

3x Frigates (Coreli Agent/Spy)
2x Destroyers (Corelior Soldier/Trooper)
1x Cruiser (Corelum Chief Watchman) Sensor Dampening

Group #5 - 45km

3x Frigates (Coreli Defender/Guard/Protector/Safeguard)

Pocket 2

Group #1 - 25km

3x Destroyers (Corelior Infantry/Sentinel)
1x Cruiser (Corelum Chief Scout/Spy)

Group #2 - 40km

2x Elite Frigates (Coreli Guardian Guard)
3x Frigates (Coreli Defender/Protector)

Group #3 - 70km

3x Destroyers (Corelior Infantry/Soldier)
1x Cruiser (Corelum Chief Patroller/Watchman) Sensor Dampening

Group #4 - 75km

5x Frigates (Coreli Agent/Spy)

Take out pocket one, and Only kill group 3 in pocket 2.

42x Veldspar (Pocket 2)

Blitz: 2-5 min
No Blitz: 3-13 min

Any chief may damp you.

Comment by SerenaLen
2009-09-27 20:39:57
Succeeded in a Caracal, without warping away.
Overview full of red crosses; good fun.
Comment by ReawiDarkfly
2010-04-23 04:47:36
Succeeded in a Thrasher, without warping away.
Not recommended though, sometimes more than 1 of the groups attack at once.
Comment by DrogDar
2010-07-25 13:35:42
Frigs in P1 also had damps (forgot to notice which ones... three i think).
Comment by HerodotusPrime
2011-02-20 23:23:35
4 X Coreli Watchman damped me in the first pocket.
Comment by TuRay
2011-04-22 10:46:58
Possible blitz - only kill Group 3 in Pocket 2.
Comment by TechHeadTrevor
2011-04-29 19:30:41
Did this in a Thorax without loosing my shield and not using a recharger.
Comment by BlueSea
2011-10-26 15:57:19
The five frigates from group three seemed independant of the cruiser and three destroyers, they didn't agro when I killed the cruiser and destroyers first. Also mission didn't complete till i killed the ships listed for group three as well as group one who I proximity agroed (presumably) while fighting the frigates from group three. Didn't need to kill group 2 though, and they didn't agro.
Comment by BlueSea
2011-10-26 16:39:45
Did the same mission again, my previous comment is still true, if anyone else gets this it may be worth updating the page.
Comment by DrukDorje
2011-10-30 01:35:23
*Can* be done in a Rifter ( Artillery; AB, MSE, Booster; Suitcase, Gyro, Nano )

Room1 not too bad, kill dessies 1st.

Room2, fly away, up, over, down onto one of the 3 dessies, orbit 7500 AB permarunning. (Sabot)
Kill the other 2 dessies, then the one you're orbiting, then orbit the cruiser.
Pick off frigs, (sabot or plasma;probably sabot for range) then kill cruiser (phased plasma).
Got out with 93% armor! Manage cap carefully; watch out for collisions with the station (almost killed me by stopping my transversal when approaching cruiser to orbit it at 500).
Comment by TechReviewsAndHelp
2013-01-15 08:12:43
Room 2 sucks in a Dominix
[Comment deleted]
Comment by TarfeN
2020-03-27 18:49:12
Completed by an Alpha Clone with 2mil SP in T1 SOE Epic Arc Thrasher. Key to this mission is avoiding room aggro. Guardians in second pocket are tough but short range. Kite them 8km +, kill the support frigs first. Orbit Chiefs and engage their support destroyers first then kill the Cruiser.
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