Revision history for PortaltoWar3
Revision [22199]
Last edited on 2017-10-16 08:49:38 by SinSmith [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://youtu.be/nY-G8KG5eHI | Cerberus]]
Deletions:
Revision [19832]
Edited on 2014-04-03 23:55:30 by SinSmith [Replaces old-style internal links with new pipe-split links.]Additions:
Video: [[http://youtu.be/nY-G8KG5eHI Cerberus]]
Revision [18954]
Edited on 2013-11-21 16:29:35 by ShishTam [Replaces old-style internal links with new pipe-split links.]Additions:
Standing loss is -2.4%
~& This penalty was incurred for destroying Caldari State's LCS Stargate (Caldari 1)
~& This penalty was incurred for destroying Caldari State's LCS Stargate (Caldari 1)
Revision [18846]
Edited on 2013-09-15 15:48:53 by CuttleBug [Replaces old-style internal links with new pipe-split links.]Additions:
==Loot & Salvage==
23.9 mil
23.9 mil
Revision [18845]
Edited on 2013-09-15 11:15:45 by CuttleBug [Replaces old-style internal links with new pipe-split links.]Additions:
==Bounty==
848,254 isk
848,254 isk
Revision [18844]
Edited on 2013-09-15 10:37:51 by CuttleBug [Replaces old-style internal links with new pipe-split links.]Additions:
3x Decimator/Sunder Alvi (frigate size) (These will target your drones)
Deletions:
Revision [18669]
Edited on 2013-06-03 17:55:24 by GabrielDarkefyre [Replaces old-style internal links with new pipe-split links.]Additions:
5x Elite Frigates (Divine Imperial Paladin/Napat/Valok) - Note: Regularly drops Aggro and retargets Drones
Deletions:
Revision [10918]
Edited on 2012-07-14 08:01:07 by DesmontMcCallock [Replaces old-style internal links with new pipe-split links.]Additions:
==Blitz==
Destroy the stargate to complete the mission
CategoryMissions
Destroy the stargate to complete the mission
CategoryMissions
Deletions:
Additions:
CategoryLevel3
Additions:
======Portal to War, Level 3======
----
=====Portal to War: Part 1 of 5=====
Mission Type: Encounter
====At the 1st Gate====
====Pocket 1====
====Pocket 2====
----
=====Portal to War: Part 2 of 5=====
====Pockets 1 and 2 empty====
====Pocket 3 (Caldari ships)====
===Group 1===
===Group 2===
===Group 3===
===Group 4===
====Pocket 4 (Amarr ships)====
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
===Group 1===
===Group 2===
===Spawn 1===
===Spawn 2 (will not spawn if Control Tower is destroyed)===
===Spawn 3 (will not spawn if Control Tower is destroyed)===
----
=====Portal to War: Part 3 of 5=====
----
=====Portal to War: Part 4 of 5=====
===Group 1===
===Group 2===
===Group 3===
===Blitz===
----
=====Portal to War: Part 5 of 5=====
Blitz: Destroy the stargate to complete the mission
----
=====Portal to War: Part 1 of 5=====
Mission Type: Encounter
====At the 1st Gate====
====Pocket 1====
====Pocket 2====
----
=====Portal to War: Part 2 of 5=====
====Pockets 1 and 2 empty====
====Pocket 3 (Caldari ships)====
===Group 1===
===Group 2===
===Group 3===
===Group 4===
====Pocket 4 (Amarr ships)====
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
===Group 1===
===Group 2===
===Spawn 1===
===Spawn 2 (will not spawn if Control Tower is destroyed)===
===Spawn 3 (will not spawn if Control Tower is destroyed)===
----
=====Portal to War: Part 3 of 5=====
----
=====Portal to War: Part 4 of 5=====
===Group 1===
===Group 2===
===Group 3===
===Blitz===
----
=====Portal to War: Part 5 of 5=====
Blitz: Destroy the stargate to complete the mission
Deletions:
====1 of 5====
===At the 1st gate===
===Pocket 1===
===Pocket 2===
=====2 of 5=====
===Pockets 1 and 2 empty===
===Pocket 3 (Caldari ships)===
==Group 1==
==Group 2==
==Group 3==
==Group 4==
===Pocket 4 (Amarr ships)===
The Amarr fleet spawn is timed, not (necessarily) dependant on attacking the control tower. Both groups auto aggro upon warp in.
==Group 1==
==Group 2==
==Spawn 1==
==Spawn 2==
==Spawn 3==
=====3 of 5=====
=====4 of 5=====
==Group 1==
==Group 2==
==Group 3==
==Blitz==
=====5 of 5=====
Destroy the stargate to complete the mission
Additions:
3x Interceptors (Caldari Navy Delta II Support Frigate) **(web/scram)**
Deletions:
Deletions:
Additions:
both around 20 km
Additions:
If one of the cruisers get too close to another group, that group may aggro when that cruiser is attacked
The Amarr fleet spawn is timed, not (necessarily) dependant on attacking the control tower. Both groups auto aggro upon warp in.
The Amarr fleet spawn is timed, not (necessarily) dependant on attacking the control tower. Both groups auto aggro upon warp in.
Deletions:
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
Additions:
1x Destructor Alvum (cruiser size)
2x Viral Infector Alvum (cruiser size)
3x Decimator/Sunder Alvi (frigate size)
1x Drone Watcher (cruiser size)
2x Viral Infector Alvum (cruiser size)
3x Decimator/Sunder Alvi (frigate size)
1x Drone Watcher (cruiser size)
Deletions:
2x Viral Infector Alvum
3x Decimator/Sunder Alvi
1x Drone Watcher
Additions:
Veldspar - 9 asteroids 839.330 units
Scordite - 18 asteroids 906.882 units
Scordite - 18 asteroids 906.882 units
Deletions:
Scordite - 18 asteroids
Additions:
1x Cruisers (Caldari Navy Moa)
Triggered when last ship in spawn one is attacked
Triggered when ship is attacked in spawn 2
1x Cruisers (Imperial Donus/Equalizer/Maller)
Other structures have no loot
Triggered when last ship in spawn one is attacked
Triggered when ship is attacked in spawn 2
1x Cruisers (Imperial Donus/Equalizer/Maller)
Other structures have no loot
Deletions:
2x Cruisers (Imperial Donus/Equalizer/Maller)
Additions:
2x Cruisers (Imperial Donus/Equalizer/Maller)
Deletions:
Additions:
1x Cruiser (Imperial Equalizer)
2x Cruisers (Imperial Agatho/Avenger/Donus)
2x Cruisers (Imperial Agatho/Avenger/Donus)
Deletions:
2x Cruisers (Imperial Agatho/Avenger)
No Differences
Additions:
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble.
The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble.
Deletions:
Additions:
40-50km
Additions:
Batteries may drop missiles
Deletions:
Additions:
- If you destroy the Control Tower, spawn 2 and 3 will not spawn
- Remember to destroy the Control Tower to collect the data chip
- Remember to destroy the Control Tower to collect the data chip
Deletions:
- Remember to destroy the control tower to collect the data chip
Additions:
Missile Batteries may drop missiles
Deletions:
Additions:
- Don't take too long, or the fleet will get you (see Xalib Zondos' story in comments)
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast
- Remember to destroy the control tower to collect the data chip
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast
- Remember to destroy the control tower to collect the data chip
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner
Deletions:
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast.
- Remember to destroy the control tower to collect the data chip.
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner.
Additions:
5x Elite Frigates (Divine Imperial Paladin/Napat/Valok)
2x Cruisers (Imperial Donus/Maller)
- If you destroy the control tower, spawn 2 and 3 will not spawn
2x Cruisers (Imperial Donus/Maller)
- If you destroy the control tower, spawn 2 and 3 will not spawn
Deletions:
1x Frigate (Imperial Paladin)
1x Cruiser (Imperial Maller)
Additions:
1x Cruiser (Equalizer)
Deletions:
Additions:
Sentry guns may drop ammo and/or missiles
Additions:
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble. Both groups auto aggro upon warp in
Deletions:
auto aggro
auto aggro
Additions:
auto aggro
auto aggro
auto aggro
Deletions:
Auto aggro
Additions:
18-30km
Deletions:
Additions:
Towers may drop ammo and/or missiles
Deletions:
Additions:
Aggro from all
Deletions:
Additions:
Battery may drop ammo
Deletions:
**Group 2**
Additions:
Aggro from everything
Deletions:
Additions:
3 groups
35-50km
1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)
35-50km
1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)
35-50km
1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)
35-50km
1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)
35-50km
1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)
35-50km
1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)
Deletions:
6x Frigates (Caldari Navy Soldier)
3x Cruisers (Caldari Navy Blackbird/Moa)
Additions:
Kill the Caldari Navy Moa
Deletions:
Additions:
Recommended damage dealing: Kin, Therm
==Blitz==
Kill the cruisers only
Recommended damage dealing: Kin, Therm
Destroy the stargate to complete the mission
==Blitz==
Kill the cruisers only
Recommended damage dealing: Kin, Therm
Destroy the stargate to complete the mission
Deletions:
==Blitz:==
Kill the cruisers only.
Recommended damage dealing: Kin, Thermal
Destroy the stargate to complete the mission.
No Differences
Additions:
==Initial Spawn==
Auto aggro
**Group 1**
30-35km
1x Imperial Sentry Gun
1x Cruisers (Equalizer)
**Group 2**
40-45km
1x Imperial Sentry Gun
2x Cruisers (Imperial Agatho/Avenger)
6-10km from Control Tower
3-5 jumps
Auto aggro
**Group 1**
30-35km
1x Imperial Sentry Gun
1x Cruisers (Equalizer)
**Group 2**
40-45km
1x Imperial Sentry Gun
2x Cruisers (Imperial Agatho/Avenger)
6-10km from Control Tower
3-5 jumps
Deletions:
2x Imperial Sentry Gun
3x Cruisers (Imperial Agatho/Avenger/Equalizer)
Additions:
==Group 2==
==Group 3==
==Group 3==
Deletions:
==Groups 3==
Additions:
18-27km
30-45km
30-45km
50km
30-45km
30-45km
50km
Deletions:
range 30-45km
range 50km
Additions:
==Groups 2==
==Groups 3==
==Groups 3==
Deletions:
Additions:
3x Interceptors (Caldari Navy Delta II Support Frigate) (web/scram)
3x Battlecruisers (Imperial Templar Seer) (nos)
3x Battlecruisers (Imperial Templar Seer) (nos)
Deletions:
3x Battlecruisers (Imperial Templar Seer) (nosferatu)
Additions:
3x Interceptors (Caldari Navy Delta II Support Frigate) (web/scramble)
Triggered when you attack the Control Tower
3x Battlecruisers (Imperial Templar Seer) (nosferatu)
Triggered when you attack the Control Tower
3x Battlecruisers (Imperial Templar Seer) (nosferatu)
Deletions:
Triggered when you attack the Control Tower.
3x Battlecruisers (Imperial Templar Seer) **(nosferatu)**
Additions:
Towers may drop ammo
Veldspar - 36 asteroids
Veldspar - 36 asteroids
No Differences
Additions:
Drone Storage has no loot
Deletions:
Additions:
Group 1 10-30km
Deletions:
Additions:
Veldspar - 9 asteroids
Scordite - 18 asteroids
Scordite - 18 asteroids
Deletions:
Scordite 18 asteroids
Additions:
======Portal to War, level 3======
==Structure==
(Drone Storage) has no loot
==Structures==
No loot
==Structures==
No loot
==Structure==
No loot
==Structures==
No loot
==Structure==
(Drone Storage) has no loot
==Structures==
No loot
==Structures==
No loot
==Structure==
No loot
==Structures==
No loot
Deletions:
Structures (Drone Storage) have no loot
Structures have no loot
Structures have no loot
Structure have no loot
Structures have no loot
Additions:
Structure have no loot
Damage dealt: Kin, Therm + EM missiles
Damage dealt: Kin, Therm + EM missiles
Deletions:
Damage dealt: Kin, Therm + EM missiles (!)
Recommended ships: Vagabond
Additions:
Four groups. The first group aggros on warp-in
If the a cruiser's orbit takes it close to another group, that group may aggro when that cruiser is attacked
3x Interceptors (Caldari Navy Delta II Support Frigate) **(web/scramble)**
range 30-45km
range 50km
Structures have no loot
Structures have no loot
If the a cruiser's orbit takes it close to another group, that group may aggro when that cruiser is attacked
3x Interceptors (Caldari Navy Delta II Support Frigate) **(web/scramble)**
range 30-45km
range 50km
Structures have no loot
Structures have no loot
Deletions:
If the a cruiser's orbit takes it close to another group, that group may aggro when that cruiser is attacked.
3x Interceptors (Caldari Navy Delta II Support Frigate) **(webs/scrambles)**
Additions:
Recommended ships: Vagabond, Drake
Four groups. Only the closest group aggros on warp in. Upon attacking group 2, group 3 may aggro
Group 1 20-30km
Group 2 55-60km
Group 3 60-65km
Group 4 65-70km
3x Decimator/Sunder Alvi
Structures (Drone Storage) have no loot
==Asteroids==
Veldspar 9 asteroids
Scordite 18 asteroids
Four groups. Only the closest group aggros on warp in. Upon attacking group 2, group 3 may aggro
Group 1 20-30km
Group 2 55-60km
Group 3 60-65km
Group 4 65-70km
3x Decimator/Sunder Alvi
Structures (Drone Storage) have no loot
==Asteroids==
Veldspar 9 asteroids
Scordite 18 asteroids
Deletions:
3x Sunder/Decimator Alvi
Revision [1769]
Edited on 2008-07-22 23:05:24 by TaeX [changed heading sizes to better distinguish missions vs. pockets]Additions:
====1 of 5====
===At the 1st gate===
===Pocket 1===
===Pocket 2===
===Pockets 1 and 2 empty===
===Pocket 3 (Caldari ships)===
==Group 1==
==Groups 2 and 3==
==Group 4==
===Pocket 4 (Amarr ships)===
==Initial Aggro==
==Spawn 1==
==Spawn 2==
==Spawn 3==
===At the 1st gate===
===Pocket 1===
===Pocket 2===
===Pockets 1 and 2 empty===
===Pocket 3 (Caldari ships)===
==Group 1==
==Groups 2 and 3==
==Group 4==
===Pocket 4 (Amarr ships)===
==Initial Aggro==
==Spawn 1==
==Spawn 2==
==Spawn 3==
Deletions:
====At the 1st gate====
====Pocket 1====
====Pocket 2====
====Pockets 1 and 2 empty====
====Pocket 3 (Caldari ships)====
===Group 1===
===Groups 2 and 3===
===Group 4===
====Pocket 4 (Amarr ships)====
===Initial Aggro===
===Spawn 1===
===Spawn 2===
===Spawn 3===
Additions:
Space type: Normal (MWD works)
Additions:
This is binary and converted to ASCII it says: "PREPARE TO DIE, N00B."
1x Destructor Alvum
====Pocket 1====
Four groups. Only the closest group aggros on warp in (the others are about 60 km away).
Each group consists of:
1x Drone Light Missile Battery
2x Viral Infector Alvum
3x Sunder/Decimator Alvi
====Pocket 2====
1x Drone Watcher Post (turret)
Faction: Caldari & Amarr Empire
Damage dealt: Kin, Therm (Caldari) and EM, Therm (Amarr)
====Pockets 1 and 2 empty====
====Pocket 3 (Caldari ships)====
Four groups. The first group aggros on warp-in, the other two are about 50 km away.
If the a cruiser's orbit takes it close to another group, that group may aggro when that cruiser is attacked.
===Group 1===
3x Interceptors (Caldari Navy Delta II Support Frigate) **(webs/scrambles)**
3x Cruisers (Caldari Navy Blackbird)
===Groups 2 and 3===
6x Frigates (Caldari Navy Soldier/Officer)
===Group 4===
3x Frigates (Caldari Navy Griffin)
2x Cruisers (Caldari Navy Moa)
====Pocket 4 (Amarr ships)====
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble.
===Initial Aggro===
2x Imperial Sentry Gun
3x Cruisers (Imperial Agatho/Avenger/Equalizer)
===Spawn 1===
Triggered when you attack the Control Tower.
5x Cruisers (Imperial Avenger/Equalizer)
===Spawn 2===
5x Elite Frigates (Divine Imperial Valok/Napat)
===Spawn 3===
1x Frigate (Imperial Paladin)
1x Cruiser (Imperial Maller)
3x Battlecruisers (Imperial Templar Seer) **(nosferatu)**
==Tips:==
- Don't take too long, or the fleet will get you (see Xalib Zondos' story in comments).
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast.
- Remember to destroy the control tower to collect the data chip.
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner.
3x Caldari Point Defense Battery
3x Cruisers (Caldari Navy Blackbird/Moa)
6x Frigates (Caldari Navy Soldier)
==Blitz:==
Kill the cruisers only.
Aggro from all:
5x Frigates (Caldari Navy Officer)
Destroy the stargate to complete the mission.
1x Destructor Alvum
====Pocket 1====
Four groups. Only the closest group aggros on warp in (the others are about 60 km away).
Each group consists of:
1x Drone Light Missile Battery
2x Viral Infector Alvum
3x Sunder/Decimator Alvi
====Pocket 2====
1x Drone Watcher Post (turret)
Faction: Caldari & Amarr Empire
Damage dealt: Kin, Therm (Caldari) and EM, Therm (Amarr)
====Pockets 1 and 2 empty====
====Pocket 3 (Caldari ships)====
Four groups. The first group aggros on warp-in, the other two are about 50 km away.
If the a cruiser's orbit takes it close to another group, that group may aggro when that cruiser is attacked.
===Group 1===
3x Interceptors (Caldari Navy Delta II Support Frigate) **(webs/scrambles)**
3x Cruisers (Caldari Navy Blackbird)
===Groups 2 and 3===
6x Frigates (Caldari Navy Soldier/Officer)
===Group 4===
3x Frigates (Caldari Navy Griffin)
2x Cruisers (Caldari Navy Moa)
====Pocket 4 (Amarr ships)====
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble.
===Initial Aggro===
2x Imperial Sentry Gun
3x Cruisers (Imperial Agatho/Avenger/Equalizer)
===Spawn 1===
Triggered when you attack the Control Tower.
5x Cruisers (Imperial Avenger/Equalizer)
===Spawn 2===
5x Elite Frigates (Divine Imperial Valok/Napat)
===Spawn 3===
1x Frigate (Imperial Paladin)
1x Cruiser (Imperial Maller)
3x Battlecruisers (Imperial Templar Seer) **(nosferatu)**
==Tips:==
- Don't take too long, or the fleet will get you (see Xalib Zondos' story in comments).
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast.
- Remember to destroy the control tower to collect the data chip.
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner.
3x Caldari Point Defense Battery
3x Cruisers (Caldari Navy Blackbird/Moa)
6x Frigates (Caldari Navy Soldier)
==Blitz:==
Kill the cruisers only.
Aggro from all:
5x Frigates (Caldari Navy Officer)
Destroy the stargate to complete the mission.
Deletions:
====1st pocket====
This is binary and converted to ASCII it sais:
"PREPARE TO DIE, N00B."
One group that aggros at warp in
Three more groups that doesn't aggro 60km+ away
====2nd pocket====
1x Drone watcher post (turret)
Faction: Caldri & Amarr Empire
Damage dealt: Kin, therm (Caldari) and EM, Therm (Amarr)
====3 empty pockets====
====Pocket 4 (Caldari ships)====
Aggro from one group w/cruisers.
3 more groups.
Good place to loot an Arbalest standard launcher.
====Pocket 5 (Amarr Navy Ships)====
Initial Aggro by: 2 imperial sentries, 2 imperial agatho's and 1 imperial avenger
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the amarr fleet spawns.
The first spawn is containing 3 Imperial Equalizers and 2 imperial avengers
People should watch out for those Imperial Templar Seers, because they use Nos for up to 25km away.
The second last regular spawn also consists of three of those nossing 'Seer' battlecruisers. They are pretty fast for their size.
Some of the spawns may contain webifiers/scramblers.
Remember to blow up the control tower and collect the chip.
A small trick is to bring along a Tractor Beam to hawl in the can. That way u can use ur slot for tank instead of AB. I have done this twice with success and no trouble at all.
WARNING: If you wait too long to do the missions, the room will fill up. Read the comments for Xalib Zondos's story.
The single group is made up of 3 cruisers (two Blackbirds and a Moa), 6 frigates (Soldiers) and 3 10k Caldari Point Defense Batteries.
==Blitz==
Kill the blackbirds, moa and 2x soldiers.
===1st spawn===
5x Caldari Navy Officers
Additions:
Space type: Unknown
Space type: Unknown
Space type: Unknown
Deletions:
Updated by: Elrich Zann
Mission type: Hybrid
Additions:
{{image url="https://eve-survival.org/screenshots/portaltowar3-2.jpg" title="Mission 2" alt="Mission 2"}}