Revision history for Recon2


Revision [20833]

Last edited on 2015-02-04 19:56:40 by ShintuFelper [Updated rat list and damage waves]
Additions:
2x Mercenary Sentry Gun (Tower Sentry Guristas I)
2x Mercenary Light Missile Battery (Angel Light Missile Battery)
6x Frigates (Mercenery Elite Fighter)
3x Frigates (Mercenary Fighter)
1x Cruiser (Mercenary Commander)
**Toxic Cloud Wave (~every 20 second)**
Waves deal all kinds of damage evenly and occur at 5, 25, 45, 65, 95, 115, 135, 155, 175, and 205 seconds after the initial damage.
Every wave has 4 separate damage types.
The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
See the full breakdown in the comments.
Deletions:
2 Heavy Missile Batteries
2 Sentry Guns
9 Frigates (Merc/Elite Merc)
1 Cruiser (Commander)
**Toxic Cloud Wave (every 20 secs)**
Waves deal all kinds of damage evenly and come every 20s.
Every wave has 4 separate damage types, you will only see one of them in the log.
The final wave will be more than 4000 (more than 1000 per type) unresisted damage.


Revision [10577]

Edited on 2012-07-14 05:56:03 by DesmontMcCallock [Updated rat list and damage waves]
Additions:
CategoryMissions
CategoryLevel2


Revision [9351]

Edited on 2011-10-11 23:30:02 by BuilderAlphaOne [2 of 3 -- gate as large collidable object]
Additions:
Approach the gate, approximately 60 to 75 km from warp in
When you get close [10 km], or attack the station, there is an ambush by...
Deletions:
Approach the gate, approximately 60km from warp in
When you get close, or attack the station, there is an ambush by...


Revision [9350]

Edited on 2011-10-11 23:16:14 by BuilderAlphaOne [2 of 3 -- gate as large collidable object]
Additions:
Tip: the gate is a "large collidable object", make sure to turn that on in your overview to see it.


Revision [8142]

Edited on 2011-02-20 18:40:37 by MasterJustassi [2 of 3 -- gate as large collidable object]
Additions:
Space type: Deadspace MWD: Yes


Revision [6831]

Edited on 2010-08-13 14:28:10 by FelyzaWish [cleanup, mineables, formatting]

No Differences

Revision [6830]

Edited on 2010-08-13 14:27:44 by FelyzaWish [cleanup, mineables, formatting]
Additions:
======Recon, Level 2======
=====Part 2 of 3=====
Recommended damage dealing: Kinetic/Thermal
Recommended ship class: Cruiser (Full Clear), Shuttle (Blitz)
Recommended generic setup: Short/Mid Range Combat
==Objective==
Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.
===Single Pocket===
Approach the gate, approximately 60km from warp in
When you get close, or attack the station, there is an ambush by...
==Group 1==
2 Heavy Missile Batteries
2 Sentry Guns
9 Frigates (Merc/Elite Merc)
1 Cruiser (Commander)
==Tip==
- Completion Trigger is based on distance to the gate and not on triggering the ambush.
- If you attack the station and trigger the ambush you will have to approach the gate anyway.
==Blitz==
Fly to the gate in a shuttle, trigger the ambush, warp out.
Mining Station drops random loot, but has a large amount of hp.
=====Part 3 of 3=====
Mission type: Reconnaissance
Damage dealt: Omni (All types)
Extras: Gas Cloud Damage
Recommended ship class: Cruiser
Recommended generic setup: 10K EHP+ Omni Tank, or Pure speed
===Warp In===
**Toxic Cloud Wave (every 20 secs)**
Waves deal all kinds of damage evenly and come every 20s.
Every wave has 4 separate damage types, you will only see one of them in the log.
Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
===Pocket 1===
No enemies
No Structures
== Mineable Asteroids==
30x Plagioclase
16x Pyroxeres
45x Veldspar
==Tip==
- The solution for the average level 2 mission runner is obviously not to get hit by the final wave.
- Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate before that wave hits.
- There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud
Deletions:
=====Recon (2 of 3), Level 2=====
Extras:
Web/scramble:
Recommended damage dealing: Kin/therm (note it is possible to blitz this mission without a single kill)
Recommended ships: Thorax
Objective: Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.:
Approach the gate (about 60K out from the station)
when you get close, or attack the station, there is an ambush by:
2 missile batteries
2 sentry guns
9 merc frigate and elite frig
1 merc cruiser (commander)
Completion Trigger is based on distance to the gate and not on triggering the ambush, so __if you attack the station and trigger the ambush you will have to
approach the gate anyway__, and the sentries and batteries won't let you do it easily.
**Blitz:** Fly to the gate in a shuttle, trigger the ambush, warp out.
Mining Station drops random loot, but has quite many hp.
=====Recon (3 of 3), Level 2=====
Mission type: Recon
Damage dealt: All types (25% each)
Extras: Gas cloud damage
Web/scramble: None
Recommended damage dealing: N/A
Recommended ships: Any fast cruiser with an afterburner.
===Toxic Cloud Wave (every 20 secs)===
Waves deal all kinds of damage evenly and come every 20s. Every wave has 4 separate damage types, you will only see one of them in the log.
Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per source). The final wave will be more than 4000 (more than 1000 per source) unresisted damage.
**Tip:** The solution for the average level 2 mission runner is obviously not to get hit by the final wave. Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate before that wave hits.


Revision [6529]

Edited on 2010-06-04 22:49:26 by ThalaSala [cleanup, mineables, formatting]
Additions:
Recommended ships: Thorax
Deletions:
Recommended ships:


Revision [5994]

Edited on 2010-01-29 05:29:04 by DanteVonKarma [cleanup, mineables, formatting]
Additions:
Completion Trigger is based on distance to the gate and not on triggering the ambush, so __if you attack the station and trigger the ambush you will have to
approach the gate anyway__, and the sentries and batteries won't let you do it easily.
Deletions:
++Triggering the ambush completes the mission, you can warp out and return to your agent, or kill the mercs.++ Completion Trigger is based on distance to the gate.


Revision [4385]

Edited on 2009-06-13 16:41:44 by AnathemaMatou [fixed 2/3 trigger.]
Additions:
++Triggering the ambush completes the mission, you can warp out and return to your agent, or kill the mercs.++ Completion Trigger is based on distance to the gate.
Deletions:
Triggering the ambush completes the mission, you can warp out and return to your agent, or kill the mercs.


Revision [1946]

Edited on 2008-08-09 11:05:44 by AnathemaMatou [Minor additions and formatting]
Additions:
Extras:
**Blitz:** Fly to the gate in a shuttle, trigger the ambush, warp out.
Damage dealt: All types (25% each)
Recommended ships: Any fast cruiser with an afterburner.
You warp directly into a cloud. Warp-out gate is 60km away, activate it to complete the mission.
===Toxic Cloud Wave (every 20 secs)===
**Tip:** The solution for the average level 2 mission runner is obviously not to get hit by the final wave. Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate before that wave hits.
Deletions:
Extras:
==Blitz==
Fly to the gate in a shuttle, trigger the ambush, warp out
You warp directly into a cloud.
Fly to the gate, activate it to complete the mission.


Revision [1665]

Edited on 2008-07-13 00:02:18 by AmaruDeltmartuk [updated level 2 recon 2/3 hostiles info]
Additions:
2 missile batteries
9 merc frigate and elite frig
1 merc cruiser (commander)
Deletions:
2 missle batteries
14 merc rats (random) - mostly frigates


Revision [1119]

Edited on 2008-06-12 16:55:04 by XoddHil [added: station loot, +1 ambush trigger]
Additions:
Extras:
when you get close, or attack the station, there is an ambush by:
==Structures==
Mining Station drops random loot, but has quite many hp.
Deletions:
Extras:
when you get close, there is an ambush by:


Revision [238]

Edited on 2008-05-24 20:18:53 by EthaeT [added: station loot, +1 ambush trigger]
Additions:
{{lastedit show="2"}}


Revision [236]

Edited on 2008-05-24 20:17:57 by EthaeT [added: station loot, +1 ambush trigger]
Additions:
=====Recon (2 of 3), Level 2=====

Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds
Extras:
Web/scramble:
Recommended damage dealing: Kin/therm (note it is possible to blitz this mission without a single kill)
Recommended ships:

Objective: Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.:

Approach the gate (about 60K out from the station)
when you get close, there is an ambush by:
2 missle batteries
2 sentry guns
14 merc rats (random) - mostly frigates
Triggering the ambush completes the mission, you can warp out and return to your agent, or kill the mercs.
==Blitz==
Fly to the gate in a shuttle, trigger the ambush, warp out

=====Recon (3 of 3), Level 2=====

Faction: None
Mission type: Recon
Space type: Deadspace
Damage dealt: All kinds
Extras: Gas cloud damage
Web/scramble: None
Recommended damage dealing: N/A
Recommended ships:

You warp directly into a cloud.
Waves deal all kinds of damage evenly and come every 20s. Every wave has 4 separate damage types, you will only see one of them in the log.
Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per source). The final wave will be more than 4000 (more than 1000 per source) unresisted damage.
Fly to the gate, activate it to complete the mission.
Deletions:
a


Revision [228]

The oldest known version of this page was created on 2008-05-24 19:52:59 by EthaeT [added: station loot, +1 ambush trigger]
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