Revision history for Recon2sa
Revision [22180]
Last edited on 2017-10-16 08:49:38 by Ltdrone1 [Replaces old-style internal links with new pipe-split links.]Additions:
This part is common for all races: [[Recon2 | Link]]
Deletions:
Revision [18745]
Edited on 2013-07-20 00:19:35 by Ltdrone1 [Replaces old-style internal links with new pipe-split links.]Additions:
Space type: Deadspace 2e pocket warpdisrupting cloud (dont use slow ships with turrets!!)
10+ tracking disruptors in 2e pocket
+- 20 ships
10+ will perma tracking distrupt you
======incomplete ship list=====
10+ tracking disruptors in 2e pocket
+- 20 ships
10+ will perma tracking distrupt you
======incomplete ship list=====
Deletions:
Revision [10575]
Edited on 2012-07-14 05:54:39 by DesmontMcCallock [Replaces old-style internal links with new pipe-split links.]Additions:
CategoryMissions
CategoryLevel2
CategoryLevel2
Revision [9626]
Edited on 2012-01-11 22:53:00 by LiandriKamadachi [Replaces old-style internal links with new pipe-split links.]Additions:
- The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.
Additions:
8x Centum Loyal Fiend/Hellhound
Deletions:
Additions:
8x Centum Loyal Fiend
Deletions:
Additions:
Use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
Deletions:
Additions:
==Blitz:==
Use a frigate with AfterBurner ( => 1088m/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
Use a frigate with AfterBurner ( => 1088m/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
Revision [4223]
Edited on 2009-05-08 10:17:03 by BuilderAlphaOne [drone aggro plus revised spawn groups]Additions:
- Four groups of three ships which spawn at short intervals (~20 seconds)
- Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
- each spawn = one Destroyer and two Cruiser size ships
- Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
- new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
- Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
- each spawn = one Destroyer and two Cruiser size ships
- Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
- new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
Deletions:
- Take out the smaller ships (destroyers) first on warp-in then work on the Cruisers then Elite (Loyal) Cruisers
- each spawn = one destroyer and two cruiser size ships
- cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
- new spawns WILL target your drones, so pull them back in quickly after killing destroyer with them.
Revision [4222]
Edited on 2009-05-08 10:14:46 by BuilderAlphaOne [revised T1 spawns and added note on drone deaths]Additions:
Recommended ships :Hurricane, command ship, Drake
- Groups spawn at relatively short intervals (~20 seconds)
- each spawn = one destroyer and two cruiser size ships
- cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
- new spawns WILL target your drones, so pull them back in quickly after killing destroyer with them.
===examples of possible spawns===
1x Centior Abomination, Devourer [Destroyer]
1x Centior Horror, Hellhound [T1 Cruiser]
1x Centatis Behemoth or Daemon [BC]
1x or 2x Centum Loyal Execrator, Hellhound, Slaughterer
- Groups spawn at relatively short intervals (~20 seconds)
- each spawn = one destroyer and two cruiser size ships
- cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
- new spawns WILL target your drones, so pull them back in quickly after killing destroyer with them.
===examples of possible spawns===
1x Centior Abomination, Devourer [Destroyer]
1x Centior Horror, Hellhound [T1 Cruiser]
1x Centatis Behemoth or Daemon [BC]
1x or 2x Centum Loyal Execrator, Hellhound, Slaughterer
Deletions:
- Groups spawn at relatively short intervals (~30 seconds)
===Full-Spawn List===
1x Centatis Behemoth
1x Centatis Daemon
2x Centior Abomination
1x Centior Devourer
1x Centior Horror
2x Centum Hellhound
1x Centum Loyal Execrator
2x Centum Loyal Hellhound
1x Centum Loyal Slaughterer
Revision [1156]
Edited on 2008-06-13 18:58:34 by KyraKomatsu [revised T1 spawns and added note on drone deaths]Additions:
- expect approx. 450dps from full-aggro in both pockets
Deletions:
Revision [581]
Edited on 2008-05-27 17:06:44 by ChepeNolon [revised T1 spawns and added note on drone deaths]Additions:
=====Part 1 of 3=====
=====Part 2 and 3=====
This part is common for all races: [[Recon2 Link]]
=====Part 2 and 3=====
This part is common for all races: [[Recon2 Link]]