Revision [11010]

This is an old revision of Score3an made by DesmontMcCallock on 2012-07-15 08:26:39.

 

The Score, Level 3 (Angel Cartel)


Last edited by DesmontMcCallock
Sun, 15 Jul 2012 08:26 UTC

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin (Some thermal missiles)
Recommended damage dealing: Exp, Kin
Recommended ships: Retribution, Drake, Hurricane

The exact names of ships may be different, but there should be the same number of frigates / destroyers / cruisers / battlecruisers etc. per spawn.

No hostiles at the initial gate.

Pocket 1

Ships spawn in small groups a few seconds apart, no initial aggro
They all aggro when you shoot at any one.
Acceleration gate at 40km.

Single Group (40-70km)

7x Frigates (Gistii Ambusher/Nomad/Raider/Ruffian)
2x Destoyers (Gistior Defacer/Haunter)
8x Cruisers (Gistum Crusher/Defeater/Depredator/Predator/Smasher)

Asteroids
Mining causes a few frigs to spawn during the process, 3 may be the most at one time.

Veldspar - 8 Asteroids
Plagioclase - 6 asteroids
Pyroxeres - 6 asteroids - 191,877 units - 57563.1 m3

Structures
No loot

Pocket 2

Groups appear a few seconds apart, no initial aggro.

Group 1 (60-70km) (left)

6x Frigates (Gistii Ambusher/Raider/Thug)
4x Cruisers (Gistum Centurion/Depredator/Liquidator/Phalanx/Predator)
1x Battlecruiser (Gistatis Primus/Tribuni)

Group 2 (60-65km) (right)

2x Frigates (Gistii Ambusher/Outlaw/Raider/Thug)
2x Cruisers (Gistum Centurion/Depredator/Liquidator/Marauder/Phalanx/Predator)

Tip
Group 2 is the objective. Shooting at it causes full pocket aggro.

CategoryMissions
CategoryLevel3
There are 11 comments on this page. [Show comments]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki