Revision [2678]

This is an old revision of ShipyardTheft4se made by AnathemaMatou on 2008-10-26 13:54:35.

 

Shipyard Theft, level 4


Last edited by AnathemaMatou:
any ship will do, missileboats do not have any advantage here
Sun, 26 Oct 2008 13:54 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage Dealt: Kinetic/Thermal
Extras: Dampening from Corelum Chief Safeguard
Recommended damage dealing: Kinetic/Thermal
Recommended ships: any level-4 capable ship, including snipers with only a basic tank

Pocket 1

Tip: When getting the initial aggro, it's smart to move away from the other groups, before firing. This way you won't get drone-aggro or other unexpected aggro.

First Spawn; (Automatic aggro)

3x Corelatis Squad Leader (Battlecruiser class)
2x Corelatis Platoon Leader (Battlecruiser class)
1x Core Lord Admiral (Battleship class)

Second Spawn:

5x Guardian Veteran (Elite class)
4x Corelatis Platoon Leader (Battlecruiser class)
1x Core High Admiral (Battleship class)

Third Spawn:

2x Corelior Trooper (Destroyer class)
1x Corelior Soldier (Destroyer class)
4x Corelatis Wing Leader (Battlecruiser class)
1x Core High Admiral (Battleship class)
1x Core Admiral (Battleship class)

Fourth Spawn:

3x Corelatis Captain Sentry (Battlecruiser class)
5x Corelatis Captain (Battlecruiser class)

Fifth Spawn:

2x Corelum Chief Guard (Cruiser class
2x Corelum Chief Safeguard (Cruiser class) Dampening
3x Core Port Admiral (Battleship class)

Pocket 2

The storage silo didn't drop anything.

Single Spawn: (Automatic aggro)

1x Corelior Infantry (Destroyer class)
4x Corelior Soldier (Destroyer class)
2x Corelatis Platoon Leader (Battlecruiser class)
3x Corelatis Squad Leader (Battlecruiser class)
2x Core Admiral (Battleship class)
1x Core High Admiral (Battleship class)
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