Small Misunderstanding, Level 2
Last edited by LSD13:
Add notes about major standing loss.
Fri, 29 Jun 2018 06:52 UTC
Add notes about major standing loss.
Fri, 29 Jun 2018 06:52 UTC
Part 1 of 3
Faction: Guristas Pirates
Mission type: Encounter
Space type: Deadspace, no gates
Damage dealt: Kin,Therm
Web/scramble: None
Recommended damage dealing: Kin, therm
Warp In
Distance: 15-25kmThe "ship" you are asked to destroy is actually a Large Collidable Structure. Make sure you have these visible on your overview because you might not see it in space. The frigates will spawn when you approach the structure.
9x Frigates (guristas)
Blitz: destroy the structure, warp out.
Standings loss: -0.3 Combat - Ship Kill - Static Caracal Navy Issue.
Part 2 of 3
Faction: Guristas
Mission type:Encounter/Acquire
Space type: Normal, no gates (MWD will work)
Web/scramble: None
Damage dealt: Kin,Therm
Recommended damage dealing: kin,Therm
Warp In
First Group (Aggro)
Distance 50km3x Frigates (heron)
Respawn 1
Distance: 35km4x frigates
Respawn 2
Distance: 25-45km5x frigates
Can dropped from last kill (Ship Logs)
Part 3 of 3
Faction: Guristas
Mission type: Encounter/Acquire
Space type: Deadspace, no gates
Damage dealt: Kin/Therm
Recommended damage dealing: kin,Therm
Web/scramble: yes
You get a small warded container just for accepting the mission, and the last rat killed also drops one. Only one is required when you turn the mission in, which leaves you with a spare. This mission has since been changed by CCP, and Small Warded Containers no longer have anything to do with this mission.
Warp in
Empty pocket, but they will spawn after you get within 10 kmSpawn 1
Distance : 10km3x frigates
2x destroyers
Spawn 2
Distance 10km7x frigates
2x frigates (ew)
Last kill dropped can (Small Warded Container)
CategoryMissions
CategoryLevel2
CategoryNeedInfo - Ship names