Revision history for SmallMisunderstanding2Gu
Additions:
Standings loss: -0.3 Combat - Ship Kill - Static Caracal Navy Issue.
Revision [14449]
Edited on 2012-07-30 06:14:16 by DesmontMcCallock [Add notes about major standing loss.]Additions:
CategoryNeedInfo - Ship names
Revision [10597]
Edited on 2012-07-14 06:04:54 by DesmontMcCallock [Add notes about major standing loss.]Additions:
====Warp in====
----
CategoryMissions
CategoryLevel2
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CategoryMissions
CategoryLevel2
Deletions:
Revision [9634]
Edited on 2012-01-13 22:55:36 by SeamusDonohue [No Small Warded Containers, anymore.]Additions:
++Last kill dropped can (Small Warded Container)++
Deletions:
Revision [9633]
Edited on 2012-01-13 22:55:02 by SeamusDonohue [No Small Warded Containers, anymore.]Additions:
++You get a small warded container just for accepting the mission, and the last rat killed also drops one. Only one is required when you turn the mission in, which leaves you with a spare.++ This mission has since been changed by CCP, and Small Warded Containers no longer have anything to do with this mission.
Deletions:
Additions:
Space type: Deadspace, no gates
Space type: Normal, no gates (MWD will work)
Space type: Deadspace, no gates
You get a small warded container just for accepting the mission, and the last rat killed also drops one. Only one is required when you turn the mission in, which leaves you with a spare.
Space type: Normal, no gates (MWD will work)
Space type: Deadspace, no gates
You get a small warded container just for accepting the mission, and the last rat killed also drops one. Only one is required when you turn the mission in, which leaves you with a spare.
Deletions:
Space type: Normal space
Space type: normal space
Revision [5444]
Edited on 2009-11-02 19:29:12 by AmerusCeo [part 3 of 3 spawn trigger revised to correct trigg]Additions:
Empty pocket, but they will spawn after you get within 10 km
Deletions:
Additions:
The "ship" you are asked to destroy is actually a Large Collidable Structure. Make sure you have these visible on your overview because you might not see it in space. The frigates will spawn when you approach the structure.
**Blitz:** destroy the structure, warp out.
**Blitz:** destroy the structure, warp out.
Additions:
Distance 50km
Deletions:
Additions:
Can dropped from last kill (Ship Logs)
Last kill dropped can (Small Warded Container)
Last kill dropped can (Small Warded Container)
Deletions:
Last kill dropped can
Additions:
{{lastedit show="2"}}
===Spawn 2===
===Spawn 2===
Deletions:
===Spawn 2==
Additions:
======Small Misunderstanding, Level 2======
{{lastedit show="2"}]
=====Part 1 of 3=====
Faction: Guristas Pirates
Damage dealt: Kin,Therm
Recommended damage dealing: Kin, therm
====Warp In====
=====Part 2 of 3=====
Faction: Guristas
Mission type:Encounter/Acquire
Space type: Normal space
Damage dealt: Kin,Therm
====Warp In====
===First Group (Aggro)===
===Respawn 1 ===
===Respawn 2 ===
5x frigates
Can dropped from last kill
=====Part 3 of 3=====
Faction: Guristas
Mission type: Encounter/Acquire
Damage dealt: Kin/Therm
===Spawn 1===
===Spawn 2==
Last kill dropped can
{{lastedit show="2"}]
=====Part 1 of 3=====
Faction: Guristas Pirates
Damage dealt: Kin,Therm
Recommended damage dealing: Kin, therm
====Warp In====
=====Part 2 of 3=====
Faction: Guristas
Mission type:Encounter/Acquire
Space type: Normal space
Damage dealt: Kin,Therm
====Warp In====
===First Group (Aggro)===
===Respawn 1 ===
===Respawn 2 ===
5x frigates
Can dropped from last kill
=====Part 3 of 3=====
Faction: Guristas
Mission type: Encounter/Acquire
Damage dealt: Kin/Therm
===Spawn 1===
===Spawn 2==
Last kill dropped can
Deletions:
Faction: guristas
Damage dealt: EM/Therm
Extras: ?
========Warp in ======
=====part 2 of 3=====
=====
Faction: guristas
Mission type:recover/aquire
Extras:
=====
Group 1 (Aggro)
spawn 1
spawn 2
5x frigate
==can dropped from last kill==
=====3 of 3=====
Faction: guristas
Mission type:
Damage dealt: EM/Therm
Extras: ?
======
===spawn 1
spawn 2
===
==last kill dropped can ==
----
CategoryCleanup - Goes without saying.
Additions:
part 1 of 3
Faction: guristas
Mission type: Encounter
Space type: normal space
Damage dealt: EM/Therm
Extras: ?
Web/scramble: None
========Warp in ======
Distance: 15-25km
9x Frigates (guristas)
=====part 2 of 3=====
=====
Faction: guristas
Mission type:recover/aquire
Space type: normal space
Extras:
Web/scramble: None
Recommended damage dealing: kin,Therm
=====
Group 1 (Aggro)
Distance 35km
3x Frigates (heron)
spawn 1
Distance: 35km
4x frigates
spawn 2
Distance: 25-45km
5x frigate
==can dropped from last kill==
=====3 of 3=====
Faction: guristas
Mission type:
Space type: normal space
Damage dealt: EM/Therm
Extras: ?
Web/scramble: yes
====warp in====
Empty pocket, but they will spawn after 5 seconds
======
===spawn 1
Distance : 10km
3x frigates
2x destroyers
spawn 2
Distance 10km
7x frigates
2x frigates (ew)
===
==last kill dropped can ==
----
CategoryCleanup - Goes without saying.
Faction: guristas
Mission type: Encounter
Space type: normal space
Damage dealt: EM/Therm
Extras: ?
Web/scramble: None
========Warp in ======
Distance: 15-25km
9x Frigates (guristas)
=====part 2 of 3=====
=====
Faction: guristas
Mission type:recover/aquire
Space type: normal space
Extras:
Web/scramble: None
Recommended damage dealing: kin,Therm
=====
Group 1 (Aggro)
Distance 35km
3x Frigates (heron)
spawn 1
Distance: 35km
4x frigates
spawn 2
Distance: 25-45km
5x frigate
==can dropped from last kill==
=====3 of 3=====
Faction: guristas
Mission type:
Space type: normal space
Damage dealt: EM/Therm
Extras: ?
Web/scramble: yes
====warp in====
Empty pocket, but they will spawn after 5 seconds
======
===spawn 1
Distance : 10km
3x frigates
2x destroyers
spawn 2
Distance 10km
7x frigates
2x frigates (ew)
===
==last kill dropped can ==
----
CategoryCleanup - Goes without saying.