Revision history for SmurfityBob
Additions:
3x Gist b-type hardners
1x Dread guristas shield boost amp
1x 100mn republic afterburner/M4 target painter
2x T2 Warhead Rigor Catalyst
1x t1 Warhead Flare Catalyst
5x light t2
5x medium t2
+Assorted 3% missile implants (velocity/explosion velocity/ROF)
1x Dread guristas shield boost amp
1x 100mn republic afterburner/M4 target painter
2x T2 Warhead Rigor Catalyst
1x t1 Warhead Flare Catalyst
5x light t2
5x medium t2
+Assorted 3% missile implants (velocity/explosion velocity/ROF)
Deletions:
1x Dread guristas shield boost amp/100mn republic afterburner/M4 target painter
3x Warhead Rigor Catalyst
5x light
5x medium
+Assorted 3% missile implants
Additions:
with careful us of the nos, the ship will keep everything running for as long as fresh rats spawn
I use a pair of standard t2 invuln fields for omni setups
I use a pair of standard t2 invuln fields for omni setups
Additions:
======My Level 4 Setup======
**__CNR__**
**Highs**
7x navy cruise launchers
1x x-type nos
**mids**
1x A-type medium pithum shield booster
4x Gist b-type hardners
1x Dread guristas shield boost amp/100mn republic afterburner/M4 target painter
**lows**
1x T2 Cap Flux coil
4x Faction BCU
3x Warhead Rigor Catalyst
**Drones**
5x light
5x medium
5x shield maint bots (never know when a corp mate might ask for a hand :))
**Head**
1-5HG crystal set (still require cybernetics rank 5 + slot 6 implant)
6+8CC4 + CR4 (3% cap and 3% cap charge time)
+Assorted 3% missile implants
**Notes**
Delivers 572 missile dps with my skills and standard ammo 658dps with caldari faction ammo,
**__CNR__**
**Highs**
7x navy cruise launchers
1x x-type nos
**mids**
1x A-type medium pithum shield booster
4x Gist b-type hardners
1x Dread guristas shield boost amp/100mn republic afterburner/M4 target painter
**lows**
1x T2 Cap Flux coil
4x Faction BCU
3x Warhead Rigor Catalyst
**Drones**
5x light
5x medium
5x shield maint bots (never know when a corp mate might ask for a hand :))
**Head**
1-5HG crystal set (still require cybernetics rank 5 + slot 6 implant)
6+8CC4 + CR4 (3% cap and 3% cap charge time)
+Assorted 3% missile implants
**Notes**
Delivers 572 missile dps with my skills and standard ammo 658dps with caldari faction ammo,
Additions:
======Nos Vs Rats======
I've read a bunch on the forums and in other places about how Nos work Vs rats, so I spent an evening testing diffrent things and came to these conclusions
1> rats have a finite amount of cap
2> this cap doesn't recharge in a reasonable amount of time (I would say not at all)
3> the rats don't use this cap for anything, their lasers/shield boosts etc don't drain it and draining it doesn't stop those things from working*
4> a nos will drain cap from the rat even if you have more cap then them.
*I read a few posts that state that draining a rats cap will reduce the frequency of repair cycles or ecm bursts, however I cant see any way of verifying either of these as both of their frequencies vary wildly anyway.
I've read a bunch on the forums and in other places about how Nos work Vs rats, so I spent an evening testing diffrent things and came to these conclusions
1> rats have a finite amount of cap
2> this cap doesn't recharge in a reasonable amount of time (I would say not at all)
3> the rats don't use this cap for anything, their lasers/shield boosts etc don't drain it and draining it doesn't stop those things from working*
4> a nos will drain cap from the rat even if you have more cap then them.
*I read a few posts that state that draining a rats cap will reduce the frequency of repair cycles or ecm bursts, however I cant see any way of verifying either of these as both of their frequencies vary wildly anyway.
Additions:
======My Level 5 Setup======
**__Rattlesnake__**
**Highs:**
**Mids:**
**Lows:**
**Rigs**
**Drone bay:**
**Notes:**
The nos mostly just so you can get a cycle of it off on the last ship you kill, I dont waste time killing neut towers, failing to get a cycle of nos just before you warp out is a problem, it takes a LONG time for a ship with 6xsprs fitted to recover from a totally empty cap
**__Rattlesnake__**
**Highs:**
**Mids:**
**Lows:**
**Rigs**
**Drone bay:**
**Notes:**
The nos mostly just so you can get a cycle of it off on the last ship you kill, I dont waste time killing neut towers, failing to get a cycle of nos just before you warp out is a problem, it takes a LONG time for a ship with 6xsprs fitted to recover from a totally empty cap
Deletions:
Rattlesnake
Highs:
Mids:
Lows:
Rigs
Drone bay: