Revision history for SpyStash3an


Revision [22454]

Last edited on 2018-06-16 00:37:34 by ShintuFelper
Additions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **painter**
Chance of a bonus Gist Commander/General spawning on clearing Group 2.
Deletions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **web/scram/painter**
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn


Revision [21137]

Edited on 2015-08-12 08:59:28 by EveKat
Additions:
1x Cruisers (Gistum Crusher/Smasher) **Painter**
Deletions:
1x Cruisers (Gistum Crusher) **Painter**


Revision [18811]

Edited on 2013-08-28 14:03:11 by CuttleBug
Additions:
1x Cruisers (Gistum Crusher) **Painter**
Deletions:
1x Cruisers (Gistum Crusher)


Revision [18639]

Edited on 2013-04-23 02:52:10 by TechReviewsAndHelp
Additions:
Video: http://youtu.be/3oIEAcxMGbM
==Video==
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbM


Revision [10949]

Edited on 2012-07-14 08:07:42 by DesmontMcCallock
Additions:
==Blitz==
----
CategoryMissions
Deletions:
====Blitz====


Revision [9981]

Edited on 2012-04-13 17:52:25 by SturmWolke [removed video link]
Deletions:
Video: http://www.youtube.com/watch?v=Fjqij-Tr69U


Revision [9214]

Edited on 2011-09-05 12:06:36 by SnowedEarth [Added blitz technique]
Additions:
====Blitz====
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.


Revision [7840]

Edited on 2011-02-03 11:28:53 by HoshiIsamu [+CategoryLevel3]
Additions:
CategoryLevel3
Deletions:
No loot


Revision [6666]

Edited on 2010-07-11 22:45:54 by DimoHamaambo [Recommended ship]
Additions:
Recommended ships: Huginn, Drake, Hurricane
Deletions:
Recommended ships: Huginn, Drake


Revision [6508]

Edited on 2010-05-29 05:49:18 by DanteVonKarma [Recommended ship]
Additions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **web/scram/painter**
Deletions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram/painter


Revision [5887]

Edited on 2010-01-03 19:41:43 by SusurrousEve [painter added]
Additions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram/painter
Deletions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram


Revision [5480]

Edited on 2009-11-15 22:04:20 by GreenGimp [painter added]
Additions:
Video: http://www.youtube.com/watch?v=Fjqij-Tr69U


Revision [5460]

Edited on 2009-11-07 14:03:45 by CaptAtreides [edited aggro]
Additions:
===Group 3 (automatic aggro)===
Deletions:
===Group 3===


Revision [3446]

Edited on 2009-01-18 17:43:25 by Mousy1 [edited aggro]
Additions:
====Pocket 1====
Deletions:
====Pocket 1:====


Revision [2973]

Edited on 2008-11-21 19:26:40 by Mousy1 [cleaned up]

No Differences

Revision [2417]

Edited on 2008-09-24 17:50:19 by Mousy1 [cleaned up]
Additions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram
Deletions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **Web/Scramble**


Revision [2282]

Edited on 2008-09-18 16:04:41 by Mousy1 [cleaned up]
Additions:
===Group 1 (automatic aggro)===
(11km)
===Group 2 (automatic aggro)===
(60-80km)
===Group 3===
(40-70km)
===Group 4===
(100km)
====Pocket 2====
===Group 1 (automatic aggro)===
===Group 2===
(40km)
==Structures==
No loot
Deletions:
===Group 1: (11km) (Automatic aggro)===
===Group 2: (60-80km) (Automatic aggro)===
===Group 3: (40-70km)===
===Group 4: (100km)===
====Pocket 2:====
===Group 1: (Automatic aggro)===
===Group 2: (40km)===


Revision [2255]

Edited on 2008-09-18 11:14:03 by Mousy1 [Cleaned up]
Additions:
No hostiles at the initial gate


Revision [2199]

Edited on 2008-09-13 18:19:31 by Mousy1 [cleaned up]
Additions:
Shooting the Light Missile Batteries aggroes all groups
Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
Deletions:
Shooting the Light Missile Batteries aggroes all groups.
Attacking Group 1 aggroes Group 2 aswell.
Killing Group 2 completes the mission.
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
If you do the mission in a battleship, you will encounter a Mach class bs as the final spawn.


Revision [2198]

Edited on 2008-09-13 18:16:31 by Mousy1 [cleaned up]
Additions:
3x Angel Light Missile Battery
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher)
2x Battlecruisers (Gistatis Tribuni)
Deletions:
3 Angel Light Missile Battery
The Officer's quarters will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
2x Gistior (Destroyer class)
1x Gistum (Cruiser class)
2x Gistatis (Battlecruiser class)


Revision [2197]

Edited on 2008-09-13 18:12:53 by Mousy1 [cleaned up]
Additions:
Recommended ships: Huginn, Drake
Gate not locked @ 30km
2x Destroyers (Gistior Defiler)
5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **Web/Scramble**
3x Cruisers (Gistum Centurion/Phalanx)
Structures have no loot
Deletions:
Recommended ships: Huginn
Gate not locked.
5x Gistii (Frigate class)
4x Gistior (Destroyer class)
5x Gistum (Cruiser class)
2x Arch Gistii Nomad (Elite Frigate class) **Web/Scramble**
3x Gistum (Cruiser class)


Revision [912]

The oldest known version of this page was created on 2008-05-31 22:08:48 by MariaEpiconthe [cleaned up]
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