Revision history for SpyStash3an
Additions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **painter**
Chance of a bonus Gist Commander/General spawning on clearing Group 2.
Chance of a bonus Gist Commander/General spawning on clearing Group 2.
Deletions:
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
Additions:
1x Cruisers (Gistum Crusher/Smasher) **Painter**
Deletions:
Additions:
1x Cruisers (Gistum Crusher) **Painter**
Deletions:
Additions:
Video: http://youtu.be/3oIEAcxMGbM
==Video==
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbM
==Video==
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbM
Additions:
==Blitz==
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CategoryMissions
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CategoryMissions
Deletions:
Deletions:
Additions:
====Blitz====
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
Additions:
CategoryLevel3
Deletions:
Additions:
Recommended ships: Huginn, Drake, Hurricane
Deletions:
Additions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **web/scram/painter**
Deletions:
Additions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram/painter
Deletions:
Additions:
Video: http://www.youtube.com/watch?v=Fjqij-Tr69U
Additions:
===Group 3 (automatic aggro)===
Deletions:
Additions:
====Pocket 1====
Deletions:
No Differences
Additions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram
Deletions:
Additions:
===Group 1 (automatic aggro)===
(11km)
===Group 2 (automatic aggro)===
(60-80km)
===Group 3===
(40-70km)
===Group 4===
(100km)
====Pocket 2====
===Group 1 (automatic aggro)===
===Group 2===
(40km)
==Structures==
No loot
(11km)
===Group 2 (automatic aggro)===
(60-80km)
===Group 3===
(40-70km)
===Group 4===
(100km)
====Pocket 2====
===Group 1 (automatic aggro)===
===Group 2===
(40km)
==Structures==
No loot
Deletions:
===Group 2: (60-80km) (Automatic aggro)===
===Group 3: (40-70km)===
===Group 4: (100km)===
====Pocket 2:====
===Group 1: (Automatic aggro)===
===Group 2: (40km)===
Additions:
No hostiles at the initial gate
Additions:
Shooting the Light Missile Batteries aggroes all groups
Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
Deletions:
Attacking Group 1 aggroes Group 2 aswell.
Killing Group 2 completes the mission.
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
If you do the mission in a battleship, you will encounter a Mach class bs as the final spawn.
Additions:
3x Angel Light Missile Battery
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher)
2x Battlecruisers (Gistatis Tribuni)
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher)
2x Battlecruisers (Gistatis Tribuni)
Deletions:
The Officer's quarters will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
2x Gistior (Destroyer class)
1x Gistum (Cruiser class)
2x Gistatis (Battlecruiser class)
Additions:
Recommended ships: Huginn, Drake
Gate not locked @ 30km
2x Destroyers (Gistior Defiler)
5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **Web/Scramble**
3x Cruisers (Gistum Centurion/Phalanx)
Structures have no loot
Gate not locked @ 30km
2x Destroyers (Gistior Defiler)
5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **Web/Scramble**
3x Cruisers (Gistum Centurion/Phalanx)
Structures have no loot
Deletions:
Gate not locked.
5x Gistii (Frigate class)
4x Gistior (Destroyer class)
5x Gistum (Cruiser class)
2x Arch Gistii Nomad (Elite Frigate class) **Web/Scramble**
3x Gistum (Cruiser class)