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======War Situation, Level 4======

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**Note:** There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below.
Declining the combat version might give you the courier version of this mission.


=====Part 1 of 2=====
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Recommended damage dealing: EM/therm
Difficulty: Easy
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Drake

====Single Pocket====
4x Frigates (amarr Navy Soldier)
2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)

Remember to destroy the lookout post.

====Blitz====
No Blitz. You have to destroy all ships and the lookout to complete this missions.

=====Part 2 of 2=====
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm/kin
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi

====Pocket 1====
5x Frigates (Amarr Navy Gamma Support Frigate **Warp Scramble/Web**/Scout/Crucifier)
3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)

You have to kill all hostiles to unlock the acceleration gate.

====Pocket 2====
6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)
4x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy Apocalypse)
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km (Use EM weapons!!!)

One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.

====Blitz====
No Blitz. You have to destroy all ships and the General's Quarters to complete this missions.

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CategoryMissions
CategoryLevel4
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