The Assault, Level 4
Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Faction: Guristas
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic (92%)/ Thermal (from elite cruisers)
Web/ Scramble: Elite Frigates
Extras: ECM Jammer
Recommended damage dealing: Kinetic/ Thermal
Recommended ship classes: Battleship, Command Ship, HAC.
Video: Golem, Apocalypse Imperial Issue
Spawn triggers are the highest bounty battleships in a particular group. Their names will randomly change, so be sure to identify them correctly via their bounty.
Pocket 1
Auto aggro from 1st group. 2nd group and spawn will aggro drones.1st Group (15- 31km)
Auto aggro.2x Elite Frigates (Dire Pithi Wrecker/ Plunderer)
4x Battleships (Pith Dismantler/ Obliterator/ Destroyer/ Eliminator) Trigger, Jam
2nd Group (75- 85km)
4x Elite Cruiser (Dire Pithum Inferno/ Mortifier)3x Battlecruiser (Pithatis Assassin/ Assaulter)
Reinforcement Spawn (117- 120km)
Auto aggro.3-4x Battlecruiser (Pithatis Assassin/ Enforcer/ Executor/ Revolter)
3-4x Battleship (Pith Conquistador/ Eliminator/ Exterminator/ Destroyer) Jam
Tip
There's fleet aggro in this pocket. First pilot to warp in will get the aggro from the 1st Group, but no aggro from the 2nd Group.Remaining fleet members who warp in later will receive aggro from 2nd Group when they start to open fire on the 1st Group.
Structures
Structures drop no loot.Pocket 2
Attacking the 2nd Group will aggro the 3rd Group. Reinforcement spawn will aggro drones.1st Group (50- 60km, Ship Carcass)
2x Elite Frigate (Dire Pithi Invader/ Infiltrator) Web/ Scramble2x Elite Cruiser (Dire Pithum Abolisher/ Eraser)
3x Battleship (Pith Dismantler/ Extinguisher)
2nd Group (65- 70km, Starbase Control Tower)
2x Elite Cruiser (Dire Pithum Annihilator/ Killer/ Murderer/ Nullifier) Jam5x Battleship (Pith Extinguisher/ Destroyer/ Eliminator/ Conquistador) Trigger, Jam
3rd Group (110km, Caldari Station Ruins)
2x Elite Frigate (Dire Pithi Infiltrator/ Invader) Web/ Scramble3x Destroyer (Pithior Guerilla/ Renegade)
3x Battlecruiser (Pithatis Assaulter/ Enforcer)
2x Battleship (Pith Exterminator/ Extinguisher/ Destroyer/ Conquistador) Jam
1st Reinforcement Spawn (40km)
Auto aggro. Last ship triggers spawn.4x Cruiser (Pithum Eraser/ Inferno/ Mortifier/ Abolisher)
4x Battleship (Pith Eliminator/ Exterminator/ Conquistador) Jam
2nd Reinforcement Spawn
2x Cruiser (Pithum Eraser/ Inferno/ Mortifier)Blitz
1st Pocket: warp through the gate without killing anything.2nd Pocket: eliminate all ships in Group 3. Warp out.
Tip
Destroying the Starbase Control Tower will prevent reinforcement group from appearing. It will however, aggro Group 2 in the process.Recommended order of elimination: 1st, 3rd and finally 2nd group (also including reinforcement spawn when triggered).
Mission is flagged completed once you have eliminated all ships from the 3rd Group.
Mining
1st Pocket: 60 Veldspar asteroids (100- 130km, 2,402,354 units).Structure
One Habitation Module drops 10 each of 2 low value trade goods.Loot and Bounty
Loot + Salvage: ~6.2 milBounty: ~ 20 mil
Ship Detail
1st Pocket
Qty | Name | Orbit (km) |
Velocity Max (m/s) |
Shield (hp) |
Armor (hp) |
Shield Resist (%) | Armor Resist (%) | DPS (hp/s) | |||||||||
EM | Exp | Kin | Th | EM | Exp | Kin | Th | EM | Exp | Kin | Th | ||||||
2x | Dire Pithi Wrecker | 7.5 | 360 | 725 | 450 | 85 | 79 | 64 | 72 | 85 | 79 | 64 | 72 | - | - | 18 | 5 |
4x | Pith Dismantler | 50 | 280 | 5,500 | 4,250 | 72 | 62 | 42 | 52 | 72 | 62 | 42 | 52 | - | - | 89 | - |
4x | Dire Pithum Inferno | 45 | 320 | 1,800 | 1,150 | 90 | 85 | 72 | 79 | 90 | 85 | 72 | 79 | - | - | 48 | - |
7x | Pithatis Assassin | 35 | 320 | 1,800 | 1,150 | 60 | 50 | 30 | 40 | 60 | 50 | 30 | 40 | - | - | 55 | - |
4x | Pith Eliminator | 28.7 | 280 | 6,750 | 4,250 | 74 | 64 | 44 | 54 | 74 | 64 | 44 | 54 | - | - | 80 | 16 |
21 Ships Total | Average/ Total | 70,250 | 47,550 | 73 | 63 | 44 | 54 | 73 | 63 | 44 | 54 | - | - | 1,288 | 73 |
2nd Pocket
Qty | Name | Orbit (km) |
Velocity Max (m/s) |
Shield (hp) |
Armor (hp) |
Shield Resist (%) | Armor Resist (%) | DPS (hp/s) | |||||||||
EM | Exp | Kin | Th | EM | Exp | Kin | Th | EM | Exp | Kin | Th | ||||||
1x | Dire Pithi Invader | 2.5 | 720 | 725 | 450 | 55 | 44 | 19 | 32 | 55 | 44 | 19 | 32 | - | - | 19 | - |
2x | Dire Pithum Abolisher | 33 | 320 | 1,800 | 1,150 | 90 | 85 | 72 | 79 | 90 | 85 | 72 | 79 | - | - | 34 | 18 |
3x | Pith Dismantler | 50 | 280 | 5,500 | 4,250 | 72 | 62 | 42 | 52 | 72 | 62 | 42 | 52 | - | - | 89 | - |
2x | Dire Pithum Nullifier | 17.5 | 320 | 1,800 | 1,150 | 85 | 81 | 74 | 78 | 85 | 81 | 74 | 78 | - | - | 24 | 9 |
5x | Pith Extinguisher | 35 | 280 | 6,750 | 4,250 | 73 | 63 | 43 | 53 | 73 | 63 | 43 | 53 | - | - | 86 | - |
2x | Dire Pithi Infiltrator | 2.5 | 720 | 700 | 425 | 55 | 44 | 19 | 32 | 55 | 44 | 19 | 32 | - | - | 17 | - |
3x | Pithior Guerilla | 16.5 | 400 | 300 | 250 | 40 | 30 | 10 | 20 | 40 | 30 | 10 | 20 | - | - | 87 | 10 |
3x | Pithatis Assaulter | 35 | 320 | 1,800 | 1,150 | 60 | 50 | 30 | 40 | 60 | 50 | 30 | 40 | - | - | 51 | - |
2x | Pith Exterminator | 28.7 | 280 | 6,750 | 4,250 | 75 | 65 | 45 | 55 | 75 | 65 | 45 | 55 | - | - | 76 | 17 |
3x | Pithum Eraser | 23 | 360 | 1,800 | 1,150 | 58 | 48 | 28 | 38 | 58 | 48 | 28 | 38 | - | - | 30 | 11 |
4x | Pith Eliminator | 28.7 | 280 | 6,750 | 4,250 | 74 | 64 | 44 | 54 | 74 | 64 | 44 | 54 | - | - | 80 | 16 |
30 Ships Total | Average/ Total | 111,775 | 73,050 | 72 | 63 | 43 | 53 | 72 | 63 | 43.1 | 53 | - | - | 1,843 | 215 |
CategoryMissions
CategoryLevel4
Blitz instruction on the second pocket states that you can destroy the ships that are furthest from you on warp in, but that you shouldn't move or use drones. However, after destroying the control tower on warp in (prevents any respawn/second wave, although not sure I needed to) I moved to sentry drone range of the furthest pocket (60-90km with Warden II's), and took them out. 3 battleships aggro you, but the remaining rat groups target your drones. But as they are sentries its easy to scoop to drone bay when drone shields are getting low, then deploy them again more or less immediately. Using this method it takes only a few minutes to rip through the furthest pocket of two BS's and a couple of frigs, and complete the mission. Hope this may be of use to drone users?
Just a small info on the Assault mission (lvl 4):
The Dire Pith Annihilator in the second pocket causes nearly complete stage aggro. But when this one is killed, and you warp in/out again, you can do the whole pocket in small groups.
Pocket 2: No Roids
Total: Veldspar - 2.402.354 Units
My optimal with Scorch crystals was 56 clicks because of the bonus to optimal range of the ship and gave me more DPS than the Abaddon. Jammed 3 times only.
Cerberus SS 16 (ran 3 times) - times jammed 13, 17, 24
Drake SS 19 (ran once) - 10
Nightmare SS 23 (twice) - 4, 6
Thought about using a passive shield Ishtar for this as you just get agro and release the hounds... jamming is pretty irrelevant then.
Am not sure if it makes any difference but I tend to mission in lo-sec...
pocket 1: Group 2 will agro drones. Tank the trigger.(Do not use drones. They will draw agro from group 2.)
Pocket 2: Snipe group 3. no pocket agro.
Bounty: 15,3 mill
Loot and salvage: 6,5 mill (Not good)
Mission: 2,45 mill
Total:24,25 mill
-- OmniPhil (2009-12-17 23:50:02)
This is a very common, and incorrect, notion about Guristas/Caldari ECM. For all intents and purposes, NPC EWAR is not bound under the same rules/mechanics as the player variants.
Basically, you can't counter it past killing the ship, not getting hit by it or using a fleet member to help be the decoy. This applies to all NPC EWAR, and not just ECM.
Cruise missile launcher IIx6
Drone Link Augmentorx2
Heat Dissipation Amp IIx2
Kinetic Deflection Amp IIx1
Invulnerability Field IIx1
'Copesetic' I Particle Field ampx1
Large Shield Booster II
Damage Control IIx1
Ballistic Control IIx2
Capacitor Flux Coil IIx2
Large Capacitor Control Curcuitx3
Hammerhead IIx5
Dissolution Sequencer with lvl IV skill -> 29 points
(a haiku)
16 mag strength
got jammed over and over
yay for warden 2's
Tanks entire aggro for both rooms ...
Shoot the triggers once each in both rooms, then orbit something and let your drones go slap-happy.
Dual-rep armor tank with AB cap stable.
Done several times in a Kronos. 1x low 1x med sensor boost, just shy of 34ss. Fly through gate, attack and kill group 3. Focus down possible jammers (not always there).
Not jammed once, no agro from groups 1,2 as stated in guide.
Warning: dont take full agro unless you're in a t2/3 cruiser or a bs that's exceptionally well tanked AND jam resistant at the same time.
Pretty decent mission bounty-wise, I got about 18 million ISK killing everything, which took me about 40 minutes in a CNR.
Group 2 in Room 2 DOES have 2 elite jamming cruisers every time I've done this mission lately.
So, mostly the jamming is gone. Sometimes you encounter a little bit, but it's fine now.
And i found most dps in 2nd pocket came of the "Dire" frigates
Done it in a vindicator. Fitted an ab to get close to the reinforcements in pocket 1 while cleaning the rest of npc's. Pocket 2 I just burn ab till I get near the station by 20km and kill all the way till I got there.
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps
(low damage lazy farm ship, aggro full rooms.)
Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-
Tractor Beam Range: 80km
-----------------------------------
Mission: The Assault (Guristas Pirates)
Mission Time: 60 Minits
Mission LP/Bounty/Reward: 3400LP - 22M
Salvage Time: 14 Minits
Salvage Value: 15M
Enemys hit Apoc even at 150 km range. Also very low dps against those ships
Suggest declining or Blitz through and just kill thos group 3 in 2. room
Pocket 1: 2 Frigate, 4 Cruiser, 6 Battlecruiser, 8 Battleship
Pocket 2: 4 Frigate, 3 Destroyer, 4 Cruiser, 3 Battlecruiser, 10 Battleship
23M bounty, 4M loot.
Fittings:
5x T2 Heavy Missile Launcher w/Scourge Fury heavy missiles
2x T2 Large Shield Extender
1x T2 10MN Afterburner
1x T2 Adaptive Invulnerability Field
1x T2 Kinetic Deflection Field
3x T2 Ballistic Control System
1x T2 Missile Guidance Enhancer
Rigged with:
T2 Medium Core Defense Field Extender
T2 Medium Ancillary Current Router
T1 Medium Processor Overclocking Unit
Mission+Time Reward : 2.9M ISK, Bounty : +20M ISK, Salvage+Loot : 7.3M ISK, LP : 6946
Fun mission
In 44min time (including travel and salvage)
Just tried to blitz this and it didn't work. Landed in Pocket 1, 3,500m from gate. Didn't shoot anything, popped into Pocket 2.
Started locking/shooting everything in Group 3, keeping track of what aggro'd me and what was in the group.
Popped the last ship and........no completion.
Started locking and popping Group 1. No aggro from Group 2. Finished them (no completion) and started on Group 2. All 5 BSs were Pith Destroyers. Killed the 2 Elite cruisers, then one of the BSs. Started on the 2nd BS and the first Spawn arrived so no idea what the trigger was for that.
Popped the control tower so Spawn 2 never appeared. Got the completion after killing the last ship from Spawn 1.
(Note: Mission briefing says "Kill all enemy forces" so maybe they removed the "blitz" from the mission.)
Just got the same mission again, minutes after turning in the last one (same agent/system/toon/etc).
Tried to blitz it again and again it didn't work.
Same procedure, warped into Pocket one (6,500m away from the gate this time). Went through the gate without shooting anything. Landed in Pocket 2, locked and popped all the ships in Group 3 and didn't get the completion flag.
Popped the Control tower and Group 2 aggro'd. Killed the 2 Elite Cruisers and got D/C'd (!^*$#*#(^*&@!!)
Got back in, finished Group 2, no completion.
Started on Group 3, beginning with the frigates and one of the Elite Cruisers. Then the 2 Pith Dismantlers, leaving an Elite Cruiser and the Pith Extinguisher to the end.
Took out the 2nd Elite Cruiser and finally the last BS and the mission flagged as complete.
So, the "blitz" is to enter Pocket 1 and jump through the gate into Pocket 2 (no need to shoot anything). Then kill all the ships in pocket 2.
I would suggest the following order:
Group 3
Group 1
Starbase Control Tower (to prevent the spawns)
Group 2
Next time I will try going Group 1, 3, Control Tower, then 2 and see how that works (in case going for 1 aggros another group or something).