Revision [2731]

This is an old revision of Blockade4se made by Calarin42 on 2008-11-06 00:37:31.


The Blockade, level 4

Last edited by Calarin42
Thu, 06 Nov 2008 00:37 EST

Faction: Serpentis
Mission type: Encounter
Space type: Normal space
Damage dealt: Kinetic/Thermal
Reccomended damage dealing: Kinetic
Web/scramble: Guardian frigates
Extra: Extreme dampening by Guardians (both frigates and cruisers). Additional by Vice Admirals. Expect locking ranges of <15km.
Recommended ships: Cerberus, Dominix, Ishtar and Myrmidon.

Single pocket

Spawns and triggers vary, below is an example of waves.
Usually the odd-one-out battleship is the trigger in this mission.

Group 1

5x Battleships:
1x Core Admiral (Trigger)
4x Core Rear Admiral
3x Destroyers (Corelior Sentinel)
1x Stasis Tower

Group 2

5x Battleships:
1x Core Vice Admiral (Trigger)
4x Core Rear Admiral
3x Battlecruisers
3x Corelatis Platoon Leader
10x Cruisers:
3x Corelium Guardian Chief Watchman
7x Corelium Guardian Chief Sentinel
3x Destroyer
3x Corelior Trooper

Group 3

4x Battleships:
1x Core Admiral (Trigger)
3x Core Port Admiral
1x Destroyer (Corelior Sentinel)
2x Frigate (Coreli Guardian Patroller)

Group 4

4x Battleship (Core Admiral)
3x Cruiser (Guardian Chief Guard)
4x Frigate (Coreli Guardian Patroller)

Group 5

4x Battleships:
3x Core High Admiral
1x Core Admiral
2x Cruisers:
2 Corelum Guardian Chief Safeguard
3x Frigate (Coreli Guardian Watchman)


Spawns may vary to some degree


For drone boats, as soon as the 2nd group appears, make sure to target something asap or have drones out as many of the npcs will put damps on you, causing you 70 sec lock time at a very reduced range

When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended.
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