Break Their Will, level 3

Last edited by ShintuFelper:
Compacted rat list and added # variance
Thu, 01 May 2014 21:30 UTC

Faction: Sansha's Nation / Mercenary
Mission type: Encounter
Damage dealt: Thermal 53% / EM 32% / Kinetic 15%
Recommended damage: EM/Thermal

Note: Mission objective requires you to destroy a Repair Station
Tip: Destroy the Repair Station to disable its function to repair the rats

At warp-in there are only structures, when they are attacked, the following wave will spawn

First Wave:

(will appear when repairstation is attacked at approx 60km)
1x Stasis Tower
3x Repair Station's Missile Battery
6-8x Destroyer (Centior Abomination/Horror/Misshape/Cannibal)
4-5x Cruiser (Centum Beast/Execrator/Ravisher)
* approx. 300-350dps (55% EM, 45% TH)

Reinforments will show up when you shoot any one ship in the first wave

Second Wave:

(will appear when repairstation is destroyed in two groups, one at 40km and the other at 80km)
1x Frigate (Mercenary Fighter)
4x Cruiser(Mercenary Commander/Corporal/Lieutenant)
* approx. 200dps (11% EM, 40% KN, 49% TH)

Mission Total DPS = 500-550dps

Blitz: Destroy repair station, mission complete, warp out

21 scordite
30 veldspar

Comment by KyraKomatsu
2008-05-29 15:27:57
Are you sure that shooting the first wave triggers the Mercenary wave? I thought it was when the repair station gets destroyed.
Comment by EchoVector
2008-10-28 14:50:22
Mecrs come AFTER the Repair Station blows. Cruise through this one in blitz mode in a Thorax and 5 drones. Pop the three power stations, then set the drones on the repair station. It will pop before you do. Warp out in record time. :)
Comment by WheatGrass
2008-12-01 00:33:17
I second EchoVector's idea and will add the following:
After destroying the power stations I jettisoned a can next to the repair station and lock targeted the can. I then aligned to a stargate and had drones attack the can when I neared optimal firing range. Once the can was destroyed, the drones were directed to fire upon the repair station. All turrets were then added to the attack. The idea with the can is that it provided a way of getting my expendible drones on the scene while I got mostly out of harm's way. This allowed me, with a weak tank, to avoid much of the enemy fire and allowed for destroying many more enemy ships that I could otherwise have before warping out. The stasis tower can make this a challenging mission.
Comment by WayneVazLam
2009-04-12 21:51:09
A quick way to kill the static targets (stasis/missile batteries) with shorter-range weapons is to bookmark asteroids near them, and warp out/in right next to them.
Comment by ReLLiK7699
2009-04-15 12:41:07
actually missile batteries were firing thunderbolt heavy missiles
Comment by PcWizrd67
2009-06-16 21:21:36
2.8 million Veldspar
1.4 million Scordite
Comment by ErinNevab
2009-07-04 16:21:34
Missile batteries now use thunderbolt heavy missiles with 480em dmg each (dont know the dps).
Comment by ShiggyMoto
2009-09-05 21:01:33
Here's a partial bounty breakdown for the pirates I encountered.

Mercenary Lieutenant: 90,000
Mercenary Commander: 85,000
Centum Execrator: 62,813
Centum Beast: 45,938
Centum Ravager: 43,125
Centum Horror: 15,750
Centior Monster: 14,625
Centior Misshape: 11,250
Mercenary Fighter: 5,000
Comment by ZikatArzi
2011-07-25 00:03:36
First massive wave spawned the second I hit the Repair Station with my first attack. And it has a LOT of structure hps. Use EM/thermal hardeners.
Comment by GregLarmour
2013-01-29 22:08:48
I just completed this in my Oracle. I've got Tachyon Modulated Energy Beams fit with 100-124km opt/falloff. Warped in to initial location and took out the repair station power, then saved the beacon location and warped back out. Returned to the beacon at 70km and fired on the station to spawn everything. Sniped everything dead without losing more than 25% shields.
Comment by EuGee
2016-12-24 12:48:58
Blitzed in Prophecy, didn't lose shields.
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