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======Clearing A Path, level 2======

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Faction: Gallente
Mission type: Encounter
Space type: Deadspace with gate (Cruisers and below only)
Damage dealt: Kin/Therm
Extras: None
Web/scramble: None
Recommended damage dealing: Kin
Recommended ships: Caracal

No guards outside the deadspace.

=====Pocket 1=====

====Group 1 (Aggro)====
Distance: 25 to 30 km
8x Frigates:
6x ([[ | Federation Praktor Belos]])
2x ([[ | Federation Praktor Happago]])

Next wave spawns when all ships are dead.

====Group 2====
Distance: 25 - 30 km from original warp-in point.
8x Destroyer (Orbit <4000m):
6x ([[ | Federation Praktor Phalarica]])
2x ([[ | Federation Praktor Machina]])

Killing last ship spawns the next wave.

====Group 3====
Distance: 35 km
4x Cruiser:
2x ([[ | Federation Praktor Ouragos]])
2x ([[ | Federation Praktor Optioon]])

After you kill the last of these four cruisers, a further eight cruisers will spawn that you do not need to kill: you'll get a message in local from the Caldari Navy to the effect that they'll handle it from here and the mission ends.

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