Revision history for DreadPirateScarlet4


Revision [22331]

Last edited on 2017-10-16 08:49:40 by JeanInkura [Replaces old-style internal links with new pipe-split links.]
Additions:
Video: [[http://youtu.be/danAVPZnKZA | Ishtar (Blitz)]] [[https://youtu.be/cvcdviSD8IE | Raven Navy Issue]]
Loot + Salvage: [[http://evepraisal.com/e/15925805 | ~12- 16mil]]
Deletions:
Video: [[http://youtu.be/danAVPZnKZA Ishtar (Blitz)]] [[https://youtu.be/cvcdviSD8IE Raven Navy Issue]]
Loot + Salvage: [[http://evepraisal.com/e/15925805 ~12- 16mil]]


Revision [21950]

Edited on 2017-05-02 17:11:48 by JeanInkura [layout - details]
Additions:
You may [Fleet] warp to preferred distance to snipe the initial group.
Last Battleship killed in the initial pocket drops the //Gate Key// to unlock the gate. The Key will not be consumed.
==== Initial Pocket ====
~=== Single Group (55km) ===
~~4x Cruiser (Gistum Liquidator/ Marauder)
~~5x Battleship (Gist Malakim/ Nephilim/ Warlord) **Target Painter**
~==Or==
~~3x Battlecruiser (Corelatis Squad Leader)
~~2x Cruiser (Corelum Chief Safeguard) **Dampener**
~~4x Battleship (Core Admiral/ High Admiral)
~=== Target Ship (45- 60km) ===
~Attack draws pocket aggro.
~~1x Battlecruiser (Anire Scarlet)
~=== Escort Group (45- 60km) ===
~~5x Battlecruiser (Pithatis Enforcer/ Death Dealer/ Revolter/ Assasin/ Executor/ Assaulter)
~~4x Battleship (Pith Exterminator/ Eliminator) **ECM**
~==Or==
~~4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)
~~4x Battleship (Corpus Cardinal/ Monsignor)
~=== Target Ship (27km) ===
~~1x Battlecruiser (Anire Scarlet)
~=== 2nd Group (20- 33km) ===
~~3x Destroyer (Corelior Artillery/ Cannoneer)
~~4x Battleship (Pith Conquistador/ Massacrer)
~==Or==
~~5x Cruiser (Pithum Silencer)
~~6x Battleship (Core Port Admiral/ Rear Admiral)
~=== Single Spawn (20- 35km) ===
~~4x Battleship (Pith Eliminator/ Extinguisher) **ECM**
~==Or==
~~3x Battleship (Core Flotilla Admiral/ Vice Admiral) **Dampener**
~=== Target Ship (70- 84km) ===
~~1x Battlecruiser (Anire Scarlet)
~=== Tower Group (70- 84km) ===
~~1x Angel Heavy Missile Battery
~~1x Blood Heavy Missile Battery
~~1x Guristas Cruise Missile Battery
~~1x Serpentis Cruise Missile Battery
~=== 1st Escort Group (55- 62km) ===
~~2x Elite Frigate (Arch Gistii Rogue/ Hijacker) **Warp Disruptor**
~~4x Elite Cruiser (Arch Gistum Breaker/ Liquidator/ Defeater)
~~3x Battlecruiser (Gistatis Primus/ Tribuni)
~==Or==
~~2x Elite Frigate (Dire Pithi Imputor) **Webifier**
~~3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) **ECM**
~~4x Battlecruiser (Pithatis Enforcer/ Executor)
~=== 2nd Escort Group (98- 112km) ===
~~4x Battlecruiser (Corpatis Bishop/ Seer)
~~4x Battleship (Corpus Archon/ Prophet) **Trigger**
~==Or==
~~4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
~~4x Battleship (Core Baron/ Commodore) **Trigger**
~=== 1st Spawn (80- 105km, Scarlet's Station)===
~~4x Battleship (Corpus Oracle/ Apostle)
~==Or==
~~4x Battleship (Core Port Admiral/ Rear Admiral)
~=== 2nd Spawn (95- 106km) ===
~~5x Battleship (Corpus Cardinal/ Patriarch)
~==Or==
~~5x Battleship (Core Grand Admiral/ High Admiral)
Use an afterburner, burn through each pocket, and pop maybe one high value BS on the way.
Kill Anire Scarlet in the last pocket for 5 mil bounty and head home. That's 10 to 11 mil for maybe 15 minutes play.
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. Attack her first to reduce incoming damage, she will warp away until the last pocket. Be aware that attacking her draws pocket aggro.
The 2nd Spawn (4th pocket) deals high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it, although it is far away (102- 108km) and may be sniped before causing much damage.
In the 3rd Pocket, the spawn is of the same faction as the initial pocket spawn's Battleships.
Deletions:
You may warp to preferred distance to snipe the initial group.
Last Battleship killed drops the //Gate Key// to unlock the gate. The Key will not be consumed.
==== Warp In ====
=== Single Group (55km) ===
4x Cruiser (Gistum Liquidator/ Marauder)
5x Battleship (Gist Malakim/ Nephilim/ Warlord) **Target Painter**
**Or**
3x Battlecruiser (Corelatis Squad Leader)
2x Cruiser (Corelum Chief Safeguard) **Dampener**
4x Battleship (Core Admiral/ High Admiral)
=== Single Group (45- 60km) ===
1x Battlecruiser (Anire Scarlet) //Attack draws pocket aggro//
**And**
5x Battlecruiser (Pithatis Enforcer/ Death Dealer/ Revolter/ Assasin/ Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) **ECM**
**Or**
4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)
4x Battleship (Corpus Cardinal/ Monsignor)
=== 1st Group (27km) ===
1x Battlecruiser (Anire Scarlet)
=== 2nd Group (20- 33km) ===
3x Destroyer (Corelior Artillery/ Cannoneer)
4x Battleship (Pith Conquistador/ Massacrer)
**Or**
5x Cruiser (Pithum Silencer)
6x Battleship (Core Port Admiral/ Rear Admiral)
=== Single Spawn (20- 35km) ===
4x Battleship (Pith Eliminator/ Extinguisher) **ECM**
**Or**
3x Battleship (Core Flotilla Admiral/ Vice Admiral) **Dampener**
=== 1st Group (55- 62km) ===
2x Elite Frigate (Arch Gistii Rogue/ Hijacker) **Warp Disruptor**
4x Elite Cruiser (Arch Gistum Breaker/ Liquidator/ Defeater)
3x Battlecruiser (Gistatis Primus/ Tribuni)
**Or**
2x Elite Frigate (Dire Pithi Imputor) **Webifier**
3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) **ECM**
4x Battlecruiser (Pithatis Enforcer/ Executor)
=== 2nd Group (70- 84km) ===
1x Battlecruiser (Anire Scarlet)
1x Angel Heavy Missile Battery
1x Blood Heavy Missile Battery
1x Guristas Cruise Missile Battery
1x Serpentis Cruise Missile Battery
=== 3rd Group (98- 112km) ===
4x Battlecruiser (Corpatis Bishop/ Seer)
4x Battleship (Corpus Archon/ Prophet) **Trigger**
**Or**
4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
4x Battleship (Core Baron/ Commodore) **Trigger**
=== 1st Spawn (80- 105km, Scarlet's Station)===
4x Battleship (Corpus Oracle/ Apostle)
**Or**
4x Battleship (Core Port Admiral/ Rear Admiral)
=== 2nd Spawn (95- 106km) ===
5x Battleship (Corpus Cardinal/ Patriarch)
**Or**
5x Battleship (Core Grand Admiral/ High Admiral)
Use an afterburner, burn through each pocket, and pop maybe one high value BS per pocket.
Kill Anire Scarlet in the last pocket for 5 mil, and head home. That's 10 to 11 mil for maybe 15 minutes play.
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. Attack her first to reduce incoming damage.
The 2nd Spawn (4th pocket) deals high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.
In my version the 2nd spawn was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.
In the 3rd Pocket, the spawn is of the same faction as the initial spawn's Battleships.


Revision [21920]

Edited on 2017-04-27 12:45:15 by JeanInkura [details]
Additions:
1x Battlecruiser (Anire Scarlet) //Attack draws pocket aggro//
4x Battleship (Corpus Archon/ Prophet) **Trigger**
4x Battleship (Core Baron/ Commodore) **Trigger**
Deletions:
4x Battleship (Corpus Archon/ Prophet)
4x Battleship (Core Baron/ Commodore)


Revision [21919]

Edited on 2017-04-27 10:27:52 by JeanInkura [details]
Additions:
Webifier/ Warp Disruptor: Frigates (last pocket)
Extra: ECM, Dampener, Target Painter
Recommended ship: Drake, Battleship, Rattlesnake
Bring an extra //Gate Key// for convenience (and for each Fleet Member that is not warping at the same time).
Fitting an extra Sensor Booster with ECCM or Range Script and/ or Signal Amplifier is recommended.
2x Cruiser (Corelum Chief Safeguard) **Dampener**
4x Battleship (Pith Exterminator/ Eliminator) **ECM**
4x Battleship (Pith Eliminator/ Extinguisher) **ECM**
3x Battleship (Core Flotilla Admiral/ Vice Admiral) **Dampener**
2x Elite Frigate (Arch Gistii Rogue/ Hijacker) **Warp Disruptor**
2x Elite Frigate (Dire Pithi Imputor) **Webifier**
3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) **ECM**
Use an afterburner, burn through each pocket, and pop maybe one high value BS per pocket.
Scarlet's Station is extremely well-tanked (~500,000 HP) and may drop random ammo (not worth the time).
1st Pocket: Veldspar (8) asteroids (40- 56km).
Keep an eye on your Drones, they tend to go after the Sentry Towers (4th pocket) if set to aggressive.
The 2nd Spawn (4th pocket) deals high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.
Deletions:
Web/ Scramble: Frigates (last pocket)
Jam/ Dampen: Battleships
Recommended ship: Drake, Battleship, Rattlesnake (due to ease of omni tank, possible ECM, and minimal drone aggro)
Bring extra //Gate Key// for convenience (and Fleet Member(s) if not warping at the same time).
Sensor Booster(s) with ECCM or Range Script and Signal Amplifier are recommended.
2x Cruiser (Corelum Chief Safeguard) **Damp**
4x Battleship (Pith Exterminator/ Eliminator) **Heavy Jamming**
4x Battleship (Pith Eliminator/ Extinguisher) **Heavy Jamming**
3x Battleship (Core Flotilla Admiral/ Vice Admiral) **Heavy Sensor Dampening**
2x Elite Frigate (Arch Gistii Rogue/ Hijacker) **Scramble**
2x Elite Frigate (Dire Pithi Imputor) **Web**
3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) **Jamming**
Use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket.
Scarlet's Station is extremely well-tanked (~500,000 HP) and has at least a chance to drop ammo (not worth the time).
1st Pocket: Veldspar asteroids (8) at 40- 56km.
Keep an eye on your Drones, they tend to go after the Sentry Towers (pocket 4) if set to aggressive.
The 2nd Spawn deals high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.


Revision [21879]

Edited on 2017-04-20 01:49:17 by JeanInkura [details]
Additions:
=== Single Spawn (20- 35km) ===
1st Pocket: Veldspar asteroids (8) at 40- 56km.
Deletions:
===Spawn (20- 35km) ===
Pocket 1: Veldspar asteroids (8) at 40- 56km.


Revision [21839]

Edited on 2017-04-13 18:56:35 by JeanInkura [details]
Additions:
Bring extra //Gate Key// for convenience (and Fleet Member(s) if not warping at the same time).
You may warp to preferred distance to snipe the initial group.
All groups auto aggro. Last Hostile killed triggers the next spawn.
Sensor Booster(s) with ECCM or Range Script and Signal Amplifier are recommended.
4x Battleship (Core Admiral/ High Admiral)
Acceleration gate to next pocket is locked and at 20km.
==== 2nd Pocket ====
Acceleration gate to next pocket is at 29km.
====3rd Pocket ====
=== 1st Group (27km) ===
=== 2nd Group (20- 33km) ===
6x Battleship (Core Port Admiral/ Rear Admiral)
===Spawn (20- 35km) ===
3x Battleship (Core Flotilla Admiral/ Vice Admiral) **Heavy Sensor Dampening**
Acceleration gate to next pocket is at 19km.
==== 4th Pocket ====
=== 1st Group (55- 62km) ===
=== 2nd Group (70- 84km) ===
1x Guristas Cruise Missile Battery
=== 3rd Group (98- 112km) ===
=== 1st Spawn (80- 105km, Scarlet's Station)===
=== 2nd Spawn (95- 106km) ===
Bring a //Gate Key// and use the gate.
Use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket.
Kill Anire Scarlet in the last pocket for 5 mil, and head home. That's 10 to 11 mil for maybe 15 minutes play.
== Tip ==
Pocket 1: Veldspar asteroids (8) at 40- 56km.
Loot + Salvage: [[http://evepraisal.com/e/15925805 ~12- 16mil]]
Despite Anire Scarlet's 5 million ISK bounty and being the mission completion trigger, she is no better tanked than any Battlecruiser and is very easy to kill.
The 2nd Spawn deals high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.
In my version the 2nd spawn was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.
In the 3rd Pocket, the spawn is of the same faction as the initial spawn's Battleships.
In the 4th Pocket, the spawn's faction is based on the 1st group's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Deletions:
Bring an extra //Gate Key// for convenience and extra Fleet Member (if not warping at same time).
You may warp to preferred distance to snipe initial group.
All groups are auto aggro. Last Hostile killed triggers spawns.
Sensor Booster with ECCM and Range Script is recommended.
4x Battleship (Core Admiral/ Core High Admiral)
Acceleration gate to next pocket is locked and 20km away from warp-in.
====Pocket 2====
Acceleration gate to next pocket is 29km away from warp-in.
====Pocket 3====
===Group 1 (Auto-aggro, 27km) ===
===Group 2 (20- 33km) ===
6x Battleship (Core Port Admiral/ Core Rear Admiral)
===Spawn (35km) ===
3x Battleship (Core Flotilla Admiral/ Core Vice Admiral) **Heavy Sensor Dampening**
Acceleration gate to next pocket is 19km away from warp in.
====Pocket 4====
===Group 1 (55- 62km) ===
===Group 2 (70- 84km) ===
1x Guristas Cruise Missile Batteries
===Group 3 (98- 112km) ===
===Spawn 1 (80- 105km above Scarlet's Sation)===
===Spawn 2 (95- 106km) ===
You will get this mission a lot. Make sure you always keep one Gate Key for future use; it will not be consumed. Pocket 1 is the only locked gate.
My advice is to use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket. Kill Anire Scarlet in the last pocket for 5 mil, and head home. That's 10 to 11 mil for maybe 15 minutes play.
Pocket 1: Veldspar asteroids (8, 40- 56km).
Loot + Salvage: [[http://evepraisal.com/e/15925805 ~12- 16 mil]]
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any Battlecruiser and is very easy to kill.
Spawn 2 delivers high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.
In my version spawn 2 was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.
In Pocket 3, the spawn is of the same faction as the initial spawn Battleships.
Pocket 4, the spawns faction depends on the faction in group 1, if Guristas, the spawn will be Blood Raider, if Angels then Serpentis.


Revision [21816]

Edited on 2017-04-11 02:55:00 by JeanInkura [details]
Additions:
Damage Dealt: Varies with Faction (Omni Tank), EM/ Thermal from Anire Scarlet
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. Attack her first to reduce incoming damage.
4x Battleship (Pith Exterminator/ Eliminator) **Heavy Jamming**
4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)
4x Battleship (Corpus Cardinal/ Monsignor)
4x Battleship (Pith Eliminator/ Extinguisher) **Heavy Jamming**
2x Elite Frigate (Arch Gistii Rogue/ Hijacker) **Scramble**
== Structure ==
Pocket 1: Veldspar asteroids (8, 40- 56km).
== Additional Information==
Deletions:
Damage Dealt: All kinds (Omni Tank), EM/ Thermal from Anire Scarlet
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. She will warp to the next pocket if attacked or if ignored for 10 minutes.
1x Battlecruiser (Anire Scarlet) //Warps away to the next pocket upon attack.//
4x Battleship (Pith Exterminator/ Eliminator) **Heavy Jamming** //~100+km range//
3-4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)
3-4x Battleship (Corpus Cardinal/ Monsignor)
1x Battlecruiser (Anire Scarlet) //Warps away to the next pocket upon attack.//
4x Battleship (Pith Eliminator/ Extinguisher) **Heavy Jamming** //Eliminator//
2x Elite Frigate (Arch Gistii Rogue/ Hijacker)
== Structures ==
8 Veldspar asteroids in pocket 1
== tip ==


Revision [21781]

Edited on 2017-04-02 17:16:33 by JeanInkura [details]
Additions:
Bring an extra //Gate Key// for convenience and extra Fleet Member (if not warping at same time).
You may warp to preferred distance to snipe initial group.
Sensor Booster with ECCM and Range Script is recommended.
Deletions:
Remember to bring extra **Gate Keys** for fleet members or Salvage Pilot.
You may warp to preferred distance to snipe.
Sensor Booster with ECCM Script is recommended.


Revision [21764]

Edited on 2017-03-31 03:34:34 by JeanInkura [details]
Additions:
Video: [[http://youtu.be/danAVPZnKZA Ishtar (Blitz)]] [[https://youtu.be/cvcdviSD8IE Raven Navy Issue]]
==Blitz==
My advice is to use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket. Kill Anire Scarlet in the last pocket for 5 mil, and head home. That's 10 to 11 mil for maybe 15 minutes play.
==Mining==
==Loot and Bounty==
Loot + Salvage: [[http://evepraisal.com/e/15925805 ~12- 16 mil]]
== tip ==
Pocket 4, the spawns faction depends on the faction in group 1, if Guristas, the spawn will be Blood Raider, if Angels then Serpentis.
Deletions:
Video: [[http://youtu.be/danAVPZnKZA Ishtar blitz]] [[https://youtu.be/cvcdviSD8IE CNR]]
====Blitz====
My advice is to use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket. Kill Anire Scarlet in the last pocket for 5 mil, and head home. That's 10 to 11 mil for maybe 15 minutes work.
====Mining====
====Loot and Bounty====
Loot +Salvage: [[http://evepraisal.com/e/15925805 ~12- 16 mil]]
== Additional Information ==
Pocket 4, the spawns faction depends on the fation in group 1, if Guristas, the spawn will be Blood Raider, if Angels then Serpentis.


Revision [21761]

Edited on 2017-03-23 16:18:01 by JeanInkura [detail]

No Differences

Revision [21760]

Edited on 2017-03-23 16:16:59 by JeanInkura [details]
Additions:
Remember to bring extra **Gate Keys** for fleet members or Salvage Pilot.
1x Battlecruiser (Anire Scarlet) //Warps away to the next pocket upon attack.//
1x Battlecruiser (Anire Scarlet) //Warps away to the next pocket upon attack.//
Deletions:
Remember to bring extra **Gate Keys** for fleet members or Salvage pilot.
1x Battlecruiser (Anire Scarlet) //Again, warps away to the next pocket upon attack.//


Revision [21746]

Edited on 2017-03-17 15:09:58 by JeanInkura [clean up- layout- update]
Additions:
Faction: Angel, Blood Raider, Guristas and Serpentis
Space type: Normal Space
Damage Dealt: All kinds (Omni Tank), EM/ Thermal from Anire Scarlet
Recommended damage dealing: Explosive (Angel Cartel), Kinetic/ Thermal (Guristas & Serpentis), EM (Blood Raiders)
Web/ Scramble: Frigates (last pocket)
Jam/ Dampen: Battleships
Remember to bring extra **Gate Keys** for fleet members or Salvage pilot.
You may warp to preferred distance to snipe.
All groups are auto aggro. Last Hostile killed triggers spawns.
Sensor Booster with ECCM Script is recommended.
=== Single Group (55km) ===
Acceleration gate to next pocket is locked and 20km away from warp-in.
Last Battleship killed drops the //Gate Key// to unlock the gate. The Key will not be consumed.
=== Single Group (45- 60km) ===
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. She will warp to the next pocket if attacked or if ignored for 10 minutes.
1x Battlecruiser (Anire Scarlet)
5x Battlecruiser (Pithatis Enforcer/ Death Dealer/ Revolter/ Assasin/ Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) **Heavy Jamming** //~100+km range//
3-4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)
Acceleration gate to next pocket is 29km away from warp-in.
1x Battlecruiser (Anire Scarlet) //Again, warps away to the next pocket upon attack.//
===Group 2 (20- 33km) ===
4x Battleship (Pith Conquistador/ Massacrer)
===Spawn (35km) ===
4x Battleship (Pith Eliminator/ Extinguisher) **Heavy Jamming** //Eliminator//
Acceleration gate to next pocket is 19km away from warp in.
===Group 1 (55- 62km) ===
4x Elite Cruiser (Arch Gistum Breaker/ Liquidator/ Defeater)
3x Battlecruiser (Gistatis Primus/ Tribuni)
===Group 2 (70- 84km) ===
1x Battlecruiser (Anire Scarlet)
1x Guristas Cruise Missile Batteries
1x Serpentis Cruise Missile Battery
===Group 3 (98- 112km) ===
4x Battlecruiser (Corpatis Bishop/ Seer)
4x Battleship (Corpus Archon/ Prophet)
4x Battleship (Core Port Admiral/ Rear Admiral)
===Spawn 2 (95- 106km) ===
5x Battleship (Corpus Cardinal/ Patriarch)
5x Battleship (Core Grand Admiral/ High Admiral)
My advice is to use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket. Kill Anire Scarlet in the last pocket for 5 mil, and head home. That's 10 to 11 mil for maybe 15 minutes work.
Loot +Salvage: [[http://evepraisal.com/e/15925805 ~12- 16 mil]]
== Additional Information ==
As of Aug 2014 there are no re-spawn, so no farming.
This is an omni tank and damage mission, so fit accordingly.
You may warp to a fleet member directly in any pocket, but cannot warp directly to any of the previous pockets.
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any Battlecruiser and is very easy to kill.
Keep an eye on your Drones, they tend to go after the Sentry Towers (pocket 4) if set to aggressive.
Spawn 2 delivers high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.
In my version spawn 2 was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.
In Pocket 3, the spawn is of the same faction as the initial spawn Battleships.
Pocket 4, the spawns faction depends on the fation in group 1, if Guristas, the spawn will be Blood Raider, if Angels then Serpentis.
Deletions:
Faction: Angel / Blood Raider / Guristas / Serpentis
Space type: Normal Space - Can warp to member of fleet in any pocket directly, but cannot warp to any previous pockets directly.
Damage Dealt: All kinds(Omni Tank)
Recommended damage dealing: Explosive (Angel Cartel), Kinetic/ Thermal (Serpentis), EM (Blood Raiders) and Finally Kinetic/Thermal (Guristas) (based on random spawn. Your damage dealing will depend on the spawns you get. Be prepared with any modifications to change your damage type.)
Web/scramble: Frigates in Last Pocket
Jam/Dampen: yes (battleships)
== Tip ==
**As of Aug 2014 there are no re-spawn, so no farming.**
**Remember to bring extra Gate Keys for fleet members or Salvage pilot**
You may also select warp-to distance for snipe setup in pocket 1.
=== Single Group (Auto-aggro, 55km) ===
Acceleration gate to next pocket is locked and 20 KM away from warp-in.
Last battleship killed drops the key to unlock the gate. Key will **not** be consumed on use. The key is labeled "Gate Key".
=== Single Group (Auto-aggro, 45- 60km) ===
1x Battlecruiser (Anire Scarlet) //Heavy EM/ Thermal (She warps out almost immediately)//
5x Battlecruiser (Pithatis Revolter/ Assasin/ Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) **Heavy Jamming** (Jam range 100km+)
3-4x Elite Cruiser (Corpum Arch Priest/ Sage/Shadow Sage/ Dark Priest)
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. She will run into the next pocket immediately if attacked or if ignored for 10 minutes.
Acceleration gate to next pocket is **not locked** and 29 KM away from warp-in.
1x Battlecruiser (Anire Scarlet) //Heavy EM/ Thermal//
Again, Anire Scarlet does high EM/Thermal damage and runs away to the next pocket.
===Group 2 (Auto-aggro, 31- 33km) ===
4x Battleship (Pith Conquistador)
Last ship or battleship killed spawns final group.
Spawn group may aggro drones. You may want to pull your drones in before triggering it.
===Spawn 1 (Auto-aggro, 35km) ===
4x Battleship (Pith Eliminator/ Pith Extinguisher) **Heavy Jamming** (Eliminator)
//Spawn will be same faction as initial spawn battleships.//
Acceleration gate to next pocket is **not locked** and is 19km away from warp in.
===Group 1 (Auto-aggro, 55km) ===
4x Elite Cruiser (Arch Gistum Liquidator/ Defeater)
2x Battlecruiser (Gistatis Primus)
===Group 2 (Auto-aggro, 70- 80km) ===
1x Battlecruiser (Anire Scarlet) //Heavy EM/Thermal//
1x Guristas Cruise Missile Batteries //Heavy Kinetic//
1x Serpentis Cruise Missile Battery //Heavy Thermal//
===Group 3 (Auto-aggro, 100km) ===
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any Battlecruiser and is very easy to kill. May drop up to 2 T1 modules.
Last ship killed spawns the next group. Again, spawns may target drones. Keep close watch on them, they tend to go after the Sentry Towers if set to aggressive.
4x Battleship (Core Port Admiral/Rear Admiral)
//If Group 1 contains Guristas you will get Blood Raider, if Angels then you will get Serpentis.//
===Spawn 2 (95 - 105km) ===
5 x Battleship (Corpus Cardinal/ Patriarch)
5 x Battleship (Core Grand Admiral/ High Admiral)
//Spawn's types will match those received in Spawn 1. Spawn 2 does a ton of incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.
In my version spawn 2 was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.//
**Final notes:** It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider and Guristas, while I mostly encountered Serpentis and Guristas (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to **omni tank** and bring along **omni damage** if you can; you **will** be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.
My advice is to use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket. Pop Anire in the last pocket for 5mil, and head home. That's 10-11mil for maybe 15 minutes' work.
[[http://evepraisal.com/e/15925805 Loot +Salvage:]] ~16 mil


Revision [21707]

Edited on 2017-03-09 19:19:18 by JeanInkura [minor details]
Additions:
[[http://evepraisal.com/e/15925805 Loot +Salvage:]] ~16 mil
Deletions:
Loot +Salvage: ~16 mil (http://evepraisal.com/e/15925805)


Revision [21706]

Edited on 2017-03-09 19:17:13 by JeanInkura [minor details]
Additions:
1x Battlecruiser (Anire Scarlet) //Heavy EM/ Thermal (She warps out almost immediately)//
5x Battlecruiser (Pithatis Revolter/ Assasin/ Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) **Heavy Jamming** (Jam range 100km+)
1x Battlecruiser (Anire Scarlet) //Heavy EM/ Thermal//
Spawn group may aggro drones. You may want to pull your drones in before triggering it.
4x Battleship (Pith Eliminator/ Pith Extinguisher) **Heavy Jamming** (Eliminator)
1x Battlecruiser (Anire Scarlet) //Heavy EM/Thermal//
1x Guristas Cruise Missile Batteries //Heavy Kinetic//
1x Serpentis Cruise Missile Battery //Heavy Thermal//
Deletions:
1x Battlecruiser (Anire Scarlet) **Heavy EM/ Thermal** //She warps out almost immediately//
5x Battlecruiser (Pithatis Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) **Heavy Jamming** Jam range 100km+
1x Battlecruiser (Anire Scarlet) **Heavy EM/ Thermal**
Note: Spawn group may aggro drones. You may want to pull your drones in before triggering it.
4x Battleship (Pith Eliminator/ Pith Extinguisher) **Eliminator: Heavy Jamming**
1x Battlecruiser (Anire Scarlet) **Heavy EM/Thermal**
1x Guristas Cruise Missile Batteries **Heavy Kinetic**
1x Serpentis Cruise Missile Battery **Heavy Thermal**


Revision [21696]

Edited on 2017-03-08 04:30:48 by JeanInkura [details]
Additions:
=== Single Group (Auto-aggro, 45- 60km) ===
1x Battlecruiser (Anire Scarlet) **Heavy EM/ Thermal** //She warps out almost immediately//
**And**
1x Battlecruiser (Anire Scarlet) **Heavy EM/ Thermal**
===Group 2 (Auto-aggro, 31- 33km) ===
Acceleration gate to next pocket is **not locked** and is 19km away from warp in.
2x Elite Frigate (Dire Pithi Imputor) **Web**
3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) **Jamming**
1x Battlecruiser (Anire Scarlet) **Heavy EM/Thermal**
Deletions:
**__OR__**
=== Single Group (Auto-aggro, 45- 60km ===
//1x Battlecruiser (Anire Scarlet)// **Heavy EM/Thermal** //She warps out almost immediately//
**__OR__**
//1x Battlecruiser (Anire Scarlet) **Heavy EM/ Thermal** //She warps out almost immediately//
//1x Battlecruiser (Anire Scarlet)// **Heavy EM/ Thermal**
===Group 2 (Auto-aggro, 31- 33km ===
Acceleration gate to next pocket is **not locked** and 19 KM away from warp-in.
2x Elite Frigate (Dire Pithi Imputor) (**Web**)
3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) (**Jamming**)
//1x Battlecruiser (Anire Scarlet)// **Heavy EM/Thermal**


Revision [21695]

Edited on 2017-03-08 04:13:44 by JeanInkura [details]
Additions:
== Tip ==
==== Warp In ====
=== Single Group (Auto-aggro, 55km) ===
5x Battleship (Gist Malakim/ Nephilim/ Warlord) **Target Painter**
2x Cruiser (Corelum Chief Safeguard) **Damp**
=== Single Group (Auto-aggro, 45- 60km ===
//1x Battlecruiser (Anire Scarlet)// **Heavy EM/Thermal** //She warps out almost immediately//
4x Battleship (Pith Exterminator/ Eliminator) **Heavy Jamming** Jam range 100km+
//1x Battlecruiser (Anire Scarlet) **Heavy EM/ Thermal** //She warps out almost immediately//
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. She will run into the next pocket immediately if attacked or if ignored for 10 minutes.
===Group 1 (Auto-aggro, 27km) ===
//1x Battlecruiser (Anire Scarlet)// **Heavy EM/ Thermal**
===Group 2 (Auto-aggro, 31- 33km ===
Last ship or battleship killed spawns final group.
Note: Spawn group may aggro drones. You may want to pull your drones in before triggering it.
===Spawn 1 (Auto-aggro, 35km) ===
4x Battleship (Pith Eliminator/ Pith Extinguisher) **Eliminator: Heavy Jamming**
3x Battleship (Core Flotilla Admiral/ Core Vice Admiral) **Heavy Sensor Dampening**
===Group 1 (Auto-aggro, 55km) ===
===Group 2 (Auto-aggro, 70- 80km) ===
//1x Battlecruiser (Anire Scarlet)// **Heavy EM/Thermal**
===Group 3 (Auto-aggro, 100km) ===
//Spawn's types will match those received in Spawn 1. Spawn 2 does a ton of incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.
In my version spawn 2 was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.//
== Structures ==
Deletions:
====Pocket 1 (warp in)====
===Group (Auto-aggro): (55 KM)===
5x Battleship (Gist Malakim/ Nephilim/ Warlord) (**Target Painter**)
2x Cruiser (Corelum Chief Safeguard) **(Damp)**
===Group (Auto-aggro): (45-60 KM)===
1x Named Battlecruiser (Anire Scarlet) **Heavy EM/Thermal** //She warps out almost immediately//
4x Battleship (Pith Exterminator/ Eliminator) (**Heavy Jamming**) Jam range 100km+
1x Named Battlecruiser (Anire Scarlet) **Heavy EM/ Thermal** //She warps out almost immediately//
Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket immediately if attacked or if ignored for 10 minutes.
===Group 1 (Auto-aggro): (27 KM)===
1 x Named Battlecruiser (Anire Scarlet) **Heavy EM/Thermal**
===Group 2 (Auto-aggro): (31-33 KM)===
Last ship or battleship killed spawns final group. Note: Spawn group may aggro drones. You may want to pull your drones in before triggering it.
===Spawn 1 (Auto-aggro): (35 KM)===
4x Battleship (Pith Eliminator/ Pith Extinguisher) (**Eliminator: Heavy Jamming**)
3x Battleship (Core Flotilla Admiral/ Core Vice Admiral) (**Heavy Sensor Dampening**)
===Group 1 (Auto-aggro): (55 KM)===
===Group 2 (Auto-aggro): (70-80 KM)===
1 x Named Battlecruiser (Anire Scarlet) **Heavy EM/Thermal**
===Group 3 (Auto-aggro): (100 KM)===
//Spawn's types will match those received in Spawn 1. Spawn 2 does a ton of incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.//
In my version spawn 2 was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.


Revision [21694]

Edited on 2017-03-08 03:52:46 by JeanInkura [details]
Additions:
Recommended damage dealing: Explosive (Angel Cartel), Kinetic/ Thermal (Serpentis), EM (Blood Raiders) and Finally Kinetic/Thermal (Guristas) (based on random spawn. Your damage dealing will depend on the spawns you get. Be prepared with any modifications to change your damage type.)
4x Cruiser (Gistum Liquidator/ Marauder)
5x Battleship (Gist Malakim/ Nephilim/ Warlord) (**Target Painter**)
4x Battleship (Core Admiral/ Core High Admiral)
5x Battlecruiser (Pithatis Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) (**Heavy Jamming**) Jam range 100km+
1x Named Battlecruiser (Anire Scarlet) **Heavy EM/ Thermal** //She warps out almost immediately//
3-4x Elite Cruiser (Corpum Arch Priest/ Sage/Shadow Sage/ Dark Priest)
3-4x Battleship (Corpus Cardinal/ Monsignor)
3x Destroyer (Corelior Artillery/ Cannoneer)
**Or**
6x Battleship (Core Port Admiral/ Core Rear Admiral)
4x Battleship (Pith Eliminator/ Pith Extinguisher) (**Eliminator: Heavy Jamming**)
**Or**
3x Battleship (Core Flotilla Admiral/ Core Vice Admiral) (**Heavy Sensor Dampening**)
3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) (**Jamming**)
4x Battlecruiser (Pithatis Enforcer/ Executor)
**Or**
2x Elite Frigate (Arch Gistii Rogue/ Hijacker)
4x Elite Cruiser (Arch Gistum Liquidator/ Defeater)
1x Guristas Cruise Missile Batteries **Heavy Kinetic**
4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
4x Battleship (Core Baron/ Commodore)
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any Battlecruiser and is very easy to kill. May drop up to 2 T1 modules.
Last ship killed spawns the next group. Again, spawns may target drones. Keep close watch on them, they tend to go after the Sentry Towers if set to aggressive.
4x Battleship (Corpus Oracle/ Apostle)
**Or**
5 x Battleship (Corpus Cardinal/ Patriarch)
**Or**
5 x Battleship (Core Grand Admiral/ High Admiral)
**Final notes:** It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider and Guristas, while I mostly encountered Serpentis and Guristas (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to **omni tank** and bring along **omni damage** if you can; you **will** be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.
Deletions:
Recommended damage dealing: Explosive(Angel Cartel), Thermal/Kinetic(Serpentis), EM(Blood Raiders) and Finally Kinetic/Thermal(Guristas) (based on random spawn)(Your damage dealing will depend on the spawns you get. Be prepared with any modifications to change your damage type!).
4x Cruiser (Gistum Liquidator/Marauder)
5x Battleship (Gist Malakim/Nephilim/Warlord/) (**Target Painter**)
4x Battleship (Core Admiral/Core High Admiral)
5x Battlecruiser (Pithatis Executor/Assaulter)
4x Battleship (Pith Exterminator/Eliminator) (**Heavy Jamming**) Jam range 100km+
3-4x Elite Cruiser (Corpum Arch Priest/Sage/Shadow Sage/Dark Priest)
3-4x Battleship (Corpus Cardinal/Monsignor)
3x Destroyer (Corelior Artillery/Cannoneer)
6x Battleship (Core Port Admiral/Core Rear Admiral)
4x Battleship (Pith Eliminator/Pith Extinguisher) (**Eliminator: Heavy Jamming**)
3x Battleship (Core Flotilla Admiral/Core Vice Admiral) (**Heavy Sensor Dampening**)
3x Elite Cruiser (Dire Pithum Abolisher/Annihilator) (**Jamming**)
4x Battlecruiser (Pithatis Enforcer/Executor)
2x Elite Frigate (Arch Gistii Rogue/Hijacker)
4x Elite Cruiser (Arch Gistum Liquidator/Defeater)
1x Guristas Cruise Missile Batteries [sic] **Heavy Kinetic**
4x Battlecruiser (Corelatis Squad Leader/Wing Leader)
4x Battleship (Core Baron/Commodore)
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any Battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special.
Last ship killed spawns the next group. Again, spawns may target drones. Keep close watch on them; they tend to go after the Sentry Towers if set to aggressive.
4x Battleship (Corpus Oracle/Apostle)
5 x Battleship (Corpus Cardinal/Patriarch)
5 x Battleship (Core Grand Admiral/High Admiral)
**Final notes:** It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Guristas, while I mostly encountered Serpentis/Guristas (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to **omni tank** and bring along **omni damage** if you can; you **will** be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.


Revision [21665]

Edited on 2017-03-04 19:01:14 by JeanInkura [additional info]
Additions:
**Remember to bring extra Gate Keys for fleet members or Salvage pilot**
===Spawn 1 (80- 105km above Scarlet's Sation)===
===Spawn 2 (95 - 105km) ===
Deletions:
===Spawn 1 (80- 85km above Scarlet's Sation)===
===Spawn 2===


Revision [21653]

Edited on 2017-03-02 20:47:11 by JeanInkura [details - layout]
Additions:
Faction: Angel / Blood Raider / Guristas / Serpentis
**As of Aug 2014 there are no re-spawn, so no farming.**
Acceleration gate to next pocket is locked and 20 KM away from warp-in.
Acceleration gate to next pocket is **not locked** and 29 KM away from warp-in.
Last ship or battleship killed spawns final group. Note: Spawn group may aggro drones. You may want to pull your drones in before triggering it.
Acceleration gate to next pocket is **not locked** and 19 KM away from warp-in.
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any Battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special.
Last ship killed spawns the next group. Again, spawns may target drones. Keep close watch on them; they tend to go after the Sentry Towers if set to aggressive.
===Spawn 1 (80- 85km above Scarlet's Sation)===
In my version spawn 2 was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.
Scarlet's Station is extremely well-tanked (~500,000 HP) and has at least a chance to drop ammo (not worth the time).
**Final notes:** It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Guristas, while I mostly encountered Serpentis/Guristas (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to **omni tank** and bring along **omni damage** if you can; you **will** be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.
8 Veldspar asteroids in pocket 1
====Loot and Bounty====
Loot +Salvage: ~16 mil (http://evepraisal.com/e/15925805)
Bounty: ~29.7 Mil
Deletions:
Faction: Angel / Blood Raider / Gurista / Serpentis
**AS OF 2014.08.01 THERE ARE NO RESPAWNS - NO FARMING.**
Acceleration gate is locked and 20 KM away from warp-in.
Acceleration gate is **not locked** and 29 KM away from warp-in.
Acceleration gate is **not locked** and 19 KM away from warp-in.
Last ship or battleship killed spawns final group. Note: Spawn group may aggro drones. Pull your drones in before triggering it.
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special.
Last ship killed spawns next group. Again, spawns may target drones. Keep close watch on them; they trend to go after the sentry turrets if left on auto.
===Spawn 1(above Scarlet's Sation)===
Scarlet's Station is extremely well-tanked (~500,000 HP) and has at least a chance to drop ammo.
**Final notes:** It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Gurista, while I mostly encountered Serpentis/Gurista (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to **omni tank** and bring along **omni damage** if you can; you **will** be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.
**for Mission farmers** In the last room, either FOF missiles or drones, if used because of jamming from Gurista Nullifers, will kill Scarlet; thus completing the mission.
8 Veldspar asteroids pocket 1
====Bounty====
Mission Reward + Bonus ~ 3.4 Mil
Bounty ~ 29 Mil
====Loot and Salvage====
12,000,000 ISK


Revision [21469]

Edited on 2016-07-29 16:41:45 by SagiKov [details - layout]
Additions:
====Loot and Salvage====
12,000,000 ISK


Revision [21406]

Edited on 2016-04-14 10:09:59 by AceEightySix [added video]
Additions:
Video: [[http://youtu.be/danAVPZnKZA Ishtar blitz]] [[https://youtu.be/cvcdviSD8IE CNR]]
Deletions:
Video: [[http://youtu.be/danAVPZnKZA Ishtar blitz]]


Revision [21176]

Edited on 2015-10-05 15:39:23 by ShintuFelper [added video]

No Differences

Revision [21175]

Edited on 2015-10-05 15:38:06 by ShintuFelper [Updated info and formated]
Additions:
**AS OF 2014.08.01 THERE ARE NO RESPAWNS - NO FARMING.**
4x Cruiser (Gistum Liquidator/Marauder)
5x Battleship (Gist Malakim/Nephilim/Warlord/) (**Target Painter**)
3x Battlecruiser (Corelatis Squad Leader)
2x Cruiser (Corelum Chief Safeguard) **(Damp)**
4x Battleship (Core Admiral/Core High Admiral)
1x Named Battlecruiser (Anire Scarlet) **Heavy EM/Thermal** //She warps out almost immediately//
5x Battlecruiser (Pithatis Executor/Assaulter)
4x Battleship (Pith Exterminator/Eliminator) (**Heavy Jamming**) Jam range 100km+
1x Named Battlecruiser (Anire Scarlet) **Heavy EM/Thermal** //She warps out almost immediately//
3-4x Elite Cruiser (Corpum Arch Priest/Sage/Shadow Sage/Dark Priest)
3-4x Battleship (Corpus Cardinal/Monsignor)
Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket immediately if attacked or if ignored for 10 minutes.
3x Destroyer (Corelior Artillery/Cannoneer)
4x Battleship (Pith Conquistador)
5x Cruiser (Pithum Silencer)
6x Battleship (Core Port Admiral/Core Rear Admiral)
4x Battleship (Pith Eliminator/Pith Extinguisher) (**Eliminator: Heavy Jamming**)
3x Battleship (Core Flotilla Admiral/Core Vice Admiral) (**Heavy Sensor Dampening**)
//Spawn will be same faction as initial spawn battleships.//
2x Elite Frigate (Dire Pithi Imputor) (**Web**)
3x Elite Cruiser (Dire Pithum Abolisher/Annihilator) (**Jamming**)
4x Battlecruiser (Pithatis Enforcer/Executor)
2x Elite Frigate (Arch Gistii Rogue/Hijacker)
4x Elite Cruiser (Arch Gistum Liquidator/Defeater)
2x Battlecruiser (Gistatis Primus)
1x Angel Heavy Missile Battery
1x Blood Heavy Missile Battery
1x Guristas Cruise Missile Batteries [sic] **Heavy Kinetic**
1x Serpentis Cruise Missile Battery **Heavy Thermal**
4x Battlecruiser (Corelatis Squad Leader/Wing Leader)
4x Battleship (Core Baron/Commodore)
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special.
Last ship killed spawns next group. Again, spawns may target drones. Keep close watch on them; they trend to go after the sentry turrets if left on auto.
===Spawn 1(above Scarlet's Sation)===
4x Battleship (Corpus Oracle/Apostle)
4x Battleship (Core Port Admiral/Rear Admiral)
//If Group 1 contains Guristas you will get Blood Raider, if Angels then you will get Serpentis.//
5 x Battleship (Corpus Cardinal/Patriarch)
5 x Battleship (Core Grand Admiral/High Admiral)
//Spawn's types will match those received in Spawn 1. Spawn 2 does a ton of incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.//
Deletions:
**AS OF 2014.08.01 THERE ARE NO RESPAWNS - NO FARMING. DATA BELOW IS OLD**
**Advice:** You may have to warp out-in several times in order to finish this mission. In order to not trigger a re-spawn in each pocket just leave an NPC ship (preferable one with the lowest DPS) in each pocket and every time you warp-in just burn for the gate.
**Note:** Warping out may cause a new Angel or Serpentis spawn with the same number of cruisers/battleships.
4 x Cruiser (Angel: Liquidator/Marauder) / (Serpentis)
5 x Battleship (Angel: Malakim/Nephilim/Warlord/) (**Target Painter**) / (Serpentis)
Nephiliim orbit at 31km, Malakim/warlord orbit at 7-8km
5 x Battlecruser (Serpentis: Corelatis Squad Leader/ Corelum Cheif Guard) **(Damp)**
4 x Battleship (Serpentis: Core Admiral/Core High Admiral)
1 x Named Battlecruiser (Anire Scarlet) **Heavy EM/Thermal** //She warps out almost immediately//
5 x Battlecruiser (Blood Raider: Arch Sage) / (Gurista: Executor/Pithatis Assaulter) /
4 x Battleship (Blood Raider: Monsignor) / 3 x (Battleship Gurista:) 1x Pith Exterminator, 3x Pith Eliminator (**Heavy Jamming**) Jam range 100km+
2 x cruiser (Corpum Arch Priest)
1 x cruiser (Corpum Arch Sage)
1 x cruiser (Corpum Shadow Sage)
1 x Battleship (Corpus Cardinal)
3 x Battleship (Corpus Monsignor)
The Gurista battleships will do a heavy amount of jamming (jamming can render you completely unable to target, countermeasures or bastion is highly advised!). Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket if attacked or ignored for 10 minutes.
This room will clear and respawn a new group upon exiting (does not respawn every time).
With better SPs/tier, makes bounty-farming lucrative. (Read more below.) + Salvage possible.
3 x Frigate (Serpentis)
4 x Battleship (Gurista- Pith Conquistador)
5 x Cruiser (Gurista: Pithum Silencer)
6 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)
4 x Battleship (Gurista: Pith Eliminator/Pith Extinguisher) (**Eliminator: Heavy Sensor Dampening**)
3 Battleship (Serpentis: Core Flotilla Admiral/Core Vice Admiral) (**Heavy Sensor Dampening**)
//There's a chance that if you have a friend warp into the room after the spawn appears, the spawn will disappear and a new spawn of 6 BS and 6 cruisers will appear.
There's also a chance that this spawn [Group 2] will appear if you warp out and back after killing Spawn 1, AND that it will be followed by a second Spawn 1.
If you can kill Scarlet before she warps off to the next gate and before reaching the final room, she will drop an implant (usually a Social Adaptation Chip - Basic, worth approximately 10m ISK). //
(Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special.)
2 x Elite Frigate (Gurista: /Dire Pithi Imputor/) (**Web**)
3 x Elite Cruiser (Gurista: /Dire Pithum Abolisher/Dire Pithum Annihilator/) (**Jamming**)
4 x Battlecruiser (Gurista: Enforcer/Executor)
or there's a chance to spawn angel counterparts.
1 x Angel Heavy Missile Battery
1 x Blood Heavy Missile Battery
1 x Guristas Cruise Missile Batteries [sic] **Heavy Kinetic**
1 x Serpentis Cruise Missile Battery **Heavy Thermal**
4 x Battlecruiser (Serpentis: Corelatis Squad Leader/Corelatis Wing Leader)
4 x Battleship (Serpentis: Core Baron/Core Commodore)
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special. Last ship killed spawns next group.
Again, spawns may target drones. Keep close watch on them; they trend to go after the sentry turrets if left on auto.
===Spawn 1===
4 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)
4 x Battleship (Blood Raiders: Corpus Oracle/Apostle)
Last ship killed spawns next group. They spawn above Scarlet's Station, so if you're in a slow boat, keep the station in range.
There's a chance that if you have a friend warp into the room after the spawn appears, the spawn will disappear and a new spawn of multiple BS and BC will appear.
If you warp off after Spawn 1 has appeared but before Spawn 2, there's a chance that the Group 1 [Angels or Guristas] you did NOT just kill will spawn in addition to Spawn 1.
5 x Battleship (Serpentis: Core Grand Admiral/Core High Admiral)
5 x Battleship (Blood Raiders: Corpus Cardinal/Corpus Patriarch)
//Spawn 2 does a ton of incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.//
Normally, on a mission with this many BS spawns, you would want to clear and salvage, but the mission is bugged. Head back with your Noctis for salvage and you'll almost always find an erratic respawn in one or more of the pockets, making salvage extremely time inefficient. (Confirmed, Dec 3 2011 Crucible)
Note: This mission provides a fantastic farming opportunity due to the respawns. A marauder can clear a room, warp out, come back, and repeat, and vastly increase the bounties, salvage, and number of Gate Keys on this mission.
**note confirmed: 2nd pocket had respawns; killed the respawns while an alt account is salvaging upped the total bounty to 42 Mil in this particular case.**


Revision [21153]

Edited on 2015-09-08 07:02:49 by Techhead7890 [copy note about Annie to P3.]
Additions:
(Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special.)


Revision [20395]

Edited on 2014-08-02 16:36:20 by JoshThomas [respawn update]
Additions:
**AS OF 2014.08.01 THERE ARE NO RESPAWNS - NO FARMING. DATA BELOW IS OLD**


Revision [20368]

Edited on 2014-07-23 21:18:30 by SinSmith [respawn update]
Additions:
Video: [[http://youtu.be/danAVPZnKZA Ishtar blitz]]
Deletions:
Video: http://youtu.be/POtsHL6aemw
====Video====
This is only one of many ways to do this mission.
http://youtu.be/POtsHL6aemw


Revision [20090]

Edited on 2014-06-11 05:39:41 by SeventhPinnacle [respawn update]
Additions:
If you can kill Scarlet before she warps off to the next gate and before reaching the final room, she will drop an implant (usually a Social Adaptation Chip - Basic, worth approximately 10m ISK). //
Deletions:
If you can kill Scarlet before she warps off to the next gate and before reaching the final room, she may drop an implant (not a guaranteed drop - confirmed 11-6-2014). //


Revision [20089]

Edited on 2014-06-11 05:38:34 by SeventhPinnacle [respawn update]
Additions:
If you can kill Scarlet before she warps off to the next gate and before reaching the final room, she may drop an implant (not a guaranteed drop - confirmed 11-6-2014). //
Deletions:
If you can kill Scarlet before she warps off to the next gate and before reaching the final room, she will drop an implant. //


Revision [20004]

Edited on 2014-05-18 08:01:31 by SeventhPinnacle [respawn update]
Additions:
**note confirmed: 2nd pocket had respawns; killed the respawns while an alt account is salvaging upped the total bounty to 42 Mil in this particular case.**
Deletions:
**note confirmed: 2nd pocket had respawns "I" killed while my alt account was salvaging. Total bounty including respawns was 42 Mil for "me"**


Revision [20003]

Edited on 2014-05-18 07:56:28 by SeventhPinnacle [respawn update]
Additions:
5 x Battlecruiser (Blood Raider: Arch Sage) / (Gurista: Executor/Pithatis Assaulter) /
4 x Battleship (Blood Raider: Monsignor) / 3 x (Battleship Gurista:) 1x Pith Exterminator, 3x Pith Eliminator (**Heavy Jamming**) Jam range 100km+
The Gurista battleships will do a heavy amount of jamming (jamming can render you completely unable to target, countermeasures or bastion is highly advised!). Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket if attacked or ignored for 10 minutes.
Deletions:
5 x Battlecruiser (Blood Raider: Arch Sage) / (Gurista: Executor)
4 x Battleship (Blood Raider: Monsignor) / (Gurista: Exterminator) (**Heavy Jamming**) Jam range 100km+
The Gurista battleships will do a heavy amount of jamming. Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket if attacked or ignored for 10 minutes.


Revision [19757]

Edited on 2014-03-05 19:04:03 by DragaPvesa [respawn update]
Additions:
Damage Dealt: All kinds(Omni Tank)
Recommended damage dealing: Explosive(Angel Cartel), Thermal/Kinetic(Serpentis), EM(Blood Raiders) and Finally Kinetic/Thermal(Guristas) (based on random spawn)(Your damage dealing will depend on the spawns you get. Be prepared with any modifications to change your damage type!).
Web/scramble: Frigates in Last Pocket
Deletions:
Damage Dealt: All kinds
Recommended damage dealing: Explosive or Kinetic (based on random spawn) for the first pocket, Kinetic for the rest. Thermal & EM do minimal damage. (Your damage dealing will depend on the spawns you get. Be prepared with any modifications to change your damage type!).
Web/scramble: none


Revision [18834]

Edited on 2013-09-12 21:47:51 by OccamOc [respawn update]
Additions:
Recommended damage dealing: Explosive or Kinetic (based on random spawn) for the first pocket, Kinetic for the rest. Thermal & EM do minimal damage. (Your damage dealing will depend on the spawns you get. Be prepared with any modifications to change your damage type!).
Deletions:
Recommended damage dealing: Explosive or Kinetic (based on random spawn) for the first pocket, Kinetic for the rest. Thermal & EM do minimal damage.


Revision [18748]

Edited on 2013-07-21 04:12:40 by TechReviewsAndHelp [respawn update]
Additions:
Video: http://youtu.be/POtsHL6aemw
====Video====
This is only one of many ways to do this mission.
http://youtu.be/POtsHL6aemw
Deletions:
Video:


Revision [18746]

Edited on 2013-07-20 23:52:21 by TechReviewsAndHelp [respawn update]
Additions:
Video:
Deletions:
Video: [[http://www.youtube.com/watch?v=I3Yha0FeTws Machariel]]


Revision [18732]

Edited on 2013-07-17 14:35:51 by EveSurvival [respawn update]
Additions:
Video: [[http://www.youtube.com/watch?v=I3Yha0FeTws Machariel]]


Revision [18307]

Edited on 2013-02-01 19:49:02 by XeCara [station proven to drop ammo]
Additions:
Scarlet's Station is extremely well-tanked (~500,000 HP) and has at least a chance to drop ammo.
Deletions:
Scarlet's Station is extremely well-tanked (~500,000 HP) and **drops nothing**.


Revision [18170]

Edited on 2012-10-27 00:56:12 by JeanInkura [station proven to drop ammo]
Additions:
You may also select warp-to distance for snipe setup in pocket 1.
Nephiliim orbit at 31km, Malakim/warlord orbit at 7-8km
Deletions:
You may also select warp-to distance for snip setup in pocket 1.
Nephiliim orbit at 31k, Malakim/warlord orbit at 7k-8k


Revision [18152]

Edited on 2012-10-13 07:09:01 by XalorouS [moved italics before pocket 4 to note]
Additions:
There's also a chance that this spawn [Group 2] will appear if you warp out and back after killing Spawn 1, AND that it will be followed by a second Spawn 1.
If you can kill Scarlet before she warps off to the next gate and before reaching the final room, she will drop an implant. //
Deletions:
//There's also a chance that this spawn [Group 2] will appear if you warp out and back after killing Spawn 1, AND that it will be followed by a second Spawn 1.
If you can kill Scarlet before she warps off to the next gate and before reaching the final room, she will drop an implant.
//


Revision [14109]

Edited on 2012-07-29 16:11:50 by DesmontMcCallock [moved italics before pocket 4 to note]
Additions:
----
CategoryMissions


Revision [10243]

Edited on 2012-06-06 05:04:05 by DesmontMcCallock [Adding advice]
Additions:
**Advice:** You may have to warp out-in several times in order to finish this mission. In order to not trigger a re-spawn in each pocket just leave an NPC ship (preferable one with the lowest DPS) in each pocket and every time you warp-in just burn for the gate.


Revision [10209]

Edited on 2012-05-23 14:27:51 by MatTheMatari [Pocket 2 alternate spawn group]
Additions:
2 x cruiser (Corpum Arch Priest)
1 x cruiser (Corpum Arch Sage)
1 x cruiser (Corpum Shadow Sage)
1 x Battleship (Corpus Cardinal)
3 x Battleship (Corpus Monsignor)


Revision [10163]

Edited on 2012-05-11 00:03:32 by SturmWolke [removed ad link]
Deletions:
Video: [[http://www.youtube.com/watch?v=I3Yha0FeTws (Guide - Machariel)]]


Revision [10146]

Edited on 2012-05-09 18:48:30 by AsCendancy [removed ad link]
Additions:
Video: [[http://www.youtube.com/watch?v=I3Yha0FeTws (Guide - Machariel)]]


Revision [10082]

Edited on 2012-04-25 00:45:21 by SturmWolke [removed video ad link]
Additions:
Space type: Normal Space - Can warp to member of fleet in any pocket directly, but cannot warp to any previous pockets directly.
Deletions:
Space type: ++Deadspace++ Normal Space - Can warp to member of fleet in any pocket directly, but cannot warp to any previous pockets directly.
Dread pirate: Video: [[http://adf.ly/3Ykio (Guide - Machariel)]]


Revision [10063]

Edited on 2012-04-24 12:45:48 by AsCendancy [removed video ad link]
Additions:
Dread pirate: Video: [[http://adf.ly/3Ykio (Guide - Machariel)]]


Revision [10020]

Edited on 2012-04-16 07:24:40 by SturmWolke [removed video link]
Deletions:
Video: [[http://adf.ly/3Ykio (Guide - Machariel)]]


Revision [9995]

Edited on 2012-04-14 17:15:24 by AsCendancy [Added video guide]
Additions:
Video: [[http://adf.ly/3Ykio (Guide - Machariel)]]


Revision [9937]

Edited on 2012-04-13 16:54:52 by SturmWolke [removed video link]
Deletions:
[[http://adf.ly/3Ykio Video: Blitz / Full Clear done in Machariel]]


Revision [9732]

Edited on 2012-03-10 13:30:25 by BuilderAlphaOne [Pocket 3 -- added spawns after warp out and back]
Additions:
//There's also a chance that this spawn [Group 2] will appear if you warp out and back after killing Spawn 1, AND that it will be followed by a second Spawn 1.


Revision [9731]

Edited on 2012-03-09 17:39:28 by BuilderAlphaOne [warp out and back in last room effect]
Additions:
If you warp off after Spawn 1 has appeared but before Spawn 2, there's a chance that the Group 1 [Angels or Guristas] you did NOT just kill will spawn in addition to Spawn 1.
**for Mission farmers** In the last room, either FOF missiles or drones, if used because of jamming from Gurista Nullifers, will kill Scarlet; thus completing the mission.


Revision [9719]

Edited on 2012-03-02 01:24:09 by ShakeThat [warp out and back in last room effect]
Additions:
//There's a chance that if you have a friend warp into the room after the spawn appears, the spawn will disappear and a new spawn of 6 BS and 6 cruisers will appear.
There's a chance that if you have a friend warp into the room after the spawn appears, the spawn will disappear and a new spawn of multiple BS and BC will appear.
Deletions:
//If you have a friend warp into the room after the spawn appears, the spawn will disappear and a new spawn of 6 BS and 6 cruisers will appear. -> This is random. Not always.


Revision [9718]

Edited on 2012-03-02 01:07:08 by ShakeThat [warp out and back in last room effect]
Additions:
or there's a chance to spawn angel counterparts.


Revision [9717]

Edited on 2012-03-01 13:48:17 by ShakeThat [warp out and back in last room effect]
Additions:
//If you have a friend warp into the room after the spawn appears, the spawn will disappear and a new spawn of 6 BS and 6 cruisers will appear. -> This is random. Not always.
Deletions:
//If you have a friend warp into the room after the spawn appears and before kill any ship in spawn, the spawn will disappear and a new spawn of 6 BS and 6 cruisers will appear.


Revision [9715]

Edited on 2012-03-01 01:44:20 by ShakeThat [warp out and back in last room effect]
Additions:
//If you have a friend warp into the room after the spawn appears and before kill any ship in spawn, the spawn will disappear and a new spawn of 6 BS and 6 cruisers will appear.
Deletions:
//If you have a friend warp into the room after the 1st spawn appears, the spawn will disappear and a new spawn of 6 BS and 6 cruisers will appear.


Revision [9696]

Edited on 2012-02-17 06:15:45 by SusurrantAmphigory [cleanup]
Additions:
Space type: ++Deadspace++ Normal Space - Can warp to member of fleet in any pocket directly, but cannot warp to any previous pockets directly.
Recommended ship: Drake, Battleship, Rattlesnake (due to ease of omni tank, possible ECM, and minimal drone aggro)
This room will clear and respawn a new group upon exiting (does not respawn every time).
With better SPs/tier, makes bounty-farming lucrative. (Read more below.) + Salvage possible.
Last ship or battleship killed spawns final group. Note: Spawn group may aggro drones. Pull your drones in before triggering it.
**Final notes:** It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Gurista, while I mostly encountered Serpentis/Gurista (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to **omni tank** and bring along **omni damage** if you can; you **will** be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.
You will get this mission a lot. Make sure you always keep one Gate Key for future use; it will not be consumed. Pocket 1 is the only locked gate.
My advice is to use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket. Pop Anire in the last pocket for 5mil, and head home. That's 10-11mil for maybe 15 minutes' work.
8 Veldspar asteroids pocket 1
**note confirmed: 2nd pocket had respawns "I" killed while my alt account was salvaging. Total bounty including respawns was 42 Mil for "me"**
Deletions:
Space type: ++Deadspace++ Normal Space - Can warp to member of fleet in any pocket directly, but, cannot warp to any previous pockets directly.
Recommended ship: Drake, Battleship, Rattlesnake (Due to ease of omni tank, possible ECM, and minimal drone aggro)
This room will constantly clear and respawn a new group upon exiting(does not re-spawn every time).
With better SPs/tier, makes bounty-farming lucrative. (Read more below.) + Salvage possible as metal scraps only weight .01m3 now.
Last ship or battleship killed spawns final group. Note: Spawn group may aggro drones, pull your drones in before triggering it.
**Final notes:** It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Gurista while I mostly encountered Serpentis/Gurista (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to **omni tank** and bring along **omni damage** if you can; you **will** be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.
You will get this mission a lot. Make sure you always keep one Gate Key for future use, it will not be consumed. Pocket 1 is the only locked gate.
My advice, is use an afterburner, gun through each pocket and pop maybe one high value BS per pocket. Pop Anire in the last pocket for 5mil, and head home. That's 10-11mil for maybe 15minutes work.
8 Veldspar astroids pocket 1
**note confirmed: 2nd pocket had respawns i killed while my alt account was salvaging.. total bounty was 42 Mil for me**


Revision [9664]

Edited on 2012-01-27 02:04:01 by SeieiHana [cleanup]
Additions:
5 x Battleship (Blood Raiders: Corpus Cardinal/Corpus Patriarch)
Deletions:
5 x Battleship (Blood Raiders: Corpus Cardinal)


Revision [9663]

Edited on 2012-01-27 01:28:23 by SeieiHana [cleanup]
Additions:
5 x Battlecruiser (Blood Raider: Arch Sage) / (Gurista: Executor)
4 x Battleship (Blood Raider: Monsignor) / (Gurista: Exterminator) (**Heavy Jamming**) Jam range 100km+
Deletions:
5 x Battlecruiser (Blood Raider) / (Gurista: /Executor/)
4 x Battleship (Blood Raider) / (Gurista: /Exterminator/) (**Heavy Jamming**) Jam range 100km+


Revision [9621]

Edited on 2012-01-09 12:55:26 by XanderHunt [Changed Deadspace to Normal Space]
Additions:
Space type: ++Deadspace++ Normal Space - Can warp to member of fleet in any pocket directly, but, cannot warp to any previous pockets directly.
Deletions:
Space type: Deadspace


Revision [9608]

Edited on 2011-12-28 17:02:55 by Speedz70 [Changed Deadspace to Normal Space]
Additions:
This room will constantly clear and respawn a new group upon exiting(does not re-spawn every time).
With better SPs/tier, makes bounty-farming lucrative. (Read more below.) + Salvage possible as metal scraps only weight .01m3 now.
Deletions:
This room will constantly clear and respawn a new group upon exiting(does not re-spawn every time.
With better SPs/tier, makes bounty-farming lucrative. (Read more below.)+
----+ Salvage possible as metal scraps only weight .01m3 now.


Revision [9607]

Edited on 2011-12-28 17:00:00 by Speedz70 [Changed Deadspace to Normal Space]
Additions:
With better SPs/tier, makes bounty-farming lucrative. (Read more below.)+
----+ Salvage possible as metal scraps only weight .01m3 now.
Deletions:
With better SPs/tier, makes bounty-farming lucrative. (Read more below.)++ Salvage possible as metal scraps only weight .01m3 now.


Revision [9606]

Edited on 2011-12-28 16:57:46 by Speedz70 [Changed Deadspace to Normal Space]
Additions:
This room will constantly clear and respawn a new group upon exiting(does not re-spawn every time.
With better SPs/tier, makes bounty-farming lucrative. (Read more below.)++ Salvage possible as metal scraps only weight .01m3 now.
Deletions:
This room will constantly clear and respawn a new group upon exiting(does not re-spawn every time). With better SPs/tier, makes bounty-farming lucrative, (Read more below.)++ Salvage possible as metal scraps only weight .01m3 now.


Revision [9605]

Edited on 2011-12-28 16:55:46 by Speedz70 [Changed Deadspace to Normal Space]
Additions:
This room will constantly clear and respawn a new group upon exiting(does not re-spawn every time). With better SPs/tier, makes bounty-farming lucrative, (Read more below.)++ Salvage possible as metal scraps only weight .01m3 now.
8 Veldspar astroids pocket 1
Deletions:
This room will constantly clear and respawn a new group upon exiting. With better SPs/tier, makes bounty-farming lucrative, ++but also makes salvage impossible. (Read more below.)++ Salvage possible as metal scraps only weight .01m3 now.
Unknown


Revision [9604]

Edited on 2011-12-28 16:05:22 by Speedz70 [Changed Deadspace to Normal Space]
Additions:
Web/scramble: none
Jam/Dampen: yes (battleships)
Nephiliim orbit at 31k, Malakim/warlord orbit at 7k-8k
Deletions:
Web/scramble: Scramble is a yes, not sure which, but I suspect it was the elite frigates in the last pocket. Bad time to have been interrupted with a business call :\


Revision [9603]

Edited on 2011-12-28 13:12:05 by Speedz70 [Changed Deadspace to Normal Space]
Additions:
**note confirmed: 2nd pocket had respawns i killed while my alt account was salvaging.. total bounty was 42 Mil for me**


Revision [9583]

Edited on 2011-12-19 12:23:43 by RamouStu [Added that there is warp scrambling.]
Additions:
Web/scramble: Scramble is a yes, not sure which, but I suspect it was the elite frigates in the last pocket. Bad time to have been interrupted with a business call :\


Revision [9546]

Edited on 2011-12-12 11:03:31 by SeieiHana [Added that there is warp scrambling.]
Additions:
Recommended damage dealing: Explosive or Kinetic (based on random spawn) for the first pocket, Kinetic for the rest. Thermal & EM do minimal damage.
Deletions:
Recommended damage dealing: Explosive for the first pocket, Kinetic for the rest. Thermal & EM do minimal damage.


Revision [9519]

Edited on 2011-12-03 20:13:46 by MaurriK [Added that there is warp scrambling.]
Additions:
This room will constantly clear and respawn a new group upon exiting. With better SPs/tier, makes bounty-farming lucrative, ++but also makes salvage impossible. (Read more below.)++ Salvage possible as metal scraps only weight .01m3 now.
Deletions:
This room will constantly clear and respawn a new group upon exiting. With better SPs/tier, makes bounty-farming lucrative, but also makes salvage impossible. (Read more below.)


Revision [9518]

Edited on 2011-12-03 19:57:48 by MaurriK [Added that there is warp scrambling.]
Additions:
====Pocket 1 (warp in)====
Deletions:
====Pocket 1====


Revision [9514]

Edited on 2011-12-03 05:03:30 by SeieiHana [Added that there is warp scrambling.]
Additions:
This room will constantly clear and respawn a new group upon exiting. With better SPs/tier, makes bounty-farming lucrative, but also makes salvage impossible. (Read more below.)


Revision [9513]

Edited on 2011-12-03 04:54:23 by SeieiHana [Added that there is warp scrambling.]
Additions:
Normally, on a mission with this many BS spawns, you would want to clear and salvage, but the mission is bugged. Head back with your Noctis for salvage and you'll almost always find an erratic respawn in one or more of the pockets, making salvage extremely time inefficient. (Confirmed, Dec 3 2011 Crucible)
Deletions:
Normally, on a mission with this many BS spawns, you would want to clear and salvage, but the mission is bugged. Head back with your Noctis for salvage and you'll almost always find an erratic respawn in one or more of the pockets, making salvage extremely time inefficient.


Revision [9512]

Edited on 2011-12-03 04:43:38 by SeieiHana [Added that there is warp scrambling.]
Additions:
//Spawn 2 does a ton of incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.//
Deletions:
//Spawn 2 does a ton of incoming damage (compared to previous spawns), so be full on cap and hp before triggering it.//


Revision [9511]

Edited on 2011-12-03 04:42:23 by SeieiHana [Added that there is warp scrambling.]
Additions:
//Spawn 2 does a ton of incoming damage (compared to previous spawns), so be full on cap and hp before triggering it.//


Revision [9510]

Edited on 2011-12-03 04:38:21 by SeieiHana [Added that there is warp scrambling.]
Additions:
5 x Battleship (Blood Raiders: Corpus Cardinal)


Revision [9509]

Edited on 2011-12-03 04:32:58 by SeieiHana [Added that there is warp scrambling.]
Additions:
4 x Battleship (Blood Raiders: Corpus Oracle/Apostle)
Last ship killed spawns next group. They spawn above Scarlet's Station, so if you're in a slow boat, keep the station in range.
Deletions:
Last ship killed spawns next group.


Revision [9508]

Edited on 2011-12-03 04:26:57 by SeieiHana [Added that there is warp scrambling.]

No Differences

Revision [9507]

Edited on 2011-12-03 04:04:01 by SeieiHana [Added that there is warp scrambling.]
Additions:
4 x Battleship (Gurista: Pith Eliminator/Pith Extinguisher) (**Eliminator: Heavy Sensor Dampening**)
Deletions:
4 x Battleship (Gurista)


Revision [9501]

Edited on 2011-11-28 14:17:11 by EsRoighal [Added that there is warp scrambling.]
Additions:
You will get this mission a lot. Make sure you always keep one Gate Key for future use, it will not be consumed. Pocket 1 is the only locked gate.
My advice, is use an afterburner, gun through each pocket and pop maybe one high value BS per pocket. Pop Anire in the last pocket for 5mil, and head home. That's 10-11mil for maybe 15minutes work.
Normally, on a mission with this many BS spawns, you would want to clear and salvage, but the mission is bugged. Head back with your Noctis for salvage and you'll almost always find an erratic respawn in one or more of the pockets, making salvage extremely time inefficient.
Deletions:
It is possible to one-shot/alpha Anire in room 3 (I also did that in room 2 but nothing special happened) and the mission will complete (also a container with a +3 implant dropped for me).


Revision [9489]

Edited on 2011-11-28 08:38:43 by MaurriK [Added that there is warp scrambling.]
Additions:
If you can kill Scarlet before she warps off to the next gate and before reaching the final room, she will drop an implant.


Revision [9483]

Edited on 2011-11-26 08:50:56 by StarSlizer [Added that there is warp scrambling.]
Additions:
5 x Battlecruser (Serpentis: Corelatis Squad Leader/ Corelum Cheif Guard) **(Damp)**
4 x Battleship (Serpentis: Core Admiral/Core High Admiral)


Revision [9471]

Edited on 2011-11-24 11:34:46 by TheObjective [minor formatting -- italic / bold for EWARs]
Additions:
5 x Battleship (Angel: Malakim/Nephilim/Warlord/) (**Target Painter**) / (Serpentis)
1 x Named Battlecruiser (Anire Scarlet) **Heavy EM/Thermal** //She warps out almost immediately//
5 x Battlecruiser (Blood Raider) / (Gurista: /Executor/)
4 x Battleship (Blood Raider) / (Gurista: /Exterminator/) (**Heavy Jamming**) Jam range 100km+
3 Battleship (Serpentis: Core Flotilla Admiral/Core Vice Admiral) (**Heavy Sensor Dampening**)
2 x Elite Frigate (Gurista: /Dire Pithi Imputor/) (**Web**)
3 x Elite Cruiser (Gurista: /Dire Pithum Abolisher/Dire Pithum Annihilator/) (**Jamming**)
Deletions:
5 x Battleship (Angel: Malakim///Nephilim///Warlord)(//Target Painter//) / (Serpentis)
1 x Named Battlecruiser (Anire Scarlet) **Heavy EM/Thermal** //She warps out almost immediately
5 x Battlecruiser (Blood Raider) / (Gurista: Executor)
4 x Battleship (Blood Raider) / (Gurista: //Exterminator//)(//Heavy Jamming//) Jam range 100km+
3 Battleship (Serpentis: //Core Flotilla Admiral/Core Vice Admiral//)(//Heavy Sensor Dampening//)
2 x Elite Frigate (Gurista: //Dire Pithi Imputor//)(//Web//)
3 x Elite Cruiser (Gurista: //Dire Pithum Abolisher/Dire Pithum Annihilator//)(Jamming)


Revision [9442]

Edited on 2011-11-12 12:57:07 by GhostDragoon [minor formatting -- italic / bold for EWARs]
Additions:
Recommended damage dealing: Explosive for the first pocket, Kinetic for the rest. Thermal & EM do minimal damage.
Deletions:
Recommended damage dealing:
Explosive for the first pocket.
Kinetic untested
Thermal & EM do minimal damage.


Revision [9440]

Edited on 2011-11-12 12:05:42 by GhostDragoon [minor formatting -- italic / bold for EWARs]
Additions:
Recommended damage dealing:
Explosive for the first pocket.
Kinetic untested
Thermal & EM do minimal damage.
Deletions:
Recommended damage dealing: Explosive and Kinetic untested, but Thermal & EM do minimal damage.


Revision [9438]

Edited on 2011-11-12 11:45:10 by GhostDragoon [minor formatting -- italic / bold for EWARs]
Additions:
Recommended damage dealing: Explosive and Kinetic untested, but Thermal & EM do minimal damage.
Deletions:
Recommended damage dealing: Any but thermal


Revision [9429]

Edited on 2011-11-08 09:54:59 by MaurriK [minor formatting -- italic / bold for EWARs]
Additions:
//If you have a friend warp into the room after the 1st spawn appears, the spawn will disappear and a new spawn of 6 BS and 6 cruisers will appear.
//


Revision [9428]

Edited on 2011-11-08 09:45:50 by MaurriK [minor formatting -- italic / bold for EWARs]
Additions:
4 x Battleship (Gurista- Pith Conquistador)


Revision [9427]

Edited on 2011-11-08 09:31:56 by MaurriK [minor formatting -- italic / bold for EWARs]
Additions:
4 x Battleship (Blood Raider) / (Gurista: //Exterminator//)(//Heavy Jamming//) Jam range 100km+
Deletions:
4 x Battleship (Blood Raider) / (Gurista: //Exterminator//)(//Heavy Jamming//)


Revision [9426]

Edited on 2011-11-08 09:26:37 by MaurriK [minor formatting -- italic / bold for EWARs]
Additions:
1 x Named Battlecruiser (Anire Scarlet) **Heavy EM/Thermal** //She warps out almost immediately


Revision [9425]

Edited on 2011-11-08 09:18:06 by MaurriK [minor formatting -- italic / bold for EWARs]
Additions:
You may also select warp-to distance for snip setup in pocket 1.


Revision [9410]

Edited on 2011-11-04 01:11:03 by AsCendancy [changed video link]
Additions:
[[http://adf.ly/3Ykio Video: Blitz / Full Clear done in Machariel]]
Deletions:
[[http://www.youtube.com/watch?v=I3Yha0FeTws Video: Blitz / Full Clear done in Machariel]]


Revision [9393]

Edited on 2011-10-30 11:37:56 by GhostDragoon [changed video link]
Additions:
Recommended damage dealing: Any but thermal
Deletions:
Recommended damage dealing: All kinds


Revision [9390]

Edited on 2011-10-27 23:43:52 by AsCendancy [Added Video Guide]
Additions:
[[http://www.youtube.com/watch?v=I3Yha0FeTws Video: Blitz / Full Clear done in Machariel]]


Revision [9384]

Edited on 2011-10-24 15:17:52 by CorvusDove [Added Video Guide]
Additions:
Recommended ship: Drake, Battleship, Rattlesnake (Due to ease of omni tank, possible ECM, and minimal drone aggro)
Last ship or battleship killed spawns final group. Note: Spawn group may aggro drones, pull your drones in before triggering it.
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special. Last ship killed spawns next group.
Again, spawns may target drones. Keep close watch on them; they trend to go after the sentry turrets if left on auto.
Note: This mission provides a fantastic farming opportunity due to the respawns. A marauder can clear a room, warp out, come back, and repeat, and vastly increase the bounties, salvage, and number of Gate Keys on this mission.
Deletions:
Recommended ship: Drake, Battleship
Last ship or battleship killed spawns final group.
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any battlecruiser and is very easy to kill. Nothing in the wreck, either. Last ship killed spawns next group.


Revision [9361]

Edited on 2011-10-13 16:09:02 by MithorKarez [Added Video Guide]
Additions:
====Blitz====
It is possible to one-shot/alpha Anire in room 3 (I also did that in room 2 but nothing special happened) and the mission will complete (also a container with a +3 implant dropped for me).
Unknown
Deletions:
**Caution:** During this mission I had a corpmate salvaging. in pocket 4 i had spawned the last 5 BS and had their agro so my mate warped in to salvage. This caused another large spawn ( I did not get a good look at the ships) with at least 2 warp disruptors in it. The result for me was a lost ship.
I didn't check.


Revision [9339]

Edited on 2011-10-09 10:44:55 by FarniteVordai [Added Video Guide]
Additions:
Last battleship killed drops the key to unlock the gate. Key will **not** be consumed on use. The key is labeled "Gate Key".
Deletions:
Last battleship killed drops the key to unlock the gate. Key will **not** be consumed on use.


Revision [9338]

Edited on 2011-10-09 10:38:07 by FarniteVordai [Added Video Guide]
Additions:
Last battleship killed drops the key to unlock the gate. Key will **not** be consumed on use.
Deletions:
Last ship killed drops the key to unlock the gate. Key will **not** be consumed on use.


Revision [9337]

Edited on 2011-10-08 06:01:13 by BeauMains [Added Video Guide]
Additions:
**Caution:** During this mission I had a corpmate salvaging. in pocket 4 i had spawned the last 5 BS and had their agro so my mate warped in to salvage. This caused another large spawn ( I did not get a good look at the ships) with at least 2 warp disruptors in it. The result for me was a lost ship.


Revision [9326]

Edited on 2011-10-02 12:20:12 by ChepeNolon [Added Video Guide]
Additions:
{{lastedit show="2"}}


Revision [9325]

Edited on 2011-10-02 12:19:43 by ChepeNolon [Added Video Guide]
Additions:
CategoryLevel4


Revision [9316]

Edited on 2011-09-28 14:10:03 by BulabaJones [Added Video Guide]
Deletions:
(Mission in progress; writing as I go - Bulaba Jones)


Revision [9309]

Edited on 2011-09-28 00:27:49 by BulabaJones [Added Video Guide]
Additions:
Scarlet's Station is extremely well-tanked (~500,000 HP) and **drops nothing**.
Deletions:
Scarlet's Station is extremely well-tanked.


Revision [9308]

Edited on 2011-09-28 00:03:14 by BulabaJones [Added Video Guide]
Additions:
Scarlet's Station is extremely well-tanked.
Deletions:
Scarlet's Station is heavily tanked.


Revision [9307]

Edited on 2011-09-28 00:02:31 by BulabaJones [Added Video Guide]
Additions:
====Mining====
I didn't check.
====Bounty====
Mission Reward + Bonus ~ 3.4 Mil
Bounty ~ 29 Mil


Revision [9306]

Edited on 2011-09-27 23:55:05 by BulabaJones [Added Video Guide]
Additions:
**Final notes:** It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Gurista while I mostly encountered Serpentis/Gurista (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to **omni tank** and bring along **omni damage** if you can; you **will** be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.
Deletions:
**Final notes:** It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Gurista while I mostly encountered Serpentis/Gurista (never saw a Blood Raider). I tried to add his findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to **omni tank** and bring along **omni damage** if you can; you **will** be fighting a mixture of different races.


Revision [9305]

Edited on 2011-09-27 23:53:54 by BulabaJones [Added Video Guide]
Additions:
Scarlet's Station is heavily tanked.
**Final notes:** It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Gurista while I mostly encountered Serpentis/Gurista (never saw a Blood Raider). I tried to add his findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to **omni tank** and bring along **omni damage** if you can; you **will** be fighting a mixture of different races.


Revision [9304]

Edited on 2011-09-27 23:46:28 by BulabaJones [Added Video Guide]
Additions:
Despite Anire Scarlet's 5 million ISK bounty and being **mission completion trigger**, she is no better tanked than any battlecruiser and is very easy to kill. Nothing in the wreck, either. Last ship killed spawns next group.
4 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)
Last ship killed spawns next group.
===Spawn 2===
5 x Battleship (Serpentis: Core Grand Admiral/Core High Admiral)
Deletions:
Despite Anire Scarlet's 5 million ISK bounty, she is no better tanked than any typical battlecruiser and is easy to kill. Nothing in the wreck, either. Last ship killed spawns next group.


Revision [9303]

Edited on 2011-09-27 23:43:35 by BulabaJones [Added Video Guide]
Additions:
===Group (Auto-aggro): (55 KM)===
===Group (Auto-aggro): (45-60 KM)===
===Group 1 (Auto-aggro): (27 KM)===
===Group 2 (Auto-aggro): (31-33 KM)===
====Pocket 4====
===Group 1 (Auto-aggro): (55 KM)===
2 x Elite Frigate (Gurista: //Dire Pithi Imputor//)(//Web//)
3 x Elite Cruiser (Gurista: //Dire Pithum Abolisher/Dire Pithum Annihilator//)(Jamming)
4 x Battlecruiser (Gurista: Enforcer/Executor)
===Group 2 (Auto-aggro): (70-80 KM)===
1 x Angel Heavy Missile Battery
1 x Blood Heavy Missile Battery
1 x Guristas Cruise Missile Batteries [sic] **Heavy Kinetic**
1 x Serpentis Cruise Missile Battery **Heavy Thermal**
===Group 3 (Auto-aggro): (100 KM)===
4 x Battlecruiser (Serpentis: Corelatis Squad Leader/Corelatis Wing Leader)
4 x Battleship (Serpentis: Core Baron/Core Commodore)
Despite Anire Scarlet's 5 million ISK bounty, she is no better tanked than any typical battlecruiser and is easy to kill. Nothing in the wreck, either. Last ship killed spawns next group.
===Spawn 1===
Deletions:
===Initial Group (Auto-aggro): (55 KM)===
===Initial Group (Auto-aggro): (45-60 KM)===
===Initial Group 1 (Auto-aggro): (27 KM)===
===Initial Group 2 (Auto-aggro): (31-33 KM)===


Revision [9302]

Edited on 2011-09-27 22:55:21 by BulabaJones [Added Video Guide]
Additions:
Recommended damage dealing: All kinds
Recommended ship: Drake, Battleship
Deletions:
Recommended damage dealing:


Revision [9301]

Edited on 2011-09-27 22:52:32 by BulabaJones [Added Video Guide]
Deletions:
OR


Revision [9300]

Edited on 2011-09-27 22:52:17 by BulabaJones [Added Video Guide]
Additions:
===Spawn 1 (Auto-aggro): (35 KM)===
OR
3 Battleship (Serpentis: //Core Flotilla Admiral/Core Vice Admiral//)(//Heavy Sensor Dampening//)


Revision [9299]

Edited on 2011-09-27 22:50:22 by BulabaJones [Added Video Guide]
Additions:
Again, Anire Scarlet does high EM/Thermal damage and runs away to the next pocket.
4 x Battleship (Gurista)
**__OR__**
5 x Cruiser (Gurista: Pithum Silencer)
6 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)
Last ship or battleship killed spawns final group.


Revision [9298]

Edited on 2011-09-27 22:45:08 by BulabaJones [Added Video Guide]
Additions:
====Pocket 3====
Acceleration gate is **not locked** and 19 KM away from warp-in.
===Initial Group 1 (Auto-aggro): (27 KM)===
===Initial Group 2 (Auto-aggro): (31-33 KM)===
3 x Frigate (Serpentis)


Revision [9297]

Edited on 2011-09-27 22:34:33 by BulabaJones [Added Video Guide]
Additions:
===Initial Group (Auto-aggro): (55 KM)===
===Initial Group (Auto-aggro): (45-60 KM)===
Deletions:
===Initial Group (55 KM)===
===Initial Group (45-60 KM)===


Revision [9296]

Edited on 2011-09-27 22:33:57 by BulabaJones [Added Video Guide]
Additions:
Acceleration gate is **not locked** and 29 KM away from warp-in.
Deletions:
Acceleration gate is 29 KM away from warp-in.


Revision [9295]

Edited on 2011-09-27 22:33:01 by BulabaJones [Added Video Guide]
Additions:
(Mission in progress; writing as I go - Bulaba Jones)
Deletions:
(New mission page created by Bulaba Jones. I've copied everything verbatim from the mission briefing and information in my journal entry since I'm unable to actually go scout the mission. Mission is being offered by Orkko Arasmaa, a Caldari level 4 Spacelane Patrol security agent located in Vuorrassi V - I Spacelane Patrol Assembly Plant. Mission destination is lowsec at the moment.)


Revision [9294]

Edited on 2011-09-27 22:32:24 by BulabaJones [Added Video Guide]
Additions:
Last ship killed drops the key to unlock the gate. Key will **not** be consumed on use.
Deletions:
Last ship killed drops the key to unlock the gate.


Revision [9293]

Edited on 2011-09-27 22:29:37 by BulabaJones [Added Video Guide]
Additions:
Damage Dealt: All kinds
5 x Battleship (Angel: Malakim///Nephilim///Warlord)(//Target Painter//) / (Serpentis)
====Pocket 2====
Acceleration gate is 29 KM away from warp-in.
===Initial Group (45-60 KM)===
1 x Named Battlecruiser (Anire Scarlet) **Heavy EM/Thermal**
5 x Battlecruiser (Blood Raider) / (Gurista: Executor)
4 x Battleship (Blood Raider) / (Gurista: //Exterminator//)(//Heavy Jamming//)
The Gurista battleships will do a heavy amount of jamming. Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket if attacked or ignored for 10 minutes.
Deletions:
Damage Dealt:
5 x Battleship (Angel: Malakim///Nephilim///Warlord)(//Target painter//) / (Serpentis)


Revision [9292]

Edited on 2011-09-27 21:53:12 by BulabaJones [Added Video Guide]
Additions:
Faction: Angel / Blood Raider / Gurista / Serpentis
Space type: Deadspace
Damage Dealt:
Recommended damage dealing:
====Pocket 1====
Acceleration gate is locked and 20 KM away from warp-in.
**Note:** Warping out may cause a new Angel or Serpentis spawn with the same number of cruisers/battleships.
===Initial Group (55 KM)===
4 x Cruiser (Angel: Liquidator/Marauder) / (Serpentis)
5 x Battleship (Angel: Malakim///Nephilim///Warlord)(//Target painter//) / (Serpentis)
Last ship killed drops the key to unlock the gate.
Deletions:
Faction: Unknown (either Rogue Drones and or Mercenaries)
Space type: Unknown
Damage Dealt: Unknown
Recommended damage dealing: Unknown
Meet with a surveillance team outside of a suspected hideout for the pirate Anire Scarlet. Get intel from them on her location, then find and eliminate her.
This site is restricted to certain ship types:
•Assault Ship
•Battlecruiser
•Battleship
•Black Ops
•Capital Industrial Ship
•Combat Recon Ship
•Command Ship
•Covert Ops
•Cruiser
•Destroyer
•Electronic Attack Ship
•Elite Battleship
•Exhumer
•Force Recon Ship
•Frigate
•Heavy Assault Ship
•Heavy Interdictor
•Industrial
•Industrial Command Ship
•Interceptor
•Interdictor
•Jump Freighter
•Logistics
•Marauder
•Mining Barge
•Prototype Exploration Ship
•Rookie ship
•Shuttle
•Stealth Bomber
•Strategic Cruiser
•Transport Ship
Mission briefing is as follows:
//Bulaba Jones, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days.The [sic] sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, Bulaba Jones, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, //The Crimson Dawn//. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.
What do you say? Do we have a deal?//


Revision [9274]

Edited on 2011-09-23 16:40:51 by BulabaJones [Added Video Guide]
Additions:
(New mission page created by Bulaba Jones. I've copied everything verbatim from the mission briefing and information in my journal entry since I'm unable to actually go scout the mission. Mission is being offered by Orkko Arasmaa, a Caldari level 4 Spacelane Patrol security agent located in Vuorrassi V - I Spacelane Patrol Assembly Plant. Mission destination is lowsec at the moment.)
Deletions:
(New mission page created by Bulaba Jones. I've copied everything verbatim from the mission briefing and information in my journal entry since I'm unable to actually go scout the mission. Mission is being offered by Orkko Arasmaa, a Caldari level 4 Spacelane Patrol security agent located in Vuorassi V - I Spacelane Patrol Assembly Plant. Mission destination is lowsec at the moment.)


Revision [9273]

The oldest known version of this page was created on 2011-09-23 16:30:47 by BulabaJones [Added Video Guide]
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki