Revision [10674]

This is an old revision of FortheGreaterGood1 made by DesmontMcCallock on 2012-07-14 06:27:43.


For the Greater Good, Level 1

Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:27 EDT

Faction: Minmatar, Amarr, Concord

Mission 1- Courier

Mission 2- Kill

Minmatar Relief Convoy (Two Cruisers + 3-4 Frigate Guards)

Mission 3- Courier

(Not 100% sure)
Courier from Jel VI - Ation VI (0.2m3 of Food toxin)

Mission 4- Kill

(Target: Amarr Frigate x2, CONCORD frigate)

Mission 5- Kill

-Destroy the 'Astroid colony' in the last room and bring back the survivors [7 units of freed slaves (42m3)]
(Acceleration Gate only accessible by cruiser/destroyer/frigate)
1st room - 4 rats
2nd room - 8-10 rats


Of special note is there there's absolutely no standing loss towards Minmatar, Concord or Amarr incurred during all of this, as far as I could tell from my standings transactions logs. Amarr ships drop tags, as do CONCORD and Minmatar. Also likely the only time you can kill CONCORD and not get fragged by the NPCs.

CategoryCleanup - it just lacks everything.
CategoryNeedInfo - someone has to do this again.

There are 4 comments on this page. [Show comments]
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki