Revision [21094]

This is an old revision of IdEgonicsInc3amca made by Techhead7890 on 2015-06-21 22:36:57.


Id & Egonics, Inc., Level 3

Last edited by Techhead7890:
add info on Warp In
Sun, 21 Jun 2015 22:36 EDT

Faction: Amarr, Caldari (2nd pocket only)
Mission type: Storyline - Encounter
Space type: Deadspace with gates
Damage dealt: EM/Therm/Kinetic missiles
Extras: Weapon Disruption/Jamming
Web/scramble: Unknown
Recommended damage dealing: EM, Therm
Recommended ships classes: Battlecruiser

Recover 1093 units of Captives (1093m3) from the Amarr Slaver transport.

Warp In

Group 1

(Aggro on warp-in)
Distance: 10-20km
3x Mercenary Frigates (Imperial Agatho hull)
3x Mercenary Cruisers (Imperial Paladin hull)
1x Mercenary Battleship (Imperial Tanakh hull)

No standings loss. All must be killed to take the gate, which is at 11km from the warp-in.

Pocket 1

Group 1

(Aggro on warp-in)
Distance: 10-20km
1x Battleship (Imperial Origen)
2x Cruisers (Imperial Agatho) disrupts
2x Frigates (Imperial Matendi, Imperial Forian)

Group 2

(Aggro on warp-in)
Distance: 10-20km
1x Battleship (State Tenkyu)
2x Cruisers (State Fudai) Jamming
2x Frigates (State Shinai, State Nagasa)

Group 3

Distance: 25km
1x Amarr Slaver - No Standings loss.
1x State Transport

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