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===**Incursion Basics 101**===

|=|**{{color text="KNOW YOUR INCURSION SANSHA NPCS" c="blue"}}**|=|

**{{color text="Sansha incursion NPCs deal ALL damage types" c="red"}}**
- Laser damage (EM-Thermal).
- Missile damage (Kinetic-Explosive).

For the full table of details, refer to [[ | Chruker's website]]

**Vanguard sites**
- Niarja Myelen (jamming & light cap drain).
- Mara Paleo (shield logistic).
- Deltole Tegmentum (moderate cap drain).

**Assault sites**
- Vanguard site +
- Arnon Epithalamus (jamming).
- Outuni Mesen (heavy cap drain).
- Vylade Dien (command ship booster).

**HQ sites**
- Assault site +
- Intaki Colliculus (heavy shield logistic).

**Kundalini Manifest**
- HQ site +
- Lirsautton Parichaya (HEAVY stealth bomber)

|=|**{{color text="TANKING YOUR SHIP FOR INCURSIONS" c="blue"}}**|=|

**Rule #1**
Fit passive buffer tank.
DO NOT fit local active tank or any mission running builds.

**Rule #2**
Armor/shield resist need to be at MINIMUM 70% for ALL resistance types.
Yes, make sure you plug those massive resistance holes in your ship.

**Rule #3**
DO NOT fit more than 3 hardeners. Passives are preferrable, especially for armor tanks.
Mr. Deltole Tegmentum will teach you a hard lesson. Miss Outuni Mesen will screw you good.

**Rule #4**
Cruiser hulls with low signature radius do better with higher EM-Thermal resist profile.
Battlecruiser and battleship hulls with high signature radius (above 250m) do better with higher Kinetic-Explosive resist profile.

..... more will be added soon.
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