Lasers Softly Beaming, Level 2

Last edited by DesmontMcCallock
Sat, 14 Jul 2012 05:48 UTC

Faction: Gallente Federation.
Mission type: Encounter.
Space type: Deadspace.
Damage dealt: Kin, Therm.
Recommended damage dealing: Kin, Therm.
Recommended ships: Heavy Frigates, Cruisers
Completed in: Pulse-laser Punisher MacLypse

Single Pocket

You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue.

Group 1 (7500m, flies away)

1x Cruiser (Geeral Tash-Murkon)

Group 2 (12km, automatic aggro)

1x Destroyer (Federation Arcus)
1x Cruiser (Federation Nauclarius)
4x Frigate (Federation Matara/Manica)

You only have to destroy Geeral's ship and bring him in to fullfill the mission.


Comment by FritsK
2009-06-29 15:43:52
I was careful just to shoot/capture Geeral and didn't get a Gallente standing loss.
Comment by AmarrianCynicism
2009-09-21 15:25:29
This mission is very easy, completed in Arbitrator. Gallente ships drop Gallente tags. Geeral's ship drops Amarr tag.
Comment by DirkFallows
2009-09-24 08:13:47
-0.018% standing when only killing Geeral's ship
"This penalty was incurred for destroying Gallente Federation's Imperial Templar Donus in Bashakru"
Comment by GudeScrvnir
2010-04-02 20:50:27
One single rock of Veldspar, 100K units (10,000 m3)
Comment by Ktanno01
2011-01-08 12:32:36
I can confirm that you lose Gallente Federation standings for destroying Geeral's ship. He's the only thing I shot at. And I lost 0.018.
Comment by DrXenocide
2015-02-21 08:08:06
Confirming -0.018 standing loss with Gallente for killing Geeral's ship only.
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