Revision history for LasersSoftlyBeaming2


Revision [10559]

Last edited on 2012-07-14 05:48:47 by DesmontMcCallock
Additions:
CategoryMissions
CategoryLevel2


Revision [6422]

Edited on 2010-04-26 23:04:03 by Ralast1 [Fixed typo]
Additions:
You only have to destroy Geeral's ship and bring him in to fullfill the mission.
Deletions:
You only have to destroy Geeral's ship an bring him in to fullfill the mission.


Revision [5556]

Edited on 2009-11-24 07:18:45 by MacLypse [Fixed typo]
Additions:
Recommended ships: Heavy Frigates, Cruisers
Completed in: Pulse-laser Punisher [[MacLypse]]
Deletions:
Recommended ships: Arbitrator, Vexor.


Revision [5175]

Edited on 2009-09-21 15:26:38 by AmarrianCynicism [Cleaned up a bit.]
Additions:
Faction: Gallente Federation.
Mission type: Encounter.
Space type: Deadspace.
Damage dealt: Kin, Therm.
Recommended damage dealing: Kin, Therm.
Recommended ships: Arbitrator, Vexor.
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue.
You only have to destroy Geeral's ship an bring him in to fullfill the mission.
Deletions:
Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin, Therm
Recommended damage dealing: Kin, Therm
Recommended ships: Vexor
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue
You only have to destroy Geeral's ship an bring him in to fullfill the mission


Revision [3993]

Edited on 2009-03-26 14:17:01 by FlameDance58 [Cleaned up a bit.]
Additions:
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue
1x Cruiser (Geeral Tash-Murkon)
Deletions:
You start out with just General Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue
1x Cruiser (General Tash-Murkon)


Revision [3992]

Edited on 2009-03-26 14:15:26 by FlameDance58 [Cleaned up a bit.]
Additions:
1x Cruiser (General Tash-Murkon)
Deletions:
1x Cruiser (Geeral Tash-Murkon)


Revision [3991]

Edited on 2009-03-26 14:15:15 by FlameDance58 [Cleaned up a bit.]
Additions:
===Group 2 (12km, automatic aggro)===
Deletions:
===Group 2 (12km, automatic agro)===


Revision [3990]

Edited on 2009-03-26 14:14:23 by FlameDance58 [Cleaned up a bit.]
Additions:
You start out with just General Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue
Deletions:
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue


Revision [2837]

Edited on 2008-11-08 15:05:16 by ChepeNolon [Cleaned up a bit.]
Additions:
Damage dealt: Kin, Therm
Recommended damage dealing: Kin, Therm
Recommended ships: Vexor
Deletions:
Reported by: PaulTheWise
Damage dealt: ?
Recommended damage dealing: ?
Completed with: Vexor


Revision [2246]

Edited on 2008-09-17 13:13:07 by PaulTheWise [Distances, name of target stays the same]
Additions:
Completed with: Vexor
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue
===Group 1 (7500m, flies away)===
1x Cruiser (Geeral Tash-Murkon)
===Group 2 (12km, automatic agro)===
You only have to destroy Geeral's ship an bring him in to fullfill the mission
Deletions:
Completed with: ?
You start out with only the named target. When he's halfway dead, the second group comes to the rescue
===Group 1===
1x Named target
===Group 2===
You need only to kill the named target to fullfill the mission


Revision [2117]

The oldest known version of this page was created on 2008-09-06 13:11:12 by PaulTheWise [Distances, name of target stays the same]
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