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======Mass Drivers, Level 5======

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Faction: Amarr
Mission type: Encounter
Space type: Deadspace with gates
Web/scramble: Stasis Tower, All Frigates
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter
Damage dealt: EM 55%, Therm 45%
Recommended damage dealing: EM, Therm
Recommended ships: (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ 4 Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus

====Gate Pocket====

{{image url="" title="Gate Pocket - All lead to Pocket 1" alt="text"}}

Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.

====Pocket 1====
The landing sites are in the same configuration as the original gates and form a cube around the NPC targets.

===Initial Group===
Ships 35-60km away, all aggro immediately:

{{image url="" title="Pocket 1 - Warp-in landing spots" alt="text"}}

6 x Frigates (Divine Imperial Paladin/Valok/Napat*) **Web/Scramble, *30% Tracking Disrupter, (*Trigger 1)**
4 x Cruisers (Divine Imperial Justicar/Champion) orbits at 14k/32k
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22k
9 x Battleships (Imperial Templar Dominator/Judgment/Diviner*/Martyr^^) ***NOS, (^^Trigger 2)**
1 x Amarr Heavy Missile Battery
3 x Amarr Cruise Missile Battery
1 x Amarr Stasis Tower
2 x Amarr Energy Neutralizer Sentry II
1 x Amarr Energy Neutralizer Sentry III

===Spawn 1a===
3 x Battlecruisers (Imperial Templar Seer) orbits at 22k, **NOS, 8% Tracking Disrupter (Trigger 1b)**

===Spawn 1b===
4 x Battlecruisers (Imperial Templar Justicar) orbits at 10k, **(Trigger 1c)**

===Spawn 1c===
4 x Battlecruisers (Imperial Champion/Imperial Templar Justicar) orbits at 22k/10k

===Spawn 2a===
5 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17k/49k, **(Trigger 2b)**

===Spawn 2b===
5 x Battleships (Imperial Templar Torah/Ultara) orbits at 44k/49k

- Use a Passive Tank or plan a capacitor that receives an extra 80 units/sec
- Neutralizer Sentries re-target if you reach 100km but rarely hit past that
- Lower gates land you slightly farther from the Initial Group’s center than the upper gates
- Maximum damage dealing of all ships in initial group 2356 hp/s (EM: 57%, TH: 43%)

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